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Let's Talk - Halo Infinite

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Are you excited for Halo Infinite?

HELL YEAH!!! 18 52.94%
 
No. 7 20.59%
 
I need to see actual gameplay footage? 9 26.47%
 
Total:34

One Year ago I wrote a thread on Halo Infinite being the next Combat Evolve.

http://gamrconnect.vgchartz.com/thread.php?id=236651&page=1

After watching the 2019 E3 Halo Trailer the evidence is looking a lot more real.

Everything showcased in the Halo Infinite trailer was classic Halo. The visuals, Art style, Sound, Music and obviously voice acting and a Halo Ring etc.

But we all know that from watching the trailer, but what we didn't know until now is that Halo Infinite is due next holiday season which means the game has been built from the ground up for next gen hardware and like the original Halo CE, it will release as a launch title for the next Xbox.. they have some big shoes to fill as it seems they are aiming big and its looking very positive.

Also to note, they developed a single marine in the space of 5mins, actually made you feel for him. That's quite impressive especially in a trailer.

Weather the game looks this good remains to be seen however with next gen around the corner and 343i's Halo 4 visuals on the 360 were breath taking. I wont be surprised. 343i are hitting it out of the park with Halo infinite and you would hope so with the development time they have had with this game.

What are your thoughts on the trailer? Are you excited?

Last edited by Azzanation - on 11 June 2019

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I thought the trailer was really good honestly and it did a great job at, like you said, showing how it's returning to the classic Halo style.

Now they just need to show how it's gonna reinvigorate the series and make it fresh again, because I really think it needs the God of War treatment in the sense that Halo is a series that has been around for so long and was groundbreaking before but, and especially after Halo 5, it's gotten to a point where it needs a re-definement so it can stay fresh for current fans and be a good introductory to the series for new fans. They've said that it will be a fresh starting point with it being a "spiritual reboot" so that gives me hope.

Otherwise if it comes out and it's just another familiar Halo game, then i'm sure it will be great still but that would mainly sell for people who are already into Halo instead of getting more people into it.



FloatingWaffles said:
I thought the trailer was really good honestly and it did a great job at, like you said, showing how it's returning to the classic Halo style.

Now they just need to show how it's gonna reinvigorate the series and make it fresh again, because I really think it needs the God of War treatment in the sense that Halo is a series that has been around for so long and was groundbreaking before but, and especially after Halo 5, it's gotten to a point where it needs a re-definement so it can stay fresh for current fans and be a good introductory to the series for new fans. They've said that it will be a fresh starting point with it being a "spiritual reboot" so that gives me hope.

Otherwise if it comes out and it's just another familiar Halo game, then i'm sure it will be great still but that would mainly sell for people who are already into Halo instead of getting more people into it.

I think no halo was like the first one and i really hope that they focuse on the style and the ideas of the first game with new technique and the movement sytem from halo 5.

https://www.youtube.com/watch?v=meLg7jSHT20

an open wolrd would be nice with a coop system up to 4 players and please no lootboxes nobody wants  or like lootboxes and wtf. why i had to collect cards in halo 5 is it shitty pokemon or what and im not 12 so please no lootboxes get a few skins which you want to sell that should be enough there  are enough idiots out there

Last edited by Jigsawx1 - on 11 June 2019

"Halo Infinite is due next holiday season which means the game has been built from the ground up for next gen hardware." Err no? I don't think you can call a cross-gen game as "Built from the ground up" for next gen. If it was built from the ground up for Scarlett it wouldn't run on an XBO.

Still don't know anything about the game, will need to see more.



LTD Sales Predictions: PS4 - 130m, Switch - 110m, XBO - 52m
2019 Sales : PS4 - 15m, Switch - 18.8m, XBO - 4.8m
2020 Sales: Switch - 22m (Peak Year)

Barkley said:

"Halo Infinite is due next holiday season which means the game has been built from the ground up for next gen hardware." Err no? I don't think you can call a cross-gen game as "Built from the ground up" for next gen. If it was built from the ground up for Scarlett it wouldn't run on an XBO.

Still don't know anything about the game, will need to see more.

If you know nothing do you know its cross-gen?



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Jigsawx1 said:
Barkley said:

"Halo Infinite is due next holiday season which means the game has been built from the ground up for next gen hardware." Err no? I don't think you can call a cross-gen game as "Built from the ground up" for next gen. If it was built from the ground up for Scarlett it wouldn't run on an XBO.

Still don't know anything about the game, will need to see more.

