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Let's Talk - Halo Infinite

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Are you excited for Halo Infinite?

HELL YEAH!!! 18 52.94%
 
No. 7 20.59%
 
I need to see actual gameplay footage? 9 26.47%
 
Total:34

If MS wants to push early Scarlett sales, it needs to be for Scarlet-PC-xCloud only. If it also comes for current consoles, Scarlett sales will start much slower.



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Azzanation said:
Veknoid_Outcast said:
I don’t mean to be a downer, but graphics, art direction, sound design—these are largely inconsequential things if level design, mission design, multiplayer map design, gunplay, enemy AI, etc. are all inferior.

I’m sure 343 can pay lip service to classic Halo fans—that’s the easy part. Can the studio make a great Halo game? Based on its resume, I’d say no.

Have you played Halo 4? That was a great game and so was Halo 5 to an extent, just each game had weaknesses. 4 fell on the MP and 5 fell on the campaign but.. from what we have seen, 343 Have proven they can make a great campaign in 4 and a great MP in 5. They just need to add them both together and we have a true Halo game package.

Yes, I've played both. I thought the campaign in Halo 4 was decent and the multiplayer mediocre. In 5, I thought the campaign was mediocre and the multiplayer good. 

Halo is my favorite FPS franchise, and the original Halo is among my top three favorite games. I really, really want the best for the series. I just don't trust 343 to deliver.

And to be clear, I don't care if Infinity emulates Combat Evolved. It could emulate Unreal or BioShock, really. I just want a great game—and there are many ways to make a great game. 



343i also confirmed that thats the opening sequence for Infinite.



Veknoid_Outcast said:

Yes, I've played both. I thought the campaign in Halo 4 was decent and the multiplayer mediocre. In 5, I thought the campaign was mediocre and the multiplayer good. 

Halo is my favorite FPS franchise, and the original Halo is among my top three favorite games. I really, really want the best for the series. I just don't trust 343 to deliver.

And to be clear, I don't care if Infinity emulates Combat Evolved. It could emulate Unreal or BioShock, really. I just want a great game—and there are many ways to make a great game. 

Your opinon is similar to the the majorities and mine. I wouldn't entirely not trust 343 as they were given the IP when it was finished. It was an impossible mission to live up to the classics and the trilogy they decided to make wasnt exactly a great starter however i trust the finale to be an epic conclusion in the series. 

Halo has a Star Wars history of success much like Episode 7, 8 not living up to expectations but we expect big things from 9 and Infinite. Fingers crossed it turns out to be an experience to remember.

jason1637 said:
343i also confirmed that thats the opening sequence for Infinite.

Thats great news as i really enjoyed the marine character and the set up.



Yes and no. Looks like it's heading in a good direction visually, but that's about all we can tell right now. I just hope the word "infinite" isn't contrary to what most would assume it to mean in terms of the story.



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Azzanation said:

Have you played Halo 4? That was a great game and so was Halo 5 to an extent, just each game had weaknesses. 4 fell on the MP and 5 fell on the campaign but.. from what we have seen, 343 Have proven they can make a great campaign in 4 and a great MP in 5. They just need to add them both together and we have a true Halo game package.

I actually feel the opposite for the most part.

I'm actually not a huge fan Halo 5's MP. It's not terrible by any means, but the complaints I have about it are different from the complaints I have about Halo 4's MP. Halo 5 is simply too fast-paced and twitchy for me. The Spartan Abilities, especially the thruster pack and associated abilities (e.g., Spartan Charge) are just too much of a departure in terms of pacing, with the game lacking that slower, more methodical pacing Halo was known for. The gunplay is great, and when playing a custom game where thrusters, Spartan Charge, and Ground Pound are disabled it feels more like classic Halo, which is great (they even have the rare social Halo 2/3 playlist with Spartan Abilities disabled). Meanwhile, with Halo 4 my main complaint was with the custom loadouts with perks, as well as the random ordnance drops. While in the MCC there are no more rank-based unlocks (a huge complaint I had with the 360 version), that asymmetry and randomness still grates at me, but Halo 4 does have more classic-style pacing, so overall I give the enjoyment edge to Halo 4 for the multiplayer. Not a popular opinion, but it's one I have. Personally, my favorite MP modes to date are actually Reach and Halo 2 Anniversary.

On the Campaign side, I feel Halo 5 actually improves on the level designs. Halo 4's levels were way too constrained and linear, while Halo 5's offer more in the way of larger arenas with multiple ways of tackling an encounter. Granted, Halo 5's story left a lot to be desired, and Halo 4's more personal story between the Chief and Cortana was much better, but in purely gameplay terms, I prefer Halo 5's campaign. Of course, none of the games holds a candle to Halo CE's levels, which still offer some of the most expansive battlefields in the series, especially Assault on the Control Room/Two Betrayals.



