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Forums - Nintendo Discussion - Breath of the Wild 2 will take place in the same Hyrule.

Just imagine the dozens of ruins around Hyrule in BotW, such as Lon Lon Ranch. Many could bee rebuilt, or in the process of being rebuilt. New towns scattered around and starting up.

Now that enemies don't respawn non-stop due to the blood moon, they could be starting to consolidate in areas, creating their own towns/fortresses/bases in areas of Hyrule.

One of the neatest things about BotW was seeing ruins and areas that you sort of recognized from older games, but were now so ruined that many probably didnt' even catch them, or missed them. Seeing Hyrule being rebuilt would in istelf make BotW feel like you actually won that game. You made a difference. I'm so excited to see the Hyrule I scoured every inch of come back to how it was before Link went to sleep 100 years ago.



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Hiku said:
PAOerfulone said:

A Link Between Worlds certainly didn't feel like a $40 DLC Pack, and that game uses the exact same map, almost 1:1, note for note, as A Link to the Past. But it was still a fantastic game that did enough to stand out on its own with kinks and things like the wall-merging and item renting mechanics which opened up all kinds of new possibilities for puzzle-solving, exploration, dungeon design, speed-running, and nonlinear gameplay that weren't possible in A Link to the Past. 

They pulled it off before, they can most certainly do it again.

curl-6 said:

I didn't play ALBW. I just can't see how a game can possibly feel like a full-fledged new entry in the series with a recycled map. I can't imagine any amount of new mechanics or story not making it feel cheap and half-arsed.

While I don't disagree that this can be done well (I'll get into that further down), I don't think A Link Between World is an example of that.
And since @curl-6 hasn't played it, I feel I should point out some of the reasons for why the situations are so different.

3.) The story takes place after a very long time has passed, so there are plenty of significant geographical differences that have come about in the 100's (?) of years that have passed.

2.) ALTTP released in 1991, 22 years prior to ALBW. So seeing that Hyrule again after so long was highly nostalgic for a lot of people.

3.) It is also a world depicted through decades of console hardware advancements, going from 2D to 3D.
BOTW2 uses essentially the exact same game engine.

If ALBW was released on SNES a few years after ALTP, and the story took place in the same Hyrule soon after the original ended, the things I mentioned above would not have been a factor, and the reception of the game would have been different.

As for BOTW2, I don't know how much they plan on reusing the same, or similar terrain from the first game, but they could introduce a lot of new areas where you'll spend more time than re-treading old ground. For example, the majority of the game may take place underground, in brand new locations.

Very good points regarding A Link Between Worlds.  This is certainly a different situation when compared to BotW2.

As for what they can do differently, it is hard to say.  One thing I can think of is that whatever evil gets released from, what I believe to be the corpse of Ganondorf, puts Hyrule in an apocalyptic state.  This would alter the entire atmosphere and terrain in one go, and allow the Zelda team to use the original landscape as a base.  If they go this route, I do not see how anyone could complain as it would be an entirely different experience all together.  They did say this game will be very dark afterall.

Also they could pair that with what many, including yourself, have pointed out about the unexplored unground networks that could be utilized.  In the first game, the shrines and towers were risen from beneath the surface.  Furthermore there are various ruins that exist underground as well.  Who knows what else is down there.  I think that this theory is spot on, and at the VERY LEAST will have something to do with traditional dungeons making a return.

Another thing worth pointing out is how it looks like the land is rising from under Hyrule Castle, presumably from where Link and Zelda are in the trailer.  Whatever it is happens to be massive, much larger than a shrine or a tower.  There is a strong possibility that similar events could take place in other regions as well, which would alter the land of Hyrule entirely.

I am so excited to learn more about this as time goes on, as I am very curious about how it will be handled.  I highly doubt that Nintendo would just reuse the same map without significant changes to warrant a new game, and we have no reason to doubt them.  I am honestly suprised at how many people are jumping to worst case scenario with nothing to back it up to be honest.



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S.Peelman said:
^^
Ancient Stone Tablets would then be a better example, though obviously that never had a full retail release and was only available on SNES as a download for a limited time so there’s pretty much no one alive anymore that actually played it.

Unless you acquire it by nefarious means.  Because it's out there.



Hiku said:

I thought it was self explanatory why I wasn't talking about people who had not played ALTTP.

The concerns about BOTW2 taking place in the same world primarily come from people who have already experienced BOTW's world recently.
The person I responded to presented A Link Between World as an example of a game where those concerns would supposedly be unfounded. But it does not.
For the people who played the previous game recently, BOTW2 does not have the nostalgia factor of revisiting a place you saw in your childhood again after 20+ years, re-imagined in much more advanced graphics. And beccaue BOTW2 takes place seemingly shortly after BOTW, it's possible the geographical differences (of the areas you revisit) due to the passing of time will be more modest.

For people who haven't played the original BOTW, or ALTTP, it's a different situation.
I know that A Link Between Worlds was a good game in its own right. But for me, experiencing that Hyrule again after 20+ years was a huge factor as well on top of that. That would not be the case if that game released on SNES a few years after ALTTP.

The counter argument to this is that GTA has been revisiting places for years the's a 4 year gap between GTA3, LCS and GTA4 yet those games had no issue revisiting the same location this is why the nostalgia argument isn't really solid because this shows revisiting the same place has never been an issue with out any nostalgia factor and these games don't have long time gaps in the story either even a few years can warrant significant changes.

The person you responded to is not wrong in what they say as even if the game as I've played ALTTP and returning to the same Hyrule wasn't a factor for me it was how they made the experience new.

