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Forums - Gaming Discussion - What are your thoughts on CTR Nitro Fueled?

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Well they did an interview and the good news is that the challenges will be divided in Daily/Weekly challenges so every day their is a reason to play what I don't like so much is that the seasons's content that you not unlock will go away..for a while so it can be like months or longer before the content can be earned again.

We also should look forward to themed content think Halloween/Xmas etc.






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KLXVER said:
This might be my favorite kart racer. Always thought people were overreacting with this one. Like PS fans who just said it was better than Mario Kart because...well its on a PS platform. MK8DX might be tied with this, but man CTR is really good.

It depends what you're after. MK8 is more accessible and friendly to people who aren't that good or haven't played before. CTR if you're new to the game you've not got a chance. There's no bullet bill to take you from 12th to 5th.

Mario Kart 8 is more accessible, casual friendly and good for playing with a wider range of people.

CTR is more skill based and competitive.



Barkley said:
KLXVER said:
This might be my favorite kart racer. Always thought people were overreacting with this one. Like PS fans who just said it was better than Mario Kart because...well its on a PS platform. MK8DX might be tied with this, but man CTR is really good.

It depends what you're after. MK8 is more accessible and friendly to people who aren't that good or haven't played before. CTR if you're new to the game you've not got a chance. There's no bullet bill to take you from 12th to 5th.

Mario Kart 8 is more accessible, casual friendly and good for playing with a wider range of people.

CTR is more skill based and competitive.

Yeah, I kinda like that. When I lose in CTR it feels more like its my own fault.



Beenox is outdoing themselves:  They uploaded a small comic about CTR:

https://www.activision.com/cdn/crash/CTR_NF_COMIC.pdf 

Possible more to comoe and it is free :)

Also one new Crash skin is announced:






CRASH™ TEAM RACING NITRO-FUELED UPDATES, CONTENT ADDITIONS, GRAND PRIX EVENT, NEW FEATURES, AND PATCH NOTES ARE READY TO GO!

Beenox is hard at work, making some adjustments and improvements to the game to provide the best ongoing kart racing experience possible, including addressing the save data issue on the PlayStation® 4.

by Beenox Team on June 28, 2019

The update is set to go live on July 3*, along with the first Grand Prix**, the amazing Nitro Tour. Below are details of what will be included in the patch.  

Save Data Corruption Issue:

PS4 players, we have identified that your save data file has a chance to corrupt if the data for race ghosts in Time Trials becomes too large. This has impacted players who complete many Time Trial races.  

We’ve been working to properly fix the issue and it will be addressed in this patch. In the meantime, we recommend that PS4 players avoid playing Time Trials as a preventative measure. This issue should not occur for Nintendo Switch and Xbox One players. Alternatively, PS4 players have the option to backup save data on an external storage device or backup save data to the cloud as an extra precaution.

We are blown away by the community support for Crash Team Racing Nitro-Fueled, and to say thank you for your patience while we work on these adjustments, we will be providing a one-time 2,500 Wumpa Coin gift to all players on all platforms who play Crash Team Racing Nitro-Fueled while connected to the internet starting this weekend through July 4th. Expect this bonus to go live within 24 hours. Players can receive this bonus by completing a race while connected to the internet and then accessing the Pit Stop.† We encourage our players to submit support tickets through Activision Support if any issues or questions arise, because it helps us more quickly address issues impacting the community.

 

Features and Content Additions:

1. Introduction of the Grand Prix content:

The Nitro Tour Grand Prix will be going live and you can begin earning Nitro Points and unlocking a variety of bonus customization content by completing challenges found within the Grand Prix menu†.

“Twilight Tour” will be a brand-new track available to Local Arcade and Online modes. The character Tawna will able to be earned through completing Grand Prix challenges and earning Nitro Points. You will also be able to earn additional new items including karts, skins, stickers, decal, and paint jobs!