Azzanation said:
Veknoid_Outcast said:
I don’t mean to be a downer, but graphics, art direction, sound design—these are largely inconsequential things if level design, mission design, multiplayer map design, gunplay, enemy AI, etc. are all inferior.

I’m sure 343 can pay lip service to classic Halo fans—that’s the easy part. Can the studio make a great Halo game? Based on its resume, I’d say no.

Have you played Halo 4? That was a great game and so was Halo 5 to an extent, just each game had weaknesses. 4 fell on the MP and 5 fell on the campaign but.. from what we have seen, 343 Have proven they can make a great campaign in 4 and a great MP in 5. They just need to add them both together and we have a true Halo game package.

Angry rant: I would argue Halo 4 is the worst FPS I have ever played in my life, and definitely for its budget. In fact in multiplayer it was probably the biggest drop (from Halo Reach) of any online game in xbox live history. It was such a failure it (along with Gears Judgement) forced Major Nelson to stop posting the weekly xbox live charts. Every single comment section on Major Nelson during Halo 4's release was filled with accounts making fun of how bad the game is. The phrase "halo is dad" dad = dead misspelled became a meme within the competitive community on the MLG and Beyond forums. It was easily the least skillful Halo game and less skillful than any COD game (yes any COD at least every COD I played and it came out around games like AW and Ghosts)...I had a 6 k/d in the game (and 8 k/d in war zone in Halo 5 but I actually enjoyed halo 5) and I did not enjoy the game. It was a terrible video game imo not just a terrible Halo or a terrible FPS or competitive game. Everything about it felt like going into a worse timeline. Granted maybe if I never played any other Halo game I wouldn't feel this way. The thing is Halo Reach was received mixed among the Halo community and Halo 4 had very Low expectations, but it managed to fail miserably. The xbox live charts, the MLG owner mocking the game, the community hating on the game, many top Halo pros went onto play BO2, AW, and Ghosts because of disliking Reach and Halo 4. I personally had issues with Reach, but compared to Halo 4 I would much rather play Reach. It made me realize just how far Halo could fall when it became an unrecognizable mess. I could rant in detail on how the campaign was terrible and now has a cult following because of the youtube community despite tons of scathing fan posts when it first came out. I could rant about everything little that they did wrong. I won't. I think I made my point, and imo it combined with Bungie dropping the ball on Destiny became the most disappointing thing about last gen. We were suppose to get 343 to carry the torch and Bungie to create something generation changing, but we got trolled. That being said, I enjoyed year 1 of destiny 100x my best enjoyed day of Halo 4. Halo 4 was work and as a high k/d fps player I had to do my thing, but it wasn't fun, challenging, skillful, or immersive. It felt like playing a knockoff. The story felt like a slap in the face. Halo died because of Halo 4, and it's been a huge reason that Microsoft has had to kill the xbox brand as a console and move into the PC market. Sure they wanted to do that anyway, but the devs at Microsoft studios and such can't make an argument to keep Halo exclusive because it isn't powerful enough anymore. 

I can't really have an opinion on this new Halo game because it wasn't gameplay. Halo 5 was a lot more fun than Halo 4, but mostly because I enjoyed Warzone for the new experience that it was. Almost every Halo game besides 4 has things I would take back and inject into a future Halo game, but each would require a lengthy explanation and comparison to every other game in the series as to why. I miss Halo. I wish the best for Halo, but I lost all hope given 343's track record./rant

Last edited by teamsilent13 - on 14 June 2019

Shadow1980 said:

I actually feel the opposite for the most part.

I'm actually not a huge fan Halo 5's MP. It's not terrible by any means, but the complaints I have about it are different from the complaints I have about Halo 4's MP. Halo 5 is simply too fast-paced and twitchy for me. The Spartan Abilities, especially the thruster pack and associated abilities (e.g., Spartan Charge) are just too much of a departure in terms of pacing, with the game lacking that slower, more methodical pacing Halo was known for. The gunplay is great, and when playing a custom game where thrusters, Spartan Charge, and Ground Pound are disabled it feels more like classic Halo, which is great (they even have the rare social Halo 2/3 playlist with Spartan Abilities disabled). Meanwhile, with Halo 4 my main complaint was with the custom loadouts with perks, as well as the random ordnance drops. While in the MCC there are no more rank-based unlocks (a huge complaint I had with the 360 version), that asymmetry and randomness still grates at me, but Halo 4 does have more classic-style pacing, so overall I give the enjoyment edge to Halo 4 for the multiplayer. Not a popular opinion, but it's one I have. Personally, my favorite MP modes to date are actually Reach and Halo 2 Anniversary.