If you know nothing do you know its cross-gen?

https://www.eurogamer.net/articles/2019-06-10-the-big-xbox-interview-scarlett-cross-gen-halo-infinite-and-the-lack-of-fable

Quite an interview overall.



                                                                                                                                            

The game is cross-gen, and that makes a whole lot of sense. It's a smart move both for the franchise and the system release. Halo is not what it used to be but Infinite is gathering steam.

I personally not a Halo fan, but if it turns out to be a surprisingly strong entry, I might give it a shot on PC/xCloud.

But honestly, I wish they would have shown off Scarlet with something else. Like a truly next-gen game. It feels to me that this was a very anti-climatic release and an underutilized chance to show off the gfx benchmark of gen 9.



I don’t mean to be a downer, but graphics, art direction, sound design—these are largely inconsequential things if level design, mission design, multiplayer map design, gunplay, enemy AI, etc. are all inferior.

I’m sure 343 can pay lip service to classic Halo fans—that’s the easy part. Can the studio make a great Halo game? Based on its resume, I’d say no.



The trailer looked great. The new engine looks impressive, and I'm glad that 343 Industries is returning to a more old-school Bungie-influenced art style. But I'm really hoping that Halo Infinite has more going for it than just looks.

I hope there's larger, more expansive levels in Campaign, and that it's overall the largest campaign to date. While Halo 5 did have level designs that offered more ways to approach combat, those levels were still relatively small. In fact, Combat Evolved still holds the record for the largest Campaign stages that doesn't require a vehicle to complete: Assault on the Control Room and Two Betrayals. Nothing else comes close to that kind of scale except for a handful of missions later in the series that were obligatory vehicular sections (e.g., the Warthog runs, New Alexandria's open airspace that required a Falcon to traverse, the space fighter segments on Long Night of Solace and Midnight). While I don't want an single open world, I do want levels that are big, open, and have plenty to explore. I still remember spending hours checking out every nook and cranny in Halo CE and even Halo 2 to an extent just to see what was there and if I could. But over time the levels in Halo campaigns have trended to be more constrained, with more artificial barriers to exploration and going off the beaten path (e.g., invisible walls in easily-accessible places and kill barriers both hard and soft). A "spiritual successor" to old-school Halo would try to bring some of that back.

I also hope there's a lot more on the multiplayer side as well. Among my complaints about Halo 5 was that the roster of maps was very sparse. There are noticeably fewer regular developer-made Arena maps than in any prior Halo game, most of them are paired "remix" maps that are thematically similar, and none of them are Big Team maps. 343I have been incredibly dependent on Forge maps (which usually don't look or play as good as dev-made maps) to pad the map roster. Overall, Halo 5's selection of maps is very lackluster and limited, and Infinite needs to make up for that with a good selection of maps, at least 15 4v4 Arena maps and a half-dozen or so Big Team maps. Also, there were many classic game modes present in older titles that were flat-out eliminated in Halo 5 and required jury-rigging them with Forge scripts to somewhat replicate. All those gametypes should exist right at the beginning in Infinite, without needing Forge scripts to recreate them.

Finally, if this game really is a "spiritual successor" to Combat Evolved (and the original trilogy more broadly), then it needs to be that more in just terms of setting, atmosphere, and visuals. The gameplay needs to be brought back to something more distinctly classic than Halo 5's. "Spartan abilities" made for a much faster-paced Halo (a pace I still can't get used to), but Halo was never about fast-paced twitchy combat. It traditionally had a slower, more deliberate pace than most other FPSs. The core abilities of the Spartans need to be pared down to the basics, making them more like "walking tanks" again instead of the "fighter jet" style 343I was going for in Halo 5. Instead, combat should be evolved through focusing on things external to the player, such as the weapons, vehicles, environments, and (for Campaign) enemies. Evolve the sandbox, not the player's core attributes.



Veknoid_Outcast said:
I don’t mean to be a downer, but graphics, art direction, sound design—these are largely inconsequential things if level design, mission design, multiplayer map design, gunplay, enemy AI, etc. are all inferior.

I’m sure 343 can pay lip service to classic Halo fans—that’s the easy part. Can the studio make a great Halo game? Based on its resume, I’d say no.

Have you played Halo 4? That was a great game and so was Halo 5 to an extent, just each game had weaknesses. 4 fell on the MP and 5 fell on the campaign but.. from what we have seen, 343 Have proven they can make a great campaign in 4 and a great MP in 5. They just need to add them both together and we have a true Halo game package.