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Forums - Gaming Discussion - Google Stadia conference with pricing, games, and release details set for June 6th at Noon EST/ 9 AM PST

jason1637 said:
VAMatt said:

I've not been able to quickly find data on how many people are subject to caps.  But, I did find this:  

"A company that tracks ISPs and data caps in the US has identified 196 home Internet providers that impose monthly caps on Internet users. Not all of them are enforced, but customers of many ISPs must pay overage fees when they use too much data.  BroadbandNow, a broadband provider search site that gets referral fees from some ISPs, has more than 2,500 home Internet providers in its database."

The article goes on to state that the site lists every provider that it can find, even tiny ones with fewer than 100 customers.  So, this essentially tells us that less than 8% of ISPs in the US (not including mobile carriers) cap their customers data usage.  

https://arstechnica.com/information-technology/2017/08/at-least-196-internet-providers-in-the-us-have-data-caps/

Oh I always figured it was higher but if data caps are that rare then good news for Stadia.

8% of the providers could mean less than 1% of users or 90% depending on who these providers are.

But on VGC americans and some europeans are the ones I mostly see complaining of datacaps



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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SpokenTruth said:
DonFerrari said:

8% of the providers could mean less than 1% of users or 90% depending on who these providers are.

But on VGC americans and some europeans are the ones I mostly see complaining of datacaps

Data caps are definitely a big problem in the US.  Even if a network provider doesn't openly state their caps, you can usually find them in the fine print.

This is also the one area I think Stadia will have some problems with. 

The infamous we don't tell you, but after you cross 20GB on the month your speed drops from 250mbps you pay for 10mbps.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SpokenTruth said:
DonFerrari said:

The infamous we don't tell you, but after you cross 20GB on the month your speed drops from 250mbps you pay for 10mbps.

Thankfully most aren't that bad anymore.  We can give a major thanks to Netflix for forcing ISPs to bump up their caps.  1 TB seems to be the cap for most major service providers.

Google 'data caps for each home internet provider' and you'll get several links with lists of providers, their services, their caps and overage charges. 

I prefer this one as it seems to be the most complete and is maintained.

Not sure how much data 4k Stadia will eat up, but 1Tb seems acceptable (I'm theoretically uncapped, but most of the time my connection doesn't deliver the promissed speed). In brazil our law allow they do deliver 10% of the contract for long periods without any issue.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SpokenTruth said:
jason1637 said:

Do you get better results if the number is higher or lower?

Definitely lower.

Keep in mind that 16 ms is about 1 frame for a 60 fps game. So for me, my input commands would reach Google in (10.5 ms) in less than 1 frame of render time.

When I ran this test in my macbook I got between 11-13 ms. Does that mean that it's faster than a frame or something? 



SpokenTruth said:
jason1637 said:

When I ran this test in my macbook I got between 11-13 ms. Does that mean that it's faster than a frame or something? 

Lol, no.  Sorry if I was confusing you before.  What it means is you have a good connection and won't notice any latency issues. 

What I meant by the frame time reference is that your input (buttons or whatever) will take less than 1 frame of render time to reach Google since the games will be rendered at 60 frame per second.  So it won't have noticeable input delay.

Not to forget this is additional input lag to be summed with all others and that some gamers are so demanding that they want 1ms or less displays.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Metallox said:

Amusing to see you having a lukewarm view about Stevia. 

In my case, I might try it one day. On paper, it seems I should be able to play games at 720p, which is more than enough for me, so I shall see. 

There's usually a little bit of skepticism in what I post anyways ... 



Cerebralbore101 said:
Alright after seeing their pitiful launch lineup of 30ish games, I just have to say that I feel stupid for assuming that they would have every AAA third party game on the planet at launch. If they don't quickly increase their library by a factor of 30 this will be DOA. It's basically Steam/GoG, except you need a solid internet connection to make use of it.

Also, WTF is Chromecast? Will this be needed to use the service after the base 1080 version launches?

They (Google) have to port every game engine out there to use the Vulkan API since DirectX is a no go on Linux ... (using WINE is a bad idea for performance since it just increases their operating costs of having to go through another software layer)

If you want gaming to improve on Linux or become more cross-platform then Stadia should be rooted as a positive development so that game publishers can show a path for game developers all around the world where they wouldn't have to be under the tyranny of Microsoft anymore or any other closed source system vendors ... (Sony/Nintendo) 



Cerebralbore101 said:
Alright after seeing their pitiful launch lineup of 30ish games, I just have to say that I feel stupid for assuming that they would have every AAA third party game on the planet at launch. If they don't quickly increase their library by a factor of 30 this will be DOA. It's basically Steam/GoG, except you need a solid internet connection to make use of it.

Also, WTF is Chromecast? Will this be needed to use the service after the base 1080 version launches?

Chromecast is something alike the Fire TV Stick or so. You will not need that, if you have a computer or a tablet with Chrome. But if you want to play Stadia on a TV without computer, you need Chromecast.



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DonFerrari said:
SpokenTruth said:

Thankfully most aren't that bad anymore.  We can give a major thanks to Netflix for forcing ISPs to bump up their caps.  1 TB seems to be the cap for most major service providers.

Google 'data caps for each home internet provider' and you'll get several links with lists of providers, their services, their caps and overage charges. 

I prefer this one as it seems to be the most complete and is maintained.

Not sure how much data 4k Stadia will eat up, but 1Tb seems acceptable (I'm theoretically uncapped, but most of the time my connection doesn't deliver the promissed speed). In brazil our law allow they do deliver 10% of the contract for long periods without any issue.

4k Stadia will probably be a problem for anyone with a data cap. Depends how much you play.

4k - 15.75gb per hour   (35mbit)
1080p - 9gb per hour    (20mbit)
720p- 4.5gb per hour    (10mbit)

So 4k would use 1TB of data with 65 hours, 1080p with 113 hours and 720p with 226 hours.

So if you played 2 hours a day, 4k would eat almost all the 1TB cap, 1080p would eat half of it so you could probably get away with that depending how much of your cap you normally use for other things. If someone plays more than 45 hours in a month 4k probably isn't viable if you have a 1TB data cap.



Barkley said:
DonFerrari said:

Not sure how much data 4k Stadia will eat up, but 1Tb seems acceptable (I'm theoretically uncapped, but most of the time my connection doesn't deliver the promissed speed). In brazil our law allow they do deliver 10% of the contract for long periods without any issue.

4k Stadia will probably be a problem for anyone with a data cap. Depends how much you play.

4k - 15.75gb per hour   (35mbit)
1080p - 9gb per hour    (20mbit)
720p- 4.5gb per hour    (10mbit)

So 4k would use 1TB of data with 65 hours, 1080p with 113 hours and 720p with 226 hours.

So if you played 2 hours a day, 4k would eat almost all the 1TB cap, 1080p would eat half of it so you could probably get away with that depending how much of your cap you normally use for other things. If someone plays more than 45 hours in a month 4k probably isn't viable if you have a 1TB data cap.

In practice the stream will use a bit less data than that, as the video feed you receive won't always use the max bitrate. Due to the way compression works the max bitrate will only be needed in very fast cuts with lots of moving/changing content and full color info (pure black/white pixels need less info).