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Good Ideas from Bad Games?

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Lol. I have no idea how to quote properly.



Insert Coin. Press START. You Died. Continue?

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Goat Simulator's random physics. I'm not sure I'd call them a great idea, but they were amusing for awhile.



sethnintendo said:
SuperRetroTurbo said:
Cybermorph was my shht. One of the 12 Jaguar owners. 5 of them are dead now. I just downloaded Nuts and Bolts too for the first time. I would put down Bushido Blade. The whole potential one hit kill fighting game. They really need to bring that franchise back.

Yea had ton of fun with Bushido Blade.  Some matches were quick as shit while some drug on for awhile.  One of my fav fighting games on PS1.

Yeah, that is an interesting mechanic.

I remember trying an SNES game called Metal Morph. The player could change into a liquid metal puddle to slip through things like grates or pipes. Too bad the rest of the game was dull.



Some days I just blow up.

Have Venom be an actual mini-planet you fly all around.

You all know I like this game, but I won't deny it's bad. This whole stage was awesome, though.



mZuzek said:

Have Venom be an actual mini-planet you fly all around.

You all know I like this game, but I won't deny it's bad. This whole stage was awesome, though.

Mostly because of the needless motion controls. The lock-on mechanic would've worked better if didn't need to look down at the Wii U gamepad just to avoid getting hit.



Some days I just blow up.

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CaptainExplosion said:
mZuzek said:

Have Venom be an actual mini-planet you fly all around.

You all know I like this game, but I won't deny it's bad. This whole stage was awesome, though.

Mostly because of the needless motion controls. The lock-on mechanic would've worked better if didn't need to look down at the Wii U gamepad just to avoid getting hit.

This is a fallacy. If more people had actually bothered learning the controls, they'd know the game has much bigger problems.



mZuzek said:
CaptainExplosion said:

Mostly because of the needless motion controls. The lock-on mechanic would've worked better if didn't need to look down at the Wii U gamepad just to avoid getting hit.

This is a fallacy. If more people had actually bothered learning the controls, they'd know the game has much bigger problems.

Tbh it's not a matter of "learning" the controls, they're just garbage, even after playing it for hours and hours looking between the two screens is just awful.



Not really a bad game just bad in comparison to the rest of it's series but the basic idea of other m. A faster paced, super metroid inspired 2d/3d hybrid metroid game with fast melee heavy combat sounds awesome but it was hurt by poor level design and the intrusive story.



curl-6 said:
mZuzek said:

This is a fallacy. If more people had actually bothered learning the controls, they'd know the game has much bigger problems.

Tbh it's not a matter of "learning" the controls, they're just garbage, even after playing it for hours and hours looking between the two screens is just awful.

^This. They should've just stuck with the traditional controls from Star Fox 64.

collint0101 said:
Not really a bad game just bad in comparison to the rest of it's series but the basic idea of other m. A faster paced, super metroid inspired 2d/3d hybrid metroid game with fast melee heavy combat sounds awesome but it was hurt by poor level design and the intrusive story.

ESPECIALLY the intrusive story. Fuck you, Adam.



Some days I just blow up.

curl-6 said:
mZuzek said:

This is a fallacy. If more people had actually bothered learning the controls, they'd know the game has much bigger problems.

Tbh it's not a matter of "learning" the controls, they're just garbage, even after playing it for hours and hours looking between the two screens is just awful.

You can still learn them, though. When you do, you realize you don't have to look between the screens, the Gamepad alone is enough 90% of the time. And yeah, looking down at the Gamepad 90% of the time isn't what I'd call a good thing, but neither am I trying to say the controls are good, because they aren't. They're a gimmick that's hard to get used to and bring nothing interesting to the table, thus rendering it pointless. I'm just saying the game has other problems that were overlooked because people didn't bother learning the controls in the first place.