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Forums - Gaming Discussion - Would you rather Bioware remain with EA for a lot of platforms, or be bought by a console maker and fixed, but on only one system

 

What would be worse

Bioware staying with E.A,... 7 17.95%
 
Bioware returning to form... 9 23.08%
 
Bioware returning to form... 18 46.15%
 
Bioware returning to form... 5 12.82%
 
Total:39
Zoombael said:
Conina said:

I don't know what's in your mind, but you wrote  "The ratio of great exclusives vs great mp games", so we are comparing the number of great games.

Who cares about the number of bad or mediocre games and if they are exclusive or not?

Also you reacted to "There are plenty of developers that do great multiplatform games, exclusivity is not needed at all to make great games."

I'm very well aware of the words i replied to.

This community becomes more and more weird. Now they say "great games" don't matter. Even more mediocrity, less qualitiy, less progress, less innovation, declining market stability... who cares? I'm a gamer, not just some low joe consumer. I care.

Who says great games don't matter?

You answered "exclusivity is not needed at all to make great games" with "The ratio of great exclusives vs great mp games disagrees."

That implicates that there are more great exclusives than great multiplatform games, doesn't it? Otherwise the ratio between them couldn't disagree.

But the numbers tell us a totally different story: there are much more great multiplatform games than great exclusive games.



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vivster said:
Shiken said:

Thats not exactly how economics works there bud.  It is not about exclusives so much as it is funding individual projects or making them in house to offer something that their competition does not have, and since competition drives the industry, exclusives will always be needed to some extent.  That is just business 101.

Do you believe people would stop buying consoles if they didn't have exclusive games? Imagine platform holders actually having to win over consumers by improving their platform instead of just shitting out exclusive games. The horror. Of course that wouldn't work economically because the platform holders would only make a lot of money and not ALL OF THE MONEY.

You mean like, when Sony lost billions on the PS3 and Valve made billion with Steam, giving Gaben a place in the forbes list in the process, while average quality and production budget went down the shitter?



Hunting Season is done...

Conina said:
Zoombael said:

I'm very well aware of the words i replied to.

This community becomes more and more weird. Now they say "great games" don't matter. Even more mediocrity, less qualitiy, less progress, less innovation, declining market stability... who cares? I'm a gamer, not just some low joe consumer. I care.

Who says great games don't matter?

You answered "exclusivity is not needed at all to make great games" with "The ratio of great exclusives vs great mp games disagrees."

That implicates that there are more great exclusives than great multiplatform games, doesn't it? Otherwise the ratio between them couldn't disagree.

But the numbers tell us a totally different story: there are much more great multiplatform games than great exclusive games.

Yea. But there are even many many many more multiplats than exclusives in general. 

R A T I O



Hunting Season is done...

Zoombael said:
Conina said:

Who says great games don't matter?

You answered "exclusivity is not needed at all to make great games" with "The ratio of great exclusives vs great mp games disagrees."

That implicates that there are more great exclusives than great multiplatform games, doesn't it? Otherwise the ratio between them couldn't disagree.

But the numbers tell us a totally different story: there are much more great multiplatform games than great exclusive games.

Yea. But there are even many many many more multiplats than exclusives in general. 

R A T I O

"The ratio of great exclusives vs great mp games disagrees."

A ratio is a relationship between two numbers (a to b)

  • a is the number of great exclusives
  • b is the number of great multiplatform games

So why do you now bring c (the number of multiplats which aren't great) and d (the number of exclusives which aren't great) into it?

Is it perhaps G O A L P O S T ?



vivster said:
Shiken said:

Thats not exactly how economics works there bud.  It is not about exclusives so much as it is funding individual projects or making them in house to offer something that their competition does not have, and since competition drives the industry, exclusives will always be needed to some extent.  That is just business 101.

Do you believe people would stop buying consoles if they didn't have exclusive games? Imagine platform holders actually having to win over consumers by improving their platform instead of just shitting out exclusive games. The horror. Of course that wouldn't work economically because the platform holders would only make a lot of money and not ALL OF THE MONEY.