Edit: You're making assumptions now on BOTW2 saying the aren't any changes this is similar to people claiming the wouldn't be towns when they saw the first game.





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AngryLittleAlchemist said:

We have known that since the towers in BotW!  🙃

It all makes sense now...😏



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Hiku said:

...

1- It's a counter argument because the context of his reply was that how the person he was responding to was coming from the angle of using the same setting feeling like an expensive expansion that's the context of that debate I brought up GTA because ALBW essentially did what it did, ALBW does well in quelling that as not everyone is as impacted by nostalgia as you're making it seem, the same way some people may have been the are people who it wasn't a factor for and would have had these same concerns back then but ended up enjoying the game and didn't feel like it's an expansion.

2- People did have the same concerns on ALBW, the flaw here is one BOTW was built for Wii U hardware the sequel is built for Switch different hardware secondly you're acting as if Zelda is a series that relies on ultra realism how long the game is after the original is not going to stop them making changes.

3- Misread this part although you didn't really say modest in your post you just said it doesn't appear to be the case which when considering all that's shown of Hyrule is the castle lifting the's not much you can judge from that how ever the castle region lifting off would straight away make a significant geographical

Last edited by Wyrdness - on 13 June 2019

Hiku said:

1. If someone played ALTTP a long time ago, re-visiting that world again after such a long time would probably be nostalgic. New graphics would be refreshing, etc.
If someone didn't play ALTTP, then the re-usage of the old map becomes largely irrelevant.

I'm not saying the nostalgia factor was necessary for it to be a good game. But that for anyone who could potentially have the same concerns about ALBW vocalized in this thread, they instead had the nostalgia factor because of the reasons I mentioned. That's not the case with BOTW2.

2. This is the internet, so if there is an opinion about something, you can probably find it somewhere if you look hard enough. But I remember reading and posting in the ALBW thread when it was announced, and I do not believe I saw a single complaint about going back to that Hyrule in there. Let alone as much as I see in this thread here, or on VGC Discord chat.

BOTW2 so far looks indistinguishable for the original BOTW. Whatever visual advancements there may be, it can't be expected to be anything remotely close from, SNES to 3DS.
Surely you understand why people like myself were excited to see a world we were fond of in brand new graphics?

I don't know what you mean by "you're acting as if Zelda is a series that relies on ultra realism".
It wasn't realism that made ALBTW's version of that same Hyrule visually refreshing. It was because of how different it was from the original. Same thing with Link's Awakening Remake.

3. I did say modest. Look at your post. You quoted it.
You're now referring to something I edited into my post after you made your reply. That sentence is absent from your post. So that can't be what you were talking about.
But even then, saying "that does not appear to be the case" is an observation, and what may come from that. Not making an assertion that "there aren't any changes".

If BOTW2 took place hundreds of years after the original, expectations of drastic overhauls to the familiar places you'll revisit in the world would be more common. But BOTW2 appears to take place shortly after. It's still possible that drastic terraforming or reconstruction occurred anyway, even if only a very short time has passed since BOTW, but it's certainly not unreasonable for people to expect the changes to BOTW2's familiar places to be more modest than the changes encountered in ALBTW, because that came as a result of many years passing.

1 - Yet you keep bringing up nostalgia so your argument is coming across as saying anyone who played ALTTP had nostalgia so wouldn't have a problem, the point is the game is good with out it you can have concerns but we're talking about when you actually get the game does it feel like an expansion? For most people who I've seen give their opinion no that's the point of the post you replied to.

2 - The internet is far bigger than VGC mate as people in social media had varied views on the game they were looking forward to it but had similar concerns, you're also going on about why nostalgia was a thing for you and some others I already acknowledged that I'm just telling for just as many people it's not the same case especially as 3D Zelda goes the were more technically impressive games as even OOT Remaster was already out some people wanted that approach instead so the 3d jump for ALBW for some people was already lessened. Fact is BOTW is already a technically impressive game to begin with to the point it holds up well in comparisons to tech in RDR2 a games that pushes other platforms hard while beating out others on better hardware what drew people to it were the applications of the game world. The ultra realism part is reference to how you keep going on about how much time has passed like that's really going to stop changes in a fantasy/sci-fi game.

3 - This is what I meant by the ultra realism comment it's a fantasy/sci-fi game the world can change in an instant while you're playing like FFVI did or they'll just say the Kingdom rebuilt itself after Ganon's defeat time after the original story is not going to stop changes, if they want to do changes they'll do them.

Last edited by Wyrdness - on 13 June 2019

Heyy guys! I made an account on here just to talk about this game... Okay so ya of course its gonna take place in the same hyrule, its actually a direct sequel. Buttt i dont think hyrule will play a huge part like botw. i think its mostly going to be under ground... An sadly i dont think zelda will be playable :( maybe in dlc hopefully...i just Hope its nnot like typical nintendo where the princess gets captured and we dont see her until the end...



One thing I will say regarding these concerns about it being on the same map...

Remember when all (many?) of us were concerned about this huge open world Hyrule being empty and there being nothing to do or explore. Most of us had a lot of confidence that it would work, but I think all of us were surprised by just how much Nintendo put in the game (900 korok seeds!!!). I have no doubt that the team knows we don't want to get bored in that beautiful world and they'll implement plenty of cool things to fill us with wonder and joy. And i could imagine plenty of easter eggs for those of us who have beaten breath of the wild. It's going to be a hoot any way you look at it.