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First-Person or Third-Person?

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Do you prefer first-person gameplay or third-person gameplay?

First-person 15 27.27%
 
Third-person 40 72.73%
 
Total:55
CuCabeludo said:
captain carot said:
Depends on the game and possibly genre. I like both, though i think first person often works better with a less developed character, more simple avatar.

What i really dislike though is the over the shoulder third person far to many games have copied over the last 14 years. To me this is lacking the immersion of first person as well as the 'overview' of the classic third person view.

Before RE4, third person shooters were a mess, none of them worked properly. RE4 showed how to make a 3rd person shooter work and Gears of War refined it.

I still don't think the over-the-shoulder view looks good. When you say your game is a third-person-shooter, shouldn't that mean the camera is right behind the player like in Splatoon?



Some days I just blow up.

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CaptainExplosion said:
CuCabeludo said:

Before RE4, third person shooters were a mess, none of them worked properly. RE4 showed how to make a 3rd person shooter work and Gears of War refined it.

I still don't think the over-the-shoulder view looks good. When you say your game is a third-person-shooter, shouldn't that mean the camera is right behind the player like in Splatoon?

Splatoon has a camera always bedind the player because it makes the shooting feature seamless with the movement. 3rd person shooters that have a free rotating camera require that you hold a button to enter in shooting mode and the camera instantly turns behind the player, but holding a button while shooting limits the player movement habilities. So those shooters rely on cover feature more than moving around while shooting.



CaptainExplosion said:
CuCabeludo said:

Before RE4, third person shooters were a mess, none of them worked properly. RE4 showed how to make a 3rd person shooter work and Gears of War refined it.

I still don't think the over-the-shoulder view looks good. When you say your game is a third-person-shooter, shouldn't that mean the camera is right behind the player like in Splatoon?

That's not what third person means at all!

  • -First person is the I/we perspective.
  • -Second person is the you perspective.
  • -Third person is the he/she/it/they perspective.
  • Basically, first person just means you're seeing everything from the main character's perspective. Third person means you're an observer of the main character.


Twitter: @d21lewis  --I'll add you if you add me!!

CuCabeludo said:
CaptainExplosion said:

I still don't think the over-the-shoulder view looks good. When you say your game is a third-person-shooter, shouldn't that mean the camera is right behind the player like in Splatoon?

Splatoon has a camera always bedind the player because it makes the shooting feature seamless with the movement. 3rd person shooters that have a free rotating camera require that you hold a button to enter in shooting mode and the camera instantly turns behind the player, but holding a button while shooting limits the player movement habilities. So those shooters rely on cover feature more than moving around while shooting.

So Splatoon doesn't do the Gears of War perspective because Gears relies more on finding cover?



Some days I just blow up.

CaptainExplosion said:
CuCabeludo said:

Splatoon has a camera always bedind the player because it makes the shooting feature seamless with the movement. 3rd person shooters that have a free rotating camera require that you hold a button to enter in shooting mode and the camera instantly turns behind the player, but holding a button while shooting limits the player movement habilities. So those shooters rely on cover feature more than moving around while shooting.

So Splatoon doesn't do the Gears of War perspective because Gears relies more on finding cover?

Splatoon relies a lot on fast movement while shooting.



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CuCabeludo said:
CaptainExplosion said:

So Splatoon doesn't do the Gears of War perspective because Gears relies more on finding cover?

Splatoon relies a lot on fast movement while shooting.

Oh yeah, that too.



Some days I just blow up.

1st person. I don't like somebody walking in front of me for the entire game. Get out of the way.



It depends on what fits the game best. For shooters I don't think one is necessarily better than the other. I personally tend to prefer first-person because it's what I'm accustomed to, though depending on the style of gameplay and/or the aesthetic third-person might be better in some cases. For adventure games and platformers, I think third-person is generally better. And for racing games that let you toggle between "inside the car" and third-person cameras, I pick third-person because it helps me drive better as I have a better sense of where my vehicle is and it gives me a better view of the environment in general (while driving IRL is of course necessarily a first-person exercise, it doesn't feel right in racing games to me because it's not actually me sitting in a car).

Now, if you asked me this 20 years ago, I would have said "first-person" all the way, at least when it comes to shooters and other action games. Back in Gen 5, too many developers simply were unable to get the camera right in third-person games, something that's hard to do in a first-person setup, and the controls were often ungainly. That's why I never cared for games like old-school Tomb Raider or MDK. Things didn't really seem to improve much the following generation, though to be fair I didn't get to play as many games that generation for various reasons. I think the first third-person shooter I ever played and enjoyed and didn't feel like I was fighting the camera or poor controls was Gears of War. That fixed over-the-shoulder camera set in a good position (something pioneered by RE4 two years prior) and more standardized FPS-style controls probably helped a lot.



Shadow1980 said:
It depends on what fits the game best. For shooters I don't think one is necessarily better than the other. I personally tend to prefer first-person because it's what I'm accustomed to, though depending on the style of gameplay and/or the aesthetic third-person might be better in some cases. For adventure games and platformers, I think third-person is generally better. And for racing games that let you toggle between "inside the car" and third-person cameras, I pick third-person because it helps me drive better as I have a better sense of where my vehicle is and it gives me a better view of the environment in general (while driving IRL is of course necessarily a first-person exercise, it doesn't feel right in racing games to me because it's not actually me sitting in a car).

Now, if you asked me this 20 years ago, I would have said "first-person" all the way, at least when it comes to shooters and other action games. Back in Gen 5, too many developers simply were unable to get the camera right in third-person games, something that's hard to do in a first-person setup, and the controls were often ungainly. That's why I never cared for games like old-school Tomb Raider or MDK. Things didn't really seem to improve much the following generation, though to be fair I didn't get to play as many games that generation for various reasons. I think the first third-person shooter I ever played and enjoyed and didn't feel like I was fighting the camera or poor controls was Gears of War. That fixed over-the-shoulder camera set in a good position (something pioneered by RE4 two years prior) and more standardized FPS-style controls probably helped a lot.

What's MDK?



Some days I just blow up.

CaptainExplosion said:
Shadow1980 said:
It depends on what fits the game best. For shooters I don't think one is necessarily better than the other. I personally tend to prefer first-person because it's what I'm accustomed to, though depending on the style of gameplay and/or the aesthetic third-person might be better in some cases. For adventure games and platformers, I think third-person is generally better. And for racing games that let you toggle between "inside the car" and third-person cameras, I pick third-person because it helps me drive better as I have a better sense of where my vehicle is and it gives me a better view of the environment in general (while driving IRL is of course necessarily a first-person exercise, it doesn't feel right in racing games to me because it's not actually me sitting in a car).

Now, if you asked me this 20 years ago, I would have said "first-person" all the way, at least when it comes to shooters and other action games. Back in Gen 5, too many developers simply were unable to get the camera right in third-person games, something that's hard to do in a first-person setup, and the controls were often ungainly. That's why I never cared for games like old-school Tomb Raider or MDK. Things didn't really seem to improve much the following generation, though to be fair I didn't get to play as many games that generation for various reasons. I think the first third-person shooter I ever played and enjoyed and didn't feel like I was fighting the camera or poor controls was Gears of War. That fixed over-the-shoulder camera set in a good position (something pioneered by RE4 two years prior) and more standardized FPS-style controls probably helped a lot.

What's MDK?

A legendary video game from back in the day. Unfortunately, lost to the sands of time.



Twitter: @d21lewis  --I'll add you if you add me!!