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Take a video game company you think is failing and steer them in the right direction.

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mZuzek said:
1. Kill the anime, and its derivative movies.
2. Kill the TCG.
3. Don't kill the live action films.
4. Kill the games.
5. Reboot everything.

Take out all of the billions of TCG sales, merchandise sales, box office and DVD sales, home entertainment sales, etc.? Damn that’s pretty daring.



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flashfire926 said:
Cerebralbore101 said:

Do you have a videogame company that you used to be a fan of, but don't like anymore? Guess what? In this thread you are now president of that company. Steer them back to the greatness that once was!

I'll go first...

1. Reboot Fable. Make a new game just called Fable Legends, which starts the series over gain. Remaster Fable I and II for PC/XB1.  

2. Get Rare to make Banjo 3. 

3. Just release your Microsoft studio games on Steam. Nobody cares about the windows store. 

4. Make Killer Instinct into a fighting game, that you can actually buy complete on day 1. No more of these greedy DLC packs. 

5. Heavily court Japanese publishers/developers so that games like Nioh, Neir Automata, Ni No Kuni 2, etc. don't get delayed or not released on XB1. 

6. Release your games in a finished state. 

7. Give XB1 some mouse/keyboard functionality, and allow RTS/4X games to be published to XB1. 

8. Contact From Software and bring back Chromehounds. 

In the Bleeding Edge thread you were going on about how Microsoft was the one forced a multiplayer game on Ninja Theory. 

So if your were incharge of Microsoft, you would force Rare to make Banjo 3? Though I guess al that goes out the window when it's about a game you like.

Also #7 is already a thing. They added it in last year.

#3 is already beginning to take place, slowly but surely. You first had the MCC announcement, now Gears 5 is also on Steam, day one. It's only a matter of time.

#1 Has been rumored for the longest time, it's all but confirmed.

I also agree with #6. Sea of Thieves was launched with next to content. State of Decay 2 was very, very buggy at launch. Recore was unfinished, and felt like they finished it for the Definitive edition, which was a year after launch. #4 I agree with too. 

Overall good list, tho MS is already doing a couple of these things right now.

Oh good. MS is taking a lot of steps that I wasn't aware of. 

As far as Banjo 3 goes, I said I would get them to make it, not force them. Getting someone to do something for you isn't the same as forcing them to do something for you. If I got my friend to give me a ride, it means I asked and he obliged. It doesn't mean I held a gun to his head. 



The sentence below is false. 
The sentence above is true. 

Nintendo:
Do everything in your power to confiscate Pokemon from Game Freak, and take it in house. Game Freak has been incompetent from 2013 onward, and it's been six years of this, coming to a head with taking 100s of pokemon out in the latest game. They're out of touch.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Bioware - When you think your game is ready for release, always delay six months to keep cooking. Then, continue to support the game adequately with additional content, if such is expected (even if not explicitly stated, gamers generally know what games to expect substantial content updates for).

Bethesda Game Studios - When you think your game is ready for release, always delay twelve months to keep cooking.

Activision - Since you only want wholly owned stuff, buy somebody that's working on some interesting new IP that could benefit from your deep pockets.



ARamdomGamer said:

Atlus, bring back the quality Shin Megami Tensei used to have. Last good SMT was Strange Journey. Bring Kaneko on character design and direction, let Meguro be the head composer again, get again that spark of the first 3 numerical entries and revive the spin-off titles that also had a lot of care put into them, Digital Devil Saga and Devil Summoner.

Story wise ? Yes I agree. However looking at SMTIV in perspective, the game had already what I'd say the best premise and best opening act in the franchise as a whole, the later parts in Tokyo was where it began to tang a little bit and then recoup with the blasted/infernal Tokyo section, after that ? A let down sure, but I were to go past design wise, SMT IV/Apocalypse joyces from the best demon pool in the franchise, a press-turn system that is equal to no one and dungeons that aren't an annoyance to traverse (except God's domain,lol).

Also, people are mostly unanimous on last SMT composer, Ryota Kozuka, is done a fantastic job on both SMT IV games so there's no need of any Meguro's Persona/Jazzy influence anymore imo.

I don't mind if Kaneko were to come back honestly (actually, I'd not be surprised if he were a consultant for Maniac's Team) though, I won't underplay the work Doi has done so far in the art direction department. Sure, it can only imitate Kaneko's style but some he's latest demon design have nothing scoff at.

As for spin-off series, it's clear that were past the PS2/DS era where Atlus was willing to experiment in multiple ways (or just rentabilize the expensive engine used for SMT Nocture which was used for every SMT games of that era), but as time goes and with Sega ownership, I won't hold my breath anymore in the hopes of a new Devil Survivor akin to DS1.



Switch Friend Code : 3905-6122-2909 

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Cerebralbore101 said:
flashfire926 said:

In the Bleeding Edge thread you were going on about how Microsoft was the one forced a multiplayer game on Ninja Theory. 

So if your were incharge of Microsoft, you would force Rare to make Banjo 3? Though I guess al that goes out the window when it's about a game you like.

Also #7 is already a thing. They added it in last year.

#3 is already beginning to take place, slowly but surely. You first had the MCC announcement, now Gears 5 is also on Steam, day one. It's only a matter of time.

#1 Has been rumored for the longest time, it's all but confirmed.

I also agree with #6. Sea of Thieves was launched with next to content. State of Decay 2 was very, very buggy at launch. Recore was unfinished, and felt like they finished it for the Definitive edition, which was a year after launch. #4 I agree with too. 

Overall good list, tho MS is already doing a couple of these things right now.

Oh good. MS is taking a lot of steps that I wasn't aware of. 