Note: Tawna and the items described above can only be earned for a limited time by completing Grand Prix challenges while connected to the internet. Once the current Grand Prix season ends, they will no longer be available to earn through Grand Prix challenges until they may appear in the Pit Stop at a later date.

 

2. Introduction of Online Leaderboards:

Leaderboards will be added to the Grand Prix Menu.

·      Nitro Point Online Leaderboard

You can earn Nitro Points by completing challenges accessible in the Grand Prix menu. The more Nitro Points you gather, the higher you’ll climb the leaderboard!

·      Championship Leaderboard

You can earn points based on your performance while playing online multiplayer: You’re given a number of points each time you complete a race in online multiplayer†. You receive more points the higher your placement is when each race is over (first is the most, and eighth place is the least). The Leaderboard is unlocked after you finish your first online race.

Leaderboard rewards will be distributed on the first day following the Grand Prix and will reset at the end of each Grand Prix season.

 

3. The Pit Stop

A variety of new content will be added to the Pit Stop including karts, characters, character skins, decals, paint jobs, wheels, and kart stickers that can be redeemed with Wumpa Coins†. Don’t forget to check the Pit Stop to see refreshed content!

When visiting the Pit Stop, you’ll notice that items that were added as part of the Nitro Tour Grand Prix have little Nitro cannisters over their icons. You’ll notice the same thing in the customization menu over the same icons. This small Nitro cannister with a percentage tied to it denotes the extra Nitro Point boost you’ll get whenever completing challenges with these customization options equipped. The percentage increase stacks with each customization item you have equipped. So get collecting, and get stacking!

As a special call-out to some of the new additions, the “Nitro Squad” characters Ami, Megumi, Isabella, and Liz can be redeemed using Wumpa Coins in the Pit Stop and flags from nations around the world will be added as kart stickers.

4. Online

Podium animations will be added to online matches when you finish in the top 3 of an online multiplayer race.

 

5. User Interface Improvements

A “Message of the Day” feature will be added to the Main Menu. Check back daily when your system is connected to the internet for important messages!

 

6. Wumpa Coin Earn Rate

Adjustments will be made to the Wumpa Coin earn rate, and additional information on the earn rate will be added to the end-of-race report, so you can know how you got to your number.

 

7. Character Icons

The mini-map icons and racer icons will now represent the character skin that you have equipped.

 

8. Patches: Issues of Note

The following issues will be addressed in the patch:

8a. Global Save File Corruption Issue on PS4:

Will address the global save data issue that has been affecting PS4 players

8b. Pit Stop:

Will address an issue where Users were unable to purchase the “Electron Aqua” paint from the pit stop.

8c. Online:

Will address various known online stability issues related to the lobby, arcade, adventure, other parts of the game, and menus.

8d. Tracks:

Collisions of certain maps have been reworked to remove stuck spots and possible exploit areas, along with an improvement to fidelity.

8e. User Interface:

An issue where personal Time Trial and Relic scores are not highlighted in the “Highscores” menu will be addressed.

8f. Community Feedback:

All villains from CNK will now be protected by the Velo mask when racing with that Power Up.

That’s it for this patch. If you have a question or issue while playing the game, feel free to reach out to Activision Support; we’re more than happy to assist you!






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Just started it; so far it's great!

I haven't played the original in forever, but it feels true to how I remember it. The exhilarating pace and more skill-based driving that differentiated it from the likes of Mario Kart are intact, and it looks and runs great on Switch; an excellent port.

Coming off May's rather average Team Sonic Racing, it's a big improvement.



curl-6 said:

Just started it; so far it's great!

I haven't played the original in forever, but it feels true to how I remember it. The exhilarating pace and more skill-based driving that differentiated it from the likes of Mario Kart are intact, and it looks and runs great on Switch; an excellent port.

Coming off May's rather average Team Sonic Racing, it's a big improvement.

What's your experience with the loading times. 20 Seconds on PS4 vs 50 Seconds on Switch would make hesitate to call this an excellent port, though I've only seen one comparison. Playing on PS4 the loading times are already slightly too long for my liking. However once you're actually in the race the Switch port looks good.



