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Digital Foundry Analysis: In Theory: The Witcher 3 on Switch - Is A Port Actually Possible?

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HollyGamer said:

And also The witcher 3 to Switch this gen =/= The witcher 2 PC to Xbox 360 last gen. Xbox 360 is very powerful hardware and are in equal terms of power to PC at that time. While Switch is not even a desktop PC level GPU if it's compared with today standard. 

What I got from the video it was the CPU that was limiting and not the GPU.



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TomaTito said:
HollyGamer said:

And also The witcher 3 to Switch this gen =/= The witcher 2 PC to Xbox 360 last gen. Xbox 360 is very powerful hardware and are in equal terms of power to PC at that time. While Switch is not even a desktop PC level GPU if it's compared with today standard. 

What I got from the video it was the CPU that was limiting and not the GPU.

so you mean Tegra X1 are equal to GTX 6600? 



Vodacixi said:

Digital Foundry said that a port of The Witcher 3 on Switch is possible, but it would take huge effort and reworking in some areas. It is implied that the effort and the reworking are needed to make the game enjoyable, not to make the game run. If you don't touch anything and port it straight to the Switch, the game itself can run no problem, but it would do it with a beyond terrible framerate.

What the OP says is just a flat out lie. If he said it because he wants to throw some shit around or because he is not able to understand what DF says on the video, I don't know...

Digital Foundry said "even if you reworking the games to the engines " the games will still be unplayable . 



HollyGamer said:
TomaTito said:

What I got from the video it was the CPU that was limiting and not the GPU.

so you mean Tegra X1 are equal to GTX 6600? 

Nope, I mean DF said the title in question was CPU bound instead of GPU.



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HollyGamer said:

Digital Foundry said "even if you reworking the games to the engines " the games will still be unplayable . 

Please show us the sentence where they say that: https://www.eurogamer.net/articles/digitalfoundry-2019-in-theory-is-a-switch-port-of-the-witcher-3-viable



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TomaTito said:
HollyGamer said:

so you mean Tegra X1 are equal to GTX 6600? 

Nope, I mean DF said the title in question was CPU bound instead of GPU.

CPU limited when they weren't underclocking the gpu to mimic the Switch. When they underclock the gpu to 570mhz it's the GPU that's running at 100%. Basically CPU, GPU and Memory Bandwidth are all going to be challenging issues when it comes to porting Witcher 3 to Switch.



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Conina said:
HollyGamer said:

Digital Foundry said "even if you reworking the games to the engines " the games will still be unplayable . 

Please show us the sentence where they say that: https://www.eurogamer.net/articles/digitalfoundry-2019-in-theory-is-a-switch-port-of-the-witcher-3-viable

last 2 paragraph when Richard mention PC to Xbox 360 by reworking the engine, then you back to first 2 and 3 paragraph where Xbox 360 have a powerful GPU that equal to standard or minimal requirement for The Witcher 2 spec and compare it to Tegra GPU that is not even a desktop GPU. 

So last gen reworking engine are made on console with desktop GPU class, while  if they even able spare times to focus on Switch it still be the same result, because tegra X1 is mobile GPU. 



His reasoning is pretty flawed, just like it was for DOOM. The OS takes up resources, Windows using A LOT more than the Switch OS, the performance of his build to how Switch will handle it is not 1:1, and some of these ports devs have reduced geometry and lighting to improve performance. That doesn't mean a port is possible. It just means that DF's reasoning on why it isn't is pretty off-base.



It would be incredibly difficult, the twins already have a hard time running this game in 30 ish FPS. I really wonder how they could port this game to the Switch without practically remaking it.



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Medisti said:
His reasoning is pretty flawed, just like it was for DOOM. The OS takes up resources, Windows using A LOT more than the Switch OS, the performance of his build to how Switch will handle it is not 1:1, and some of these ports devs have reduced geometry and lighting to improve performance. That doesn't mean a port is possible. It just means that DF's reasoning on why it isn't is pretty off-base.

Still Doom was able to run in 60 FPS on PS4 (best refference, since the PS4 OS is also pretty light). So they could make the Switch 30FPS. Which is a big thing since the power required for 60FPS is pretty big. The PS4 can barely run the Witcher 3 in 30FPS. So expect the visual difference between the Witcher 3 version of Switch and PS4 to be much lager than those of Doom,which where already pretty big. Doesn't mean that it is impossible of course just a huge amount of work. 



Please excuse my (probally) poor grammar