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Forums - Nintendo Discussion - Witcher 3 revealed for the Switch!

linkink said:
Vodacixi said:

Actually, many people (not only here, I mean in general) say it's impossible. In this thread alone we can count like 5 or 6 people.

My point is that people keep saying that some things can't be done on Switch. Only for them to be proven wrong. And after being proven wrong, they put another wall that they claim cannot be climbed by the Switch. And then they are proven wrong again. And they put another wall. And so on. First DOOM and Wolfenstein, then Hellblade, then Mortal Kombat 11... now it's The Witcher 3.

I don't know much about the technical side of videogames. And thus, I can't say if the Switch can or cannot run The Witcher 3 with a reasonable downgrade. But looking at the precedents, I'm pretty confident that it can be done.

Also, you say that all of the games I mention are linear... but I also remind you that before they were announced NO ONE expected them to be ported to the Switch. Not only for being bloody games, but for being 8th gen graphically intensive games. Now the ceiling is at open world games. We'll see if you're right or not.

Are you sure about this? When doom was announced many expected it to target 60fps on switch. I was one of those people as well. It's just after seeing the results of doom, and Wolfenstein, that some  people think Witcher 3 is impossible on switch. 

No one expected 60fps because the trailer showed 30fps clear as day. So... either you can't tell the difference between 30 and 60fps or you just heard about the announcement without actually watching the Direct



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Nozz-A-La said:

Vodacixi said:

Actually, many people (not only here, I mean in general) say it's impossible. In this thread alone we can count like 5 or 6 people.

My point is that people keep saying that some things can't be done on Switch. Only for them to be proven wrong. And after being proven wrong, they put another wall that they claim cannot be climbed by the Switch. And then they are proven wrong again. And they put another wall. And so on. First DOOM and Wolfenstein, then Hellblade, then Mortal Kombat 11... now it's The Witcher 3.

I don't know much about the technical side of videogames. And thus, I can't say if the Switch can or cannot run The Witcher 3 with a reasonable downgrade. But looking at the precedents, I'm pretty confident that it can be done.

Also, you say that all of the games I mention are linear... but I also remind you that before they were announced NO ONE expected them to be ported to the Switch. Not only for being bloody games, but for being 8th gen graphically intensive games. Now the ceiling is at open world games. We'll see if you're right or not.

So you think it's just random that not one single AAA current gen open world title was ported to switch? whe even last gen open world ports keep struggling to reach 30 fps. Ignoring open world, you could only name 3 current gen AAA games that got a good port on switch, meanwhile 30+ AAA games release on ps4/xbox one every year.

Skyrim runs at 30fps with almost no drops at all. Breath of the Wild runs mostly at 30fps and only struggles on big cities. Saints Row: The Third is a fucking mess in general, but that's the developer to blame. I mean... it can clearly be done better.

I guess porting an open world game has more work behind than porting a linear game. Thus, we don't see as many of those on Switch.

What's your point with your last paragraph? PS4 and Xbox One, home consoles that weigh about 3 Kg, about 30cm long and consume about 130W get bigger games easier than a 300g 17cm portable console that consumes a whopping 12W. Wow, what a surprise.

I never said that the Switch should get every AAA game that comes to PS4 and One. I'm saying that if the developers want, they can probably port almost any game with a reasonable quality to the Switch.



Vodacixi said:
linkink said:

Are you sure about this? When doom was announced many expected it to target 60fps on switch. I was one of those people as well. It's just after seeing the results of doom, and Wolfenstein, that some  people think Witcher 3 is impossible on switch. 

No one expected 60fps because the trailer showed 30fps clear as day. So... either you can't tell the difference between 30 and 60fps or you just heard about the announcement without actually watching the Direct

Yea i remember people seeing the footage could have been recorded at 30fps which is not unheard of. 

Vodacixi said:
Nozz-A-La said:

So you think it's just random that not one single AAA current gen open world title was ported to switch? whe even last gen open world ports keep struggling to reach 30 fps. Ignoring open world, you could only name 3 current gen AAA games that got a good port on switch, meanwhile 30+ AAA games release on ps4/xbox one every year.

Skyrim runs at 30fps with almost no drops at all. Breath of the Wild runs mostly at 30fps and only struggles on big cities. Saints Row: The Third is a fucking mess in general, but that's the developer to blame. I mean... it can clearly be done better.

I guess porting an open world game has more work behind than porting a linear game. Thus, we don't see as many of those on Switch.

