Quantcast
Rumour: Sony's PS5 is definitely more powerful than Microsoft Project Scarlett

Forums - Sony Discussion - Rumour: Sony's PS5 is definitely more powerful than Microsoft Project Scarlett

Which will be the more powerful?

PS5 53 63.86%
 
XB4 30 36.14%
 
Total:83

I don't care. Whichever has the best games is the "winner" in my book. Ps4 could be 10x more powerful for all I care. That's why I generally game on Nintendo and PC (as I already have one for non-gaming purpose that can play games just fine). If I get one over the other, it will be because it has more enjoyable games to me, and that really doesn't have anything to do with graphics.



Around the Network

It doesn't matter, even if it's more powerful it will not so significant and will be hard to spot the difference. It will be even closer that we think (you can mark my words ) and will be even closer gap compared to PS4 to Xbox One let alone Pro and X.

It will be determine by how the optimization on both console works. As we know Microsoft will be using DirectX while Sony will be more primitive and closer to the metal codding. While indeed Scarlet can also do close to the metal coding either, but none of their games will be exclusives to their consoles and they are ditching console only games and also will be optimize for PC and Xbox One, so we will see Scarlet like console akin to Steam machine or PC gaming (using directX).

Sony in other hand will be even better , because they will utilize all their resource without directX bloated API and will focus on PS5 as standard.

Xbox Scarlet will be limited by Xbox One and low cost PC budget in designing games. while PS5 will be a true leap if it's games made exclusively for PS5 (first party or 3rd party exclusives games).



drkohler said:
thismeintiel said:
I expect this to be true. Sony is more willing to take a loss on HW, while I think MS is preparing for their xCloud/Gamer Pass future, so won't be quite as willing to take big losses on HW. The X kinda proved that. MS didn't want to take any loss, so priced it $100 more than the competition, even though it could have been their opportunity to mount a comeback.

What a completely bizarre post.

1. XBox1 sold at $100 higher than PS4 because of the Kinect2 (which easily had a $200 product cost. Ask any electronics engineer that has seen the inside of a Kinect2). So the loss out of the gate was considerably higher for Microsoft per console sold than for Sony.

2. During the past 2-3 years, XBox1 was easily available all over Europe in the $229 to $249 range (after Kinect2 was written off, obviously). PS4 always was at least $70 to $100 more expensive, often selling at $399 for periods. And from a mass manufacturing standpoint, PS4 has been considerably cheaper to manufacture. Again, the loss has been considerably higher for Microsoft per console sold than for Sony.

3. X1X might actually be sold at a small profit at its list price of $499. Here the design changes make mass manufacturing considerably cheaper than on XBox1. (However, given the sales numbers, is the X1X really a mass product?)

To sum up, I easily estimate that, on hardware alone, every XBox1 has been sold at a loss over its entire lifespan.

I'd say your post is the bizarre one.  You speak of the beginning of this gen as if it has any bearing on MS's position, now.  As if nothing has changed since then.  As if MS doesn't have a new CEO.  As if Gates himself didn't say he was fine with spinning off Xbox from MS.  At the beginning of this gen MS was hot off the highly successful 360.  Of course, they were going to try and win the coming gen, including selling at a decent loss, when they thought they had a shot to win.  Unfortunately for them, they banked on cable and Kinect being a big enough draw to mask their weaker HW, as well as their vision of always online gaming.

Yes, the XBO S has been cheaper for the past couple of years, but I highly doubt they, or Sony when they sold the PS4 for $199 during BF, are losing any money off of HW.  At worst, they are breaking even at those prices.  Sure, MS may not be making much of a profit off of HW, but that doesn't mean they are losing any, either.

There is no way the X is being sold at a loss.  I highly doubt they are selling at break even, either.  And this is exactly my point.  The X could have been the Xbox's big comeback, in terms of HW.  They could have pulled off what Sony did with the PS3 Slim, which changed their fortunes.  Sell at a loss so that you are within range of your competition and continue to spend money on pumping out many high quality games.  Instead, MS sold the X at break even, at worst, at launch and their 1st party content slowly dried up. 

Which brings us to today.  It seems pretty obvious that MS is starting to focus, yet again, on their always online vision of gaming.  Only this time they are implementing it through streaming and digital goods, not so much draconian DRM.  This is the new MS, with a new vision for Xbox.  The one that oversaw the release of the X. The one heavily pushing the xCloud and Gaming Pass, even stating that is the exact reason they bought the new studios, more content for those services, not more exclusives for Xbox HW. I highly doubt they are going to be heavily subsidizing any HW moving forward.



It isn't how you start it's how you finish. Something other than a little bird tells me Microsoft will not stop until they own the title of most powerful console in the galaxy.



Insert Coin. Press START. You Died. Continue?

