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Good Ideas from Bad Games?

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mZuzek said:
curl-6 said:

Tbh it's not a matter of "learning" the controls, they're just garbage, even after playing it for hours and hours looking between the two screens is just awful.

You can still learn them, though. When you do, you realize you don't have to look between the screens, the Gamepad alone is enough 90% of the time. And yeah, looking down at the Gamepad 90% of the time isn't what I'd call a good thing, but neither am I trying to say the controls are good, because they aren't. They're a gimmick that's hard to get used to and bring nothing interesting to the table, thus rendering it pointless. I'm just saying the game has other problems that were overlooked because people didn't bother learning the controls in the first place.

It does definitely have other problems, but looking at the Gamepad 90% of the time will have the player constantly crashing into stuff whenever they have to turn that view to shoot at things that aren't in front of them. It's a fundamentally broken idea.



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curl-6 said:
mZuzek said:

You can still learn them, though. When you do, you realize you don't have to look between the screens, the Gamepad alone is enough 90% of the time. And yeah, looking down at the Gamepad 90% of the time isn't what I'd call a good thing, but neither am I trying to say the controls are good, because they aren't. They're a gimmick that's hard to get used to and bring nothing interesting to the table, thus rendering it pointless. I'm just saying the game has other problems that were overlooked because people didn't bother learning the controls in the first place.

It does definitely have other problems, but looking at the Gamepad 90% of the time will have the player constantly crashing into stuff whenever they have to turn that view to shoot at things that aren't in front of them. It's a fundamentally broken idea.

Eh, it worked for me. Still, yeah, it sucks, but this is a thread about good ideas.



I understand the hate that N&B's got given we all just wanted BK3 (myself included). But this idea its a 'bad' game is just nuts (LOL).

To this day its sitting at 79 on metacritic IN SPITE of the hatred it got for not just being a samey sequel. Imagine if it had been the same game with new characters - you'd have to think it would easily land in the mid-80's. Not a game for the history books, but surely not 'bad?'



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

starcraft said:
I understand the hate that N&B's got given we all just wanted BK3 (myself included). But this idea its a 'bad' game is just nuts (LOL).

To this day its sitting at 79 on metacritic IN SPITE of the hatred it got for not just being a samey sequel. Imagine if it had been the same game with new characters - you'd have to think it would easily land in the mid-80's. Not a game for the history books, but surely not 'bad?'

I was basing my assessment on my own experience of having played it, not on Metacritic ratings.



Brute Force on XBOX

Whole hell was that a good idea! You could control 4 players by yourself. One's a sniper, one's a stealth, and two are heavy guns. Before shit's about to go down, you change players and position them where you want. Then pick the one you want to be and get shit started! At any point, or if you die, you can change into one of the other people. It gets real intense and sometimes you gotta replay it with a different approach.

The biggest problem in the game was because of the limited Ram in the XBOX. Each level was so packed with graphics and variables.. that there could only be one type of enemy per level. And their AI was pretty shit. So while the environments were varied and incredible, the opponents were tiresome.

Great part about the game too was four player split screen campaigns! One of the first Xbox Live games, too bad it wasn't an online campaign though.

I enjoyed beating this with my dad. And he's not much of a gamer.



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curl-6 said:
mZuzek said:

This is a fallacy. If more people had actually bothered learning the controls, they'd know the game has much bigger problems.

Tbh it's not a matter of "learning" the controls, they're just garbage, even after playing it for hours and hours looking between the two screens is just awful.

For some it is, for others it isn't. Took me about 1-2 hours to get used to multitask my different viewpoints. From there on out, it was great.



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snyps said:
Brute Force on XBOX

Whole hell was that a good idea! You could control 4 players by yourself. One's a sniper, one's a stealth, and two are heavy guns. Before shit's about to go down, you change players and position them where you want. Then pick the one you want to be and get shit started! At any point, or if you die, you can change into one of the other people. It gets real intense and sometimes you gotta replay it with a different approach.

The biggest problem in the game was because of the limited Ram in the XBOX. Each level was so packed with graphics and variables.. that there could only be one type of enemy per level. And their AI was pretty shit. So while the environments were varied and incredible, the opponents were tiresome.

Great part about the game too was four player split screen campaigns! One of the first Xbox Live games, too bad it wasn't an online campaign though.

I enjoyed beating this with my dad. And he's not much of a gamer.

Kind of sounds like a squad version of Battalion Wars.  



curl-6 said:
starcraft said:
I understand the hate that N&B's got given we all just wanted BK3 (myself included). But this idea its a 'bad' game is just nuts (LOL).

To this day its sitting at 79 on metacritic IN SPITE of the hatred it got for not just being a samey sequel. Imagine if it had been the same game with new characters - you'd have to think it would easily land in the mid-80's. Not a game for the history books, but surely not 'bad?'

I was basing my assessment on my own experience of having played it, not on Metacritic ratings.

So was I. It made me long for a new Banjo-Kazooie game that actually PLAYED like Banjo-Kazooie.

snyps said:
Brute Force on XBOX

Whole hell was that a good idea! You could control 4 players by yourself. One's a sniper, one's a stealth, and two are heavy guns. Before shit's about to go down, you change players and position them where you want. Then pick the one you want to be and get shit started! At any point, or if you die, you can change into one of the other people. It gets real intense and sometimes you gotta replay it with a different approach.

The biggest problem in the game was because of the limited Ram in the XBOX. Each level was so packed with graphics and variables.. that there could only be one type of enemy per level. And their AI was pretty shit. So while the environments were varied and incredible, the opponents were tiresome.

Great part about the game too was four player split screen campaigns! One of the first Xbox Live games, too bad it wasn't an online campaign though.

I enjoyed beating this with my dad. And he's not much of a gamer.

So they all moved together?



Some days I just blow up.