Barkley said:
curl-6 said:

Just started it; so far it's great!

I haven't played the original in forever, but it feels true to how I remember it. The exhilarating pace and more skill-based driving that differentiated it from the likes of Mario Kart are intact, and it looks and runs great on Switch; an excellent port.

Coming off May's rather average Team Sonic Racing, it's a big improvement.

What's your experience with the loading times. 20 Seconds on PS4 vs 50 Seconds on Switch would make hesitate to call this an excellent port, though I've only seen one comparison. Playing on PS4 the loading times are already slightly too long for my liking. However once you're actually in the race the Switch port looks good.

They are a little annoying, but not as bad as I was led to believe honestly, with a lot of people on other forums labeling them as terrible enough to be a total dealbreaker, which for me at least isn't the case.

Digital Foundry measured the load times from the hub into a race as between 38 and 41 seconds on Switch vs 24 on Xbox One X and 26 on PS4 respectively. So hardly ideal on any platform, but not game-ruiningly dreadful either. Hopefully it's something a patch can address.

Overall, they're certainly a drawback, but in my opinion outweighed by it running smoothly throughout and looking nice.



curl-6 said:
Barkley said:

What's your experience with the loading times. 20 Seconds on PS4 vs 50 Seconds on Switch would make hesitate to call this an excellent port, though I've only seen one comparison. Playing on PS4 the loading times are already slightly too long for my liking. However once you're actually in the race the Switch port looks good.

They are a little annoying, but not as bad as I was led to believe honestly, with a lot of people on other forums labeling them as terrible enough to be a total dealbreaker, which for me at least isn't the case.

Digital Foundry measured the load times from the hub into a race as between 38 and 41 seconds on Switch vs 24 on Xbox One X and 26 on PS4 respectively. So hardly ideal on any platform, but not game-ruiningly dreadful either. Hopefully it's something a patch can address.

Overall, they're certainly a drawback, but in my opinion outweighed by it running smoothly throughout and looking nice.

Yeah I thought 20 vs 50 must be the most extreme case, that was for Sewer Speedway so might be the worst track for loading. I imagine the Loading times is due to compression, the Switch CPU having to uncompress data as it's loaded into ram. The Switch version is only 5.7gb while the PS5/XBO version is 15gb+. Might be a consequence of them trying to fit the game on a cheaper cartridge. But that's just a theory. Getting the file size down without substantially increasing load times shouldn't be a problem, and isn't for a lot of other Switch games afaik. Probably just the way Beenox chose to do it.



Barkley said:
curl-6 said:

They are a little annoying, but not as bad as I was led to believe honestly, with a lot of people on other forums labeling them as terrible enough to be a total dealbreaker, which for me at least isn't the case.

Digital Foundry measured the load times from the hub into a race as between 38 and 41 seconds on Switch vs 24 on Xbox One X and 26 on PS4 respectively. So hardly ideal on any platform, but not game-ruiningly dreadful either. Hopefully it's something a patch can address.

Overall, they're certainly a drawback, but in my opinion outweighed by it running smoothly throughout and looking nice.

Yeah I thought 20 vs 50 must be the most extreme case, that was for Sewer Speedway so might be the worst track for loading. I imagine the Loading times is due to compression, the Switch CPU having to uncompress data as it's loaded into ram. The Switch version is only 5.7gb while the PS5/XBO version is 15gb+. Might be a consequence of them trying to fit the game on a cheaper cartridge. But that's just a theory. Getting the file size down without substantially increasing load times shouldn't be a problem, and isn't for a lot of other Switch games afaik. Probably just the way Beenox chose to do it.

Yeah if I had to guess I'd say the same, that the additional compression needs more time for the CPU to unpack. But hey, at least the whole game comes on the card, unlike a lot of other Switch releases, which is another thing that makes it a good port to me. I'll happily cop longer load times if it means I don't have to download half the game.