This has to be the lowest grade rumor you can get. It does the appeal to authority, sourcing it to Sony partner game devs, but then drops the ball with pathetic detail-less "more powerful" claim. WTF does that mean exactly? Why would a technically skilled game developer sharing insider info NOT state exactly what type of superior performance they mean? (CPU, GPU, RAM size/speed) Why would anybody take this as a real insider leak, rather than astroturfed clickbait to escalate the faithful's anticipation while not putting out new info beyond Sony's existing PR schedule? BS.



Around the Network

My guess? The power gap won't be significant one way or the other, at least not enough to have major differences in the performance of third-party games. We won't have a situation like we had at the start of this generation where we had people making lists of games to see if the XBO version of a third-party game was at resolution & framerate parity with the PS4 version. I honestly doubt we'll see many games that don't run at 4K/60fps on either system.



I voted for PS5. But it will be irrelevant. These days gfx are pretty good in most games. Exclusives is what matters IMO and that is where PS5 will win. In fact if Microsoft can undercut PS5 price by 100$ I think they will be really competitive or they should release the console at least few months early.



 

At this moment in time I don't think anyone cares when we have no idea what either console is delivering in terms of games performance and visual quality. We need more concrete numbers and a proper look at games before X more is more powerful than Y starts to be interesting and likely they'll just be very similar. I more interesting in whether they will place focus on different things, like one maybe has better Ray traycing solutions but less pixel pushing power.



Guys they will basically have the exact same spec, the options for Sony/microsoft is limited.

I expect both to have zen2 8 core, 16 thread cpu clocked at 2,6ghz, a cut-down navi 10, 36CU clocked at 1,6ghz (7,4 Teraflops), 1TB SSD and 256-bit bus with 12GB+ Vram and 448 GB/s memory bandwidth, both consoles will have hardware ray-tracing and they will be priced at $500.

Xbox lockhart will be identical but with half the gpu power so 18CU clocked at 1,6ghz and be discless.

Even though the Teraflops is low the gaming performance should be good, we looking at geforce 2060 performance. Geforce 2060 is just very slightly below vega 64 performance a 12,5TF gpu.



"Donald Trump is the greatest president that god has ever created" - Trumpstyle

6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

drkohler said:
BraLoD said:

If a new home console releases with multiple skus simultaneously, the stronger will be the one counted.

No it won't. This gen, a 0.5TFlop (1.8 vs 1.3) difference made a noticeable difference in the end. With next gen, a 0.5TF difference will be almost unnoticeable (don't expect a higher difference than 0.5-1TFlop, as both fight within the same power envelope). If/when both consoles are around 10TFlop (of "Navi - TFlops"), a few % difference just doesn't cut it.

It will boil down to "Who shouts louder?" and who has the better exclusives.

Flops is irrelevant.

SammyGiireal said:
The PS4 and Xbox one were very similar...the PS4 being more power (has for the most part delivered even most recent games at 1080p while the base Xbox One has sunk as low as 864p in titles like RDR2)...from what I have seen both next gen consoles have a similar architecture...I assume the gap will be close one way or the other...I think Collin is a Sony guy so I can't really trust anything he says...wait until digital foundry has their final say.

The big thing happening next gen is Ray Tracing.
Microsoft has outright stated that Scarlett will have hardware accelerated Ray Tracing.
Sony has stated it's Playstation 5 console can do Ray Tracing but no mention on whether it is hardware accelerated.

PC variant of Navi doesn't have hardware accelerated Ray Tracing, but can still do it via brute force essentially... But then again, so could the base Xbox One.

If The Xbox 5 has hardware accelerated Ray Tracing and the Playstation 5 does not, then that is a significant advantage in the Xbox's favor... Irrespective of the similar base hardware architecture. (Zen+Navi+GDDR6+SSD)

jason1637 said:
So it sounds like the PS5 devkit is more powerful than the Scarlet devkit. Are dev kits a good representation of the final products power?

Depends on the devkit variant.
Some early Xbox 360 dev kits used a Mac, which were close enough but not a match for the Xbox 360 environment.

HollyGamer said:

As we know Microsoft will be using DirectX while Sony will be more primitive and closer to the metal codding. While indeed Scarlet can also do close to the metal coding either, but none of their games will be exclusives to their consoles and they are ditching console only games and also will be optimize for PC and Xbox One, so we will see Scarlet like console akin to Steam machine or PC gaming (using directX).

No.
Microsoft will leverage Direct X+Low Level API.
Sony will leverage Vulkan+Low Level API.

Neither Sony nor Microsoft have an advantage in this area, neither will be "closer to the metal" than each other.

HollyGamer said:

Sony in other hand will be even better , because they will utilize all their resource without directX bloated API and will focus on PS5 as standard.

That is only your opinion and may not be fact.

HollyGamer said:

Xbox Scarlet will be limited by Xbox One and low cost PC budget in designing games. while PS5 will be a true leap if it's games made exclusively for PS5 (first party or 3rd party exclusives games).

Scarlet will be no more limited by the Xbox One and PC than the Playstation 5 will be limited by the Playstation 4 and PC.

Contrary to popular belief... The games library of the Playstation and Xbox tend to be identical for the most part, exclusives are a very tiny fraction of the overall games library.