Also, if anything, this game should serve as a sign that Nintendo shouldn't be doing much Unreal Engine, since it has quite an abysmal resolution for its visuals.
Most people honestly were baffled by how good it looked, so much that before Digital Laundy video, people thought it was probably somewhere 720p-900p,lol.
I have to admit, I couldn't really remember if the game was 60fps or 30fps and I just assumed it must be 30fps (because of Kirby Star Allies ironically, lol)!
It is definitely one of the best looking games on Switch, but I do have to wonder if using a Nintendo engine would have made it much smoother. Not just in resolution, but also in development time. Yoshi, as a fairly standard 2D platformer with a somewhat quirky concept, really shouldn't have needed a year-long delay.
Again though, I think it probably makes sense to use UE4 when it's a third party developer making a Nintendo title. I'm not sure why they don't use Nintendo engines because you'd think Nintendo would supply them with everything they need such as engine experts, and I imagine there are fairly regular checks on third party devs to make sure they're making their games properly (MP4 being an example). Maybe it just makes more sense to use one of the better third party engines and not to hog resources from Nintendo, as I imagine the studios can do the majority of the work themselves if they aren't use a proprietary engine they might have less experience with.