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Forums - Gaming Discussion - Google Stadia conference with pricing, games, and release details set for June 6th at Noon EST/ 9 AM PST

Lafiel said:
Nautilus said:
One thing that I think will bury any hype for Stadia, outside of it being a cloud based console and all, is that they will announce the price, whcih will probably be somewhere betwenn 100 to 200 dollars, AND then announced an OBLIGATORY subscription to the console that it will be more expensive than it has any right to be.Think 60 to 80 dollars a year, easily.And if you stop paying it, Stadia will turn into a glorified overpriced brick.

Oh, and that wont stop companies to being able to charge you for microtransactions.Oh no.

You seem to have a weird misunderstanding of what Stadia is. There is no "console" you have to buy to gain access (and "Stadia" is a _platform_, not a console), the controller is entirely optional aswell. Btw 60-80 dollars is "overpriced" for a 4k60 streaming access to atleast several PC AAA lvl games for a year? Gold/PS+ nearly costs that much for online gaming +24-ish games and you need to have the console hw.

If it's $60 a year and the streaming tech works well that would be a steal. I already pay $60 for xbox live so it wont be much different. 



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Lafiel said:
Nautilus said:
One thing that I think will bury any hype for Stadia, outside of it being a cloud based console and all, is that they will announce the price, whcih will probably be somewhere betwenn 100 to 200 dollars, AND then announced an OBLIGATORY subscription to the console that it will be more expensive than it has any right to be.Think 60 to 80 dollars a year, easily.And if you stop paying it, Stadia will turn into a glorified overpriced brick.

Oh, and that wont stop companies to being able to charge you for microtransactions.Oh no.

You seem to have a weird misunderstanding of what Stadia is. There is no "console" you have to buy to gain access (and "Stadia" is a _platform_, not a console), the controller is entirely optional aswell. Btw 60-80 dollars is "overpriced" for a 4k60 streaming access to atleast several PC AAA lvl games for a year? Gold/PS+ nearly costs that much for online gaming +24-ish games and you need to have the console hw.

There are still a price point entry for the main hardware.If Im not mistaken, Google will eventually offer a web based version(I think?), but they will push the hardware version, at least for now.And they are not giving it for free.

And yes, 60 to 80 dollars is overpriced in my opinion, in a world where you get a better service with gamepass at 10 dollars a month.The difference betwenn both, and why 60 to 80 dollars is overpriced for Standia while 100 dollars a year for gamepass is cheap is because how the service works.

First of all, gamepass is not necessary for your console to work.Either on Xbox and now on PC, you can simply buy the games and own them forever.Not paying the subscription wont make your console obsolete.Second of all, and most importantly, with gamepass you download the games.That basically throws out the window any kind of internet related problems, all the way from latency to controller input lag.You cant say the same for Standia. Even in places with really good internet it will still have those issues.Which are not many, by the way.

And Plus and Gold are as popular as they are because they lock multiplayer behind a paywall.People have to pay for it to play many games, or to play the modes the like the most.Hell, its the reason why the Nintendo online subscription is doing as good as it is doing.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

They're gonna hit with something big, otherwise they wouldn't choose a date right before all the other gaming news. They must think they have among the biggest pieces of news that will hit over the next couple of weeks.

My guess is $20 per month, or $199 per year. They'll announce a few AA and A exclusives (some first-party, some third-party) and a bunch of multuplat stuff, including AAA games within 90 days of launch. There will probably also be 1-2 exclusives that are presented as AAA that will be coming over the first year or so of the service.



VAMatt said:
They're gonna hit with something big, otherwise they wouldn't choose a date right before all the other gaming news. They must think they have among the biggest pieces of news that will hit over the next couple of weeks.

My guess is $20 per month, or $199 per year. They'll announce a few AA and A exclusives (some first-party, some third-party) and a bunch of multuplat stuff, including AAA games within 90 days of launch. There will probably also be 1-2 exclusives that are presented as AAA that will be coming over the first year or so of the service.

If that happens then Microsoft and Sony should be worried because that's going to steal a lot of the casual audience once it gains traction.



Mar1217 said:
Last month it was Digital only consoles, now it's streaming based ones ...

Well, can't wait for the drop in attention once the real party comes in, they'll be forgotten soon enough when the others will come on stage.

Stadia has always been a streaming service.



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May it fail spectacularly. Starting with this conference, which I hope is swallowed by the Earth.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

I believe this will fail and fail hard.



Lol

People go ”4K 60 fps streaming blah blah blah”, don’t seem to realize ping times, compression both delay and artifacts and decoding latency is a thing.



Spindel said:
Lol

People go ”4K 60 fps streaming blah blah blah”, don’t seem to realize ping times, compression both delay and artifacts and decoding latency is a thing.

They don't realize it and they don't care either.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I'll leave this here, my prediction is that Stadia will be a similar experience:

From WikiPedia:

"In examining latency, Eurogamer's Digital Foundry initial test found that in some of their test scenarios, users of OnLive could expect 150ms of latency over a consumer Internet connection; however, they also noted inconsistencies, in that some games had higher latency, and that this would also depend on the quality of the customer's internet connection.[72] Furthermore, they also noted that while acceptable, these values ran contrary to figures suggested by OnLive before release of lag "being under 80ms" and "usually... between 35-40ms".[72] In their later full-feature article on OnLive, Digital Foundry noted that "during intense gameplay, OnLive is hovering right at the boundary of what is acceptable lag and often exceeds it, resulting in a variable, often unsatisfactory experience", but that "the latency level is probably the most pleasant surprise with this system. Let's be clear: it is most definitely not a replacement for the local experience, but if the system can be tightened up and that 150ms becomes the norm, then it's clear there is potential here for the infrastructure to find a home with certain types of game or certain types of player".[73]

In terms of video quality, Digital Foundry noted that video compression meant image quality also varied depending on the title. Games with a lower number of frame-to-frame differences, or games where such changes were less important, such as Assassin's Creed II or Batman: Arkham Asylum fared well, with these games being "strongly suited to video compression" and "cut-scenes in particular can look very good". However, games that had a greater amount of motion or relied on fast reactions, such as Colin McRae: Dirt, Dirt 3 or Unreal Tournament 3 fared less well, with questions about the playability of the latter when video compression artifacts were taken into account.[74] Digital Foundry felt that the quality of rendering was mostly good, with high frame rates, but with less consistency than console counterparts and with screen-tearing in some scenarios.[75]

Gaming Examiner judged that the graphics were like "playing a PlayStation 3 on a 480p standard [definition] TV", that they thought that they experienced much lower framerates than expected, and that the controller was not working reliably.[76]

After the launch in United Kingdom, Computer and Video Games remarked that, after one month of use, the service was "working" and was adequate for trying or renting a game, but that it was not a substitute for owning a game on another platform due to the limitations imposed by internet connections (lag, freezing and smeary visuals, as well as high data usage for those on capped connections).[77]"

https://en.wikipedia.org/wiki/OnLive

For the supporters of this I hope I'm wrong. But I was sceptical before OnLive launched and in that case I was proven right and as I said Stadia will be simmilar.