Yep. Just going to repost what I said to Azzanation, with some extra stuff thrown in for you.
I finished the game last Friday June 21st 2019. I'm downgrading the game from great to merely good. Thirty hours of extra playtime makes a hell of a difference. I'll write a review on the game eventually. In short though, the missions start to get repetitive, the open world is pretty bland/empty, and the villains are bad cartoon characters. Oh, and refueling on gas, as well as, looting corpses/cars is needlessly time consuming. It's a game that's scored in the low 70's when IMO it should have been in the very high 70's. It's a game with genuinely cool shit to show us for the first 30 hours, dragged out to a 60 hour game. Had they just ended the main storyline halfway through, (instead of dragging it out), and given us more actual things to discover in the open world, it would have been great.
I am looking forward to the sequel so long as they fire their level designer, or hire more level designers. Half the levels are really good, and the other half are just bland/lazy. Oh, this horde? It runs at you out of a cave in the wilderness! We worked on this horde fight for 25 minutes. Oh this other horde? You fight it in a town with a ton of explosive barrels, traps, and choke points. We spent days on this horde fight. Oh this level? You cover your buddy with Sniper fire as he plants explosive charges. We worked on this level for a day. Oh this other level? You run up into a generic camp of generic enemies carrying crappy weapons, and stupid AI. You then proceed to play wack a' mole from a distance as they all hide behind cover and occasionally pop their heads up to shoot at you from a distance. We worked on this level for 30 minutes. Don't get me wrong, cover based shooting can be fun. But Uncharted did it best with all the climbing, mechanics mixed in.