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Xenoblade Chronicles 2 has sold 1.73 million copies worldwide

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Jumpin said:
Nautilus said:

People have nostalgia glasses when it comes to old games.FF 7 could have been made into being only one game, and Xenogears would also be the same case.

Scope and nostalgia aren't related. PSX-era RPGs were created with camera fixing, overhead view, and lower detail, so large areas could be camouflaged into small regions; current era full 3D free camera RPGs require FAR more assets to replicate the experience.

1: you can't hide anything beyond the viewing angle of the camera;
2: it's unacceptable by today's standards to imply vastness and people on the outer periphery of the playable location, it will come off like a lazy 2004-2010 era game;
3: the conventions and standards of modern RPGs have to be built into the games;
4: even the original PSX version of Xenogears, which was already one of the biggest games ever made at the time, couldn't be done in one game -- large portions of the game were cut or significantly reduced in scope to presentations that would not be acceptable with today's standards. Jugend, for example, was an important section of Solaris, but you couldn't go there, and the whole thing was depicted very simply, and only in cutscenes.

When looking at how Takahashi and Monolithsoft do games today, you have New LA, which is a city roughly of the same scope as Bledavik, which is the capital of Aveh.

New LA is one of the largest cities ever created in a console RPG. It is larger than most (if not all) of the cities in Xenoblade Chronicles 2 combined. Bledavik and Nortune are two similar scaled cities. A Xenogears in 2020-2025 would look like Xenoblade game with Xenoblade conventions, not a city map with areas you can enter like Chrono Trigger with no option to look at around your surroundings beyond what fits into the overhead camera view: that would be disappointing.


Xenogears today would have multiple New LA sized cities. This is not something easily made without severely compromising the vision. This is something that Takahashi did with the original game - it was too big even with conventions acceptable in the PSX era. Important locations (such as Jugend) were missing from action, several other locations were shown as drawings or brief cutscenes, and they simply told the user "and your characters did this" before moving onto the next scene. Experiencing these scenes as intended are one of the major reasons that fans (like myself) want a remake.


Considering that there was disappointment from Takahashi and co of the compromises required for Xenogears, it's doubtful Monolithsoft would be enthusiastic about undertaking the project of a compromised remake of Xenogears; or one where they throw away all their new learnings and conventions to save on scope. What I want, as a fan, is a Xenoblade Chronicles style remake of Xenogears, where the whole story and world can be experienced in a modern game. When I say that Takahashi not wanting to undertake such a large project.


Not to mention, when events occur (like Shevat getting attacked), it alters a lot of the existing areas.


And, one other thing, you brought up "FF7 could have been made into being only one game, and Xenogears would also be the same case."


I wasn't trying to say otherwise. But since you bring it up, Xenogears couldn't even be done as one game during the PSX era; it was already probably the biggest scale RPG on the console, and it had a lot of scope cut down that many even in that time found unacceptable (especially during disk 2, which was kind of like half game, half documentary presentation). Game development isn't some magical thing with an unlimited number of resources and money; while they could remake FF7 as one game, it's clear the resources and money are not there to do it in any reasonable way. Monolithsoft is growing, they're also great at designing and producing a lot of content, but Xenogears made in the Xenoblade style would be larger than all 3.5 Xenoblade games combined.

But you are making one very wrong assumption: That Midgar, or any other "gigantic" city on any of the PS1 era games would be recreated completely, that the whole city and even the worldmap would have to be recreated with maximum detail and whatnot.And thats simply not true.

For you to have a magical moment in Midgar, for example, you wouldnt have to recreate the whole city, but just the areas that you traverse through.The same would be apllied to the overworld.You wouldnt make a overworld with the same level of detail of Midgar, and it wouldnt be 1 to 1.It would be just kind any other modern game like the Witcher 3, or FF 13 before it.Priorities would be estabilished, and the game would be created.

I mean, just look at Beyond Good and Evil 2 and its scope.The developers wants to create god knows how many worlds that are fully explorable, with living cities that you can travel to every street and house, amd it will all be presumably fit into one game.Or cyberpunk 2077, that also has a gigantic living city, with god knows how much more.

So whats the difference betwenn the eras?Why are PS1 games so much more ambitious in scope if they were ever to be brought to current consoles, versus games being made right now.Simple:Nostalgia.We have such fond memories of the old games that we have played, that we imagine them not only being bigger than they were, but that its ambition were something that cant be replicated in todays world without an unprecendented effort behind it.



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That said a large open world game with multiple NLA sized cities/towns would be quite the RPG.



StuOhQ said:

So happy for Monolith. They make wonderful games. I really hope XCX2 or XC4 improves the visual fidelity, though - even if they have to simplify some of the visuals. XC2 looks quite rough on handheld and makes some shoddy compromises in docked play, as well:

Well, before XC4, XC3 have to come out first



Wyrdness said:
That said a large open world game with multiple NLA sized cities/towns would be quite the RPG.

I think NLA styled city is kind of enough as a hub of sort for what Xeno X was trying to do with it's exploration-focused gameplay. If we got multiple of those in the same game ....

Spoiler!
Would we ever see the sunshine rise up again ?


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Mar1217 said:
Wyrdness said:
That said a large open world game with multiple NLA sized cities/towns would be quite the RPG.

I think NLA styled city is kind of enough as a hub of sort for what Xeno X was trying to do with it's exploration-focused gameplay. If we got multiple of those in the same game ....

Spoiler!
Would we ever see the sunshine rise up again ?

Well that's the kind of scope Takahashi has in his vision and ambition so don't be surprised if we get something like that at some point in future remember this is the same man who along with his team brought JRPGs into the full on open world scene, I could easily see him at some point aiming for a massive JRPG like those of old only it would be open world with towns/cities like NLA. The answer to the question is inconclusive you probably wouldn't get much sleep though.



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Possibly the best game on switch so far.



Wyrdness said:
Mar1217 said:

I think NLA styled city is kind of enough as a hub of sort for what Xeno X was trying to do with it's exploration-focused gameplay. If we got multiple of those in the same game ....

Spoiler!
Would we ever see the sunshine rise up again ?

Well that's the kind of scope Takahashi has in his vision and ambition so don't be surprised if we get something like that at some point in future remember this is the same man who along with his team brought JRPGs into the full on open world scene, I could easily see him at some point aiming for a massive JRPG like those of old only it would be open world with towns/cities like NLA. The answer to the question is inconclusive you probably wouldn't get much sleep though.

Ahaha you're probably right.

Can't wait for these games to take 150-200 hours just to complete the main story,lol.



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