I said nothing about not continuing Pikmin. My point is that an IP with such sales shouldn't occupy a top development team. If Nintendo really feels like there needs more Pikmin, they can outsource the IP to a studio that has nothing better to do.
Nintendo doesn't need to outsource though. Just because Pikmin is being developed by an internal team, that doesn't mean they can't still continue working on it. Like I said, it still does well enough to justify it being done internally. Same with games like ARMS and Labo. They're not mega sellers sure, but they have an audience, and if the teams still want to make more games in those series, well they should be able to. I'd understand outsourcing if the development team simply has no ideas or feels somebody else can do what they're looking for better, like what happened to F-Zero after X. But I think outsourcing a game just because it's not a system selling mega hit is a very shallow mindset.
|The second part of your post reads like another disagreement where there shouldn't be one. But on the topic of more Mario games, I will say that there are already so many spinoff series that some of them are dormant for a long time because Nintendo doesn't have enough teams to make a sequel to everything. Beyond that, I'd rather have Nintendo make a multiplayer Zelda game that is worthy of the Zelda name unlike the previous attempts Four Swords Adventures and Triforce Heroes where the fundamental mistake was too much emphasis on puzzles instead of slaying and upgrading which such a game should be about.
I wasn't necessarily disagreeing with you, I even mentioned that I also want New IPs regularly from Nintendo. I was just making a point that you can experiment with existing IP as well. As for your other part, I agree that I would love to see another multiplayer Zelda that doesn't fallow the arcade-style format of FSA or Triforce Heroes.