On the Campaign side, I feel Halo 5 actually improves on the level designs. Halo 4's levels were way too constrained and linear, while Halo 5's offer more in the way of larger arenas with multiple ways of tackling an encounter. Granted, Halo 5's story left a lot to be desired, and Halo 4's more personal story between the Chief and Cortana was much better, but in purely gameplay terms, I prefer Halo 5's campaign. Of course, none of the games holds a candle to Halo CE's levels, which still offer some of the most expansive battlefields in the series, especially Assault on the Control Room/Two Betrayals.

This is where we are little different, I really liked the Spartan Abilities, it adds so much more to the experience and fits Halo so well. Jumping off a ledge and Ground Pounding a bunch of grunts or players is such a badass thing to do. I also love the Spartan Charge breaking down the walls etc. That's just my opinion. I see your point in that Halo would feel more like Halo if those abilities were taken out however I would feel taking out the abilities might make Halo feel very generic. Having an option to disable the abilities is probably the best method to make everyone happy in this case.

teamsilent13 said:

Angry rant: I would argue Halo 4 is the worst FPS I have ever played in my life, and definitely for its budget. In fact in multiplayer it was probably the biggest drop (from Halo Reach) of any online game in xbox live history. It was such a failure it (along with Gears Judgement) forced Major Nelson to stop posting the weekly xbox live charts. Every single comment section on Major Nelson during Halo 4's release was filled with accounts making fun of how bad the game is. The phrase "halo is dad" dad = dead misspelled became a meme within the competitive community on the MLG and Beyond forums. It was easily the least skillful Halo game and less skillful than any COD game (yes any COD at least every COD I played and it came out around games like AW and Ghosts)...I had a 6 k/d in the game (and 8 k/d in war zone in Halo 5 but I actually enjoyed halo 5) and I did not enjoy the game. It was a terrible video game imo not just a terrible Halo or a terrible FPS or competitive game. Everything about it felt like going into a worse timeline. Granted maybe if I never played any other Halo game I wouldn't feel this way. The thing is Halo Reach was received mixed among the Halo community and Halo 4 had very Low expectations, but it managed to fail miserably. The xbox live charts, the MLG owner mocking the game, the community hating on the game, many top Halo pros went onto play BO2, AW, and Ghosts because of disliking Reach and Halo 4. I personally had issues with Reach, but compared to Halo 4 I would much rather play Reach. It made me realize just how far Halo could fall when it became an unrecognizable mess. I could rant in detail on how the campaign was terrible and now has a cult following because of the youtube community despite tons of scathing fan posts when it first came out. I could rant about everything little that they did wrong. I won't. I think I made my point, and imo it combined with Bungie dropping the ball on Destiny became the most disappointing thing about last gen. We were suppose to get 343 to carry the torch and Bungie to create something generation changing, but we got trolled. That being said, I enjoyed year 1 of destiny 100x my best enjoyed day of Halo 4. Halo 4 was work and as a high k/d fps player I had to do my thing, but it wasn't fun, challenging, skillful, or immersive. It felt like playing a knockoff. The story felt like a slap in the face. Halo died because of Halo 4, and it's been a huge reason that Microsoft has had to kill the xbox brand as a console and move into the PC market. Sure they wanted to do that anyway, but the devs at Microsoft studios and such can't make an argument to keep Halo exclusive because it isn't powerful enough anymore. 

I can't really have an opinion on this new Halo game because it wasn't gameplay. Halo 5 was a lot more fun than Halo 4, but mostly because I enjoyed Warzone for the new experience that it was. Almost every Halo game besides 4 has things I would take back and inject into a future Halo game, but each would require a lengthy explanation and comparison to every other game in the series as to why. I miss Halo. I wish the best for Halo, but I lost all hope given 343's track record./rant

Could not disagree more. I enjoyed Halo 4 all round, its not as good as the trilogy or Reach in the MP modes however the story telling is up there with the best FPS in the industry. 4 offered some of the best visuals on the 360 last gen and its gameplay was best in class before Halo 5. Reach is by far the best Halo game ever made in my opinion, offered great story telling, great sized maps, and its MP is unrivalled when it comes to modes and customisations etc. Reach however lacked polished as the game was very rough around the edges literally. Cannot wait for the Reach Remaster.



Barkley said:

"Halo Infinite is due next holiday season which means the game has been built from the ground up for next gen hardware." Err no? I don't think you can call a cross-gen game as "Built from the ground up" for next gen. If it was built from the ground up for Scarlett it wouldn't run on an XBO.

Still don't know anything about the game, will need to see more.

Well it is not going to run on xbox one Phil spencer kind of hinted that you probably can't buy the scarlet version and play it on xbox one. What is going to happen I guess is you buy halo infinite and it will download the different version based on what console you play.






I've started playing through Halo MCC on Legendary right after E3 again. I've only ever finished the first two games campaigns.

I forgot how incredibly shitty the checkpoint system in the original was. I'm only a few levels in but multiple times already I've been given a checkpoint where I'm surrounded by like 5 grunts and 4 elites lol.