Oh dear, a 'platform matters more than games' person. 

Bluntly I do not care about the console services itself. Would a better Eshop interface be nice. Sure, but I'd rather get more games if one is chosen over the other. 

Exclusive games sell consoles: The Switch would not have sold without Breath of the Wild and the other Nintendo titles. 



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

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vivster said:
Shiken said:

Thats not exactly how economics works there bud.  It is not about exclusives so much as it is funding individual projects or making them in house to offer something that their competition does not have, and since competition drives the industry, exclusives will always be needed to some extent.  That is just business 101.

Do you believe people would stop buying consoles if they didn't have exclusive games? Imagine platform holders actually having to win over consumers by improving their platform instead of just shitting out exclusive games. The horror. Of course that wouldn't work economically because the platform holders would only make a lot of money and not ALL OF THE MONEY.

If not for exclusives, the majority of people would just game on PC and the rest would mostly gravitate to whichever brand pulled the most weight at the time.  Since there are no more exclusives, the other two would stop making consoles and make PC services instead or just move away from games entirely as there would be no way to win gamers back to a game console that plays the same games as whomever remains on top.  What you are then left with is a monopoly in the console space and everything being on PC.  This also means that whomever is on top will become 100% reliant on 3rd party support, as they would no longer need to make their own games.

I have a feeling you realize this however and that is why you hate exclusives.  Because this would actually be your preferred outcome.



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Option e: Bioware returning to former or near former glory, but only on PC

Possibly as an Paradox Interactive Subsidiary. Knowing those guys, I'm sure Bioware could make pretty great games again.

Last edited by Bofferbrauer2 - on 26 June 2019

CaptainExplosion said:
Bofferbrauer2 said:

Option e: Bioware returning to former or near former glory, but only on PC

Possibly as an Paradox Interactive Subsidiary. Knowing those guys, I'm sure Bioware could make pretty great games again.

Who are Paradox Interactive? Never heard of them.

A Swedish publisher who develops almost exclusively for PC, mostly Grand Strategy titles or RPG, and often with historical background. Here's a list of their Games: https://en.wikipedia.org/wiki/List_of_Paradox_Interactive_games

They have a very large and devoted fanbase, also helped by the fact that their games tend to be very easily modded, and thus get modded en masse. They also actively listen to their fans to make the games better and change errors (especially historical errors in their games). They also lack DRM, though considering how their games are, they don't need any (early releases of their own games tend to be pretty buggy and unbalanced, and will only be truly great after a couple patches and expansion packs).

They're also the owners of White Wolf, the creators of the World of Darkness Tabletop RPG and it's modules like Vampire: The Masquerade.

Last edited by Bofferbrauer2 - on 26 June 2019

Conina said:
Zoombael said:

Yea. But there are even many many many more multiplats than exclusives in general. 

R A T I O

"The ratio of great exclusives vs great mp games disagrees."

A ratio is a relationship between two numbers (a to b)

  • a is the number of great exclusives
  • b is the number of great multiplatform games

So why do you now bring c (the number of multiplats which aren't great) and d (the number of exclusives which aren't great) into it?

Is it perhaps G O A L P O S T ?

Is it maybe the desert heat?

There are aprox. 2000 PS4 games. 80 PS4 exclusives (according to some list). Lets make 1900 mp vs. 80 exc. 1900:80 = 23.75

Lets round it down to 23. That gives us a RATIO of 1:23. For every exclusive there are 23 multis. Lets take your numbers. 7/26 it was i believe. 7x23=161. 161 at 90 and beyond only to be on par with exclusive quality. And what do we have instead? 20something.



Hunting Season is done...

SanAndreasX said:
Random_Matt said:
Their orignal home is PC, where Xbox came from I do not know. So yeah, MS should step in, consoles are not needed.

With Jade Empire, which was published by Microsoft on Xbox OG, and then the first ME started out as a Microsoft-published 360 exclusive. MS needed Xbox games, and Bioware wanted to break into the big-time. 

Couldn't give a hoot about jade empire, Bioware was great in the days of Baldurs Gate. Bioware should not have gone near MS and Xbox.