As far as Banjo 3 goes, I said I would get them to make it, not force them. Getting someone to do something for you isn't the same as forcing them to do something for you. If I got my friend to give me a ride, it means I asked and he obliged. It doesn't mean I held a gun to his head. 

Asking your friend for something is not even remotely the same as a boss asking his employee to do something.



Angelus said:
Cerebralbore101 said:

Oh good. MS is taking a lot of steps that I wasn't aware of. 

As far as Banjo 3 goes, I said I would get them to make it, not force them. Getting someone to do something for you isn't the same as forcing them to do something for you. If I got my friend to give me a ride, it means I asked and he obliged. It doesn't mean I held a gun to his head. 

Asking your friend for something is not even remotely the same as a boss asking his employee to do something.

True. I didn't think of that when I typed "get them to make Banjo 3". I never had forcing them to do anything in mind though. 



The sentence below is false. 
The sentence above is true. 

ARamdomGamer said:

Atlus, bring back the quality Shin Megami Tensei used to have. Last good SMT was Strange Journey. Bring Kaneko on character design and direction, let Meguro be the head composer again, get again that spark of the first 3 numerical entries and revive the spin-off titles that also had a lot of care put into them, Digital Devil Saga and Devil Summoner.

We already have Persona for quality Shin Megami Tensei =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Kai_Mao said:

mZuzek said:
1. Kill the anime, and its derivative movies.
2. Kill the TCG.
3. Don't kill the live action films.
4. Kill the games.
5. Reboot everything.

Take out all of the billions of TCG sales, merchandise sales, box office and DVD sales, home entertainment sales, etc.? Damn that’s pretty daring.

I'm a Pokémon fan (or was, I guess), not a CEO, so obviously I don't care as much about the money. But yeah when I say "kill" it's for the reboot that comes later. There would still be an anime and a TCG, but the anime wouldn't have Ash (or derivative movies), and the TCG would be rebooted and have less bullshit, aka more balance. The games, well, yeah, I'd go for the 25m seller every 4-5 years instead of the yearly 15m seller they do now - I don't know how they still get away with it, but if franchises as big as GTA can do as well as they have with several years between games, Pokémon can do it too.

flashfire926 said:
Nintendo:
Do everything in your power to confiscate Pokemon from Game Freak, and take it in house. Game Freak has been incompetent from 2013 onward, and it's been six years of this, coming to a head with taking 100s of pokemon out in the latest game. They're out of touch.

I wouldn't say from 2013 onward. Of course, you know I love X/Y, but beyond my personal feelings on the game, let's be real, that game did everything Sword/Shield isn't doing now. It might have been somewhat incomplete, leaving a couple things unresolved, but what it needed to do, it absolutely did. They made almost 800 Pokémon models for that game, all with their own animations for battle entrance, physical attacks, special attacks, some signature moves, getting hit, fainting, and loads more for Pokémon-Amie despite it being nothing but an irrelevant mini-game - and they also redid every single Pokémon cry in better quality, featuring a number of cry variations for that same mini-game. All of that, in less than 3 years of development time. So, yeah, I think it's quite extreme to call that game lazy just because it left unfinished areas in Route 13 and Couriway Town.



Mar1217 said:
ARamdomGamer said:

Atlus, bring back the quality Shin Megami Tensei used to have. Last good SMT was Strange Journey. Bring Kaneko on character design and direction, let Meguro be the head composer again, get again that spark of the first 3 numerical entries and revive the spin-off titles that also had a lot of care put into them, Digital Devil Saga and Devil Summoner.

Story wise ? Yes I agree. However looking at SMTIV in perspective, the game had already what I'd say the best premise and best opening act in the franchise as a whole, the later parts in Tokyo was where it began to tang a little bit and then recoup with the blasted/infernal Tokyo section, after that ? A let down sure, but I were to go past design wise, SMT IV/Apocalypse joyces from the best demon pool in the franchise, a press-turn system that is equal to no one and dungeons that aren't an annoyance to traverse (except God's domain,lol).

Also, people are mostly unanimous on last SMT composer, Ryota Kozuka, is done a fantastic job on both SMT IV games so there's no need of any Meguro's Persona/Jazzy influence anymore imo.

I don't mind if Kaneko were to come back honestly (actually, I'd not be surprised if he were a consultant for Maniac's Team) though, I won't underplay the work Doi has done so far in the art direction department. Sure, it can only imitate Kaneko's style but some he's latest demon design have nothing scoff at.

As for spin-off series, it's clear that were past the PS2/DS era where Atlus was willing to experiment in multiple ways (or just rentabilize the expensive engine used for SMT Nocture which was used for every SMT games of that era), but as time goes and with Sega ownership, I won't hold my breath anymore in the hopes of a new Devil Survivor akin to DS1.

IV starts super slow for me, like whatever cool ideas IV may have are bogged down by its execution and it just comes off as really bland and I don't even want to get started on how far removed from SMT tone Apocalypse is, specially that Bonds ending. Its story, pacing and character type for the alignments have been better in previous titles.

IV has great combat sure, but so did Nocturne when it introduced the press turn system, plus IV doesn't have the benefit of the many bosses of Nocturne which flipped your thinking and strategy beyond just basic buffs and debuffs.

Now as far as music, my problem is that IV is far from memorable, besides the main boss theme from IV and to an extent Incarnation of Evil from Apocalypse, a lot of it just kind of fades out of my memory, compared to the classics Meguro can compose and his mastery of multiple styles.

I don't mind Doi designing some demons, but I don't think his style fits for the character design of SMT, Kaneko's style gave good part of that twisted, macabre tone to the franchise and it reflected not only on his demons, but the human characters as well.