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Digital Foundry Analysis: In Theory: The Witcher 3 on Switch - Is A Port Actually Possible?

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Qwark said:
Medisti said:
His reasoning is pretty flawed, just like it was for DOOM. The OS takes up resources, Windows using A LOT more than the Switch OS, the performance of his build to how Switch will handle it is not 1:1, and some of these ports devs have reduced geometry and lighting to improve performance. That doesn't mean a port is possible. It just means that DF's reasoning on why it isn't is pretty off-base.

Still Doom was able to run in 60 FPS on PS4 (best refference, since the PS4 OS is also pretty light). So they could make the Switch 30FPS. Which is a big thing since the power required for 60FPS is pretty big. The PS4 can barely run the Witcher 3 in 30FPS. So expect the visual difference between the Witcher 3 version of Switch and PS4 to be much lager than those of Doom,which where already pretty big. Doesn't mean that it is impossible of course just a huge amount of work. 

Isn't that was I said? They could reduce geometry and lighting. My main point is that this method they used to try to debunk it is inherently flawed in concept.



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Medisti said:
His reasoning is pretty flawed, just like it was for DOOM. The OS takes up resources, Windows using A LOT more than the Switch OS, the performance of his build to how Switch will handle it is not 1:1, and some of these ports devs have reduced geometry and lighting to improve performance. That doesn't mean a port is possible. It just means that DF's reasoning on why it isn't is pretty off-base.

They mention the impact that windows has on the CPU in the video. Then they switch to a more powerful CPU and show the GPU and Memory Bandwidth is a problem.



LTD: PS4 - 130m, Switch - 110m, XBO - 52m

S.Peelman said:
Pretty daring statement at this time, if it happens that they’re wrong and the game gets announced in a couple of days looking halfway decent, it would hurt their credibility.

He said that while he can only change the settings, they have full control of what they can change in game. And that he's never gonna discount the quality of what CDPR can deliver.



It could easily be done, it would just need more work than a bump down in resolution.



Nintendo Switch Friend Code: SW-5643-2927-1984

Barkley said:
Medisti said:
His reasoning is pretty flawed, just like it was for DOOM. The OS takes up resources, Windows using A LOT more than the Switch OS, the performance of his build to how Switch will handle it is not 1:1, and some of these ports devs have reduced geometry and lighting to improve performance. That doesn't mean a port is possible. It just means that DF's reasoning on why it isn't is pretty off-base.

They mention the impact that windows has on the CPU in the video. Then they switch to a more powerful CPU and show the GPU and Memory Bandwidth is a problem.

All of this completely ignore the difference in architecture, though, which affects performance and the entire graphics pipeline. Just looking at the raw numbers and approximating the benchmarks will NOT give you a clear idea, because it can never be 1:1.



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Shiken said:
It could easily be done, it would just need more work than a bump down in resolution.

Possible to do? Yes. Easily done? Not at all.

Medisti said:
Barkley said:

They mention the impact that windows has on the CPU in the video. Then they switch to a more powerful CPU and show the GPU and Memory Bandwidth is a problem.

All of this completely ignore the difference in architecture, though, which affects performance and the entire graphics pipeline. Just looking at the raw numbers and approximating the benchmarks will NOT give you a clear idea, because it can never be 1:1.

But can give you a ballpark of what cuts may be needed to run it and if it wil be acceptable.



It drops to 504p docked.



DonFerrari said:
Shiken said:
It could easily be done, it would just need more work than a bump down in resolution.

Possible to do? Yes. Easily done? Not at all.

Medisti said:

All of this completely ignore the difference in architecture, though, which affects performance and the entire graphics pipeline. Just looking at the raw numbers and approximating the benchmarks will NOT give you a clear idea, because it can never be 1:1.

But can give you a ballpark of what cuts may be needed to run it and if it wil be acceptable.

Well apparently it must be easy enough!  😏



Nintendo Switch Friend Code: SW-5643-2927-1984

Random_Matt said:
It drops to 504p docked.

wolfenstein 2 also drops to a similar resolution when docked, and it is a 60fps game on the ps4. This makes me really worried about the framerate.



Us Nintendo fans are so blessed.

Look at all these people that are so worried for us and the poor performance, resolution, quality we will get with this game. I mean, i know most the people saying it will be unplayable won't buy it, let alone probably don't even have a Switch, so it's so thoughtful of you guys to be so worried about our gaming experience.