What's your point with your last paragraph? PS4 and Xbox One, home consoles that weigh about 3 Kg, about 30cm long and consume about 130W get bigger games easier than a 300g 17cm portable console that consumes a whopping 12W. Wow, what a surprise.

I never said that the Switch should get every AAA game that comes to PS4 and One. I'm saying that if the developers want, they can probably port almost any game with a reasonable quality to the Switch.

You are comparing games made for last gen specs in mind, and even then zelda struggles to maintain 30fps, and that was ported by nintendo, witcher 3 is game made for consoles with 4-5X the power, it's massive open world game that's a generation ahead of Zelda graphically.



Vodacixi said:

Actually, many people (not only here, I mean in general) say it's impossible. In this thread alone we can count like 5 or 6 people.

My point is that people keep saying that some things can't be done on Switch. Only for them to be proven wrong. And after being proven wrong, they put another wall that they claim cannot be climbed by the Switch. And then they are proven wrong again. And they put another wall. And so on. First DOOM and Wolfenstein, then Hellblade, then Mortal Kombat 11... now it's The Witcher 3.

I don't know much about the technical side of videogames. And thus, I can't say if the Switch can or cannot run The Witcher 3 with a reasonable downgrade. But looking at the precedents, I'm pretty confident that it can be done.

Also, you say that all of the games I mention are linear... but I also remind you that before they were announced NO ONE expected them to be ported to the Switch. Not only for being bloody games, but for being 8th gen graphically intensive games. Now the ceiling is at open world games. We'll see if you're right or not.

I got The Witcher 3 footage and gameplay video for Switch



linkink said:
Vodacixi said:

No one expected 60fps because the trailer showed 30fps clear as day. So... either you can't tell the difference between 30 and 60fps or you just heard about the announcement without actually watching the Direct

Yea i remember people seeing the footage could have been recorded at 30fps which is not unheard of. 

Vodacixi said:

Skyrim runs at 30fps with almost no drops at all. Breath of the Wild runs mostly at 30fps and only struggles on big cities. Saints Row: The Third is a fucking mess in general, but that's the developer to blame. I mean... it can clearly be done better.

I guess porting an open world game has more work behind than porting a linear game. Thus, we don't see as many of those on Switch.

What's your point with your last paragraph? PS4 and Xbox One, home consoles that weigh about 3 Kg, about 30cm long and consume about 130W get bigger games easier than a 300g 17cm portable console that consumes a whopping 12W. Wow, what a surprise.

I never said that the Switch should get every AAA game that comes to PS4 and One. I'm saying that if the developers want, they can probably port almost any game with a reasonable quality to the Switch.

You are comparing games made for last gen specs in mind, and even then zelda struggles to maintain 30fps, and that was ported by nintendo, witcher 3 is game made for consoles with 4-5X the power, it's massive open world game that's a generation ahead of Zelda graphically.

So, every game on a Nintendo Direct that is 60fps looks like 60fps... but suddenly DOOM is rendered at 60 and recorded at 30. Got it.

I'm mentioning those games because the other user said that the Switch struggled to mantain 30fps with last gen open world games. Which is false. Getting 30 fps at 95% of the game and some drops here and there is not struggling. It would be struggling if the framerate was constantly dropping below that number. Which is not happening.



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The "here's the first footage/screenshots" joke was already old back in 2017 when it was showing screens of Doom 1993 and Wolfenstein 3D as the Switch version of Doom 2016/Wolfenstein new Colossus.



linkink said:
HoangNhatAnh said:

If even base PS4/Xbox 1 sometimes struggled to keep 30fps, Switch which is 4-5 times weaker than those systems, no way it can achieve 30fps, more like 20fps at most

Honestly it depends on the port team and budget. They got rise of the tomb raider to run on 360 and look pretty damn good, probably one of the most impressive ports  ever. of course this is  much more difficult Job. I feel like they would have to make the game from the ground up.

Yeah, but you can't compare a cross-gen linear game to a big open world game for gen 8 only



It seems unlikely but i'll remain slightly positive on this for now.



In the wilderness we go alone with our new knowledge and strength.

Sure, why not. If they really made an effort and reworked some stuff Switch port can look fairly decent.

Witcher 3, to begin with, has quite a few things you can tweak outside of settings, via ini files, so that alone will make it run on things it's not supposed to run at (back in days, I had 7970 in my rig and 7770 (that's somewhat slower than XOne, for reference) was in my wife's - it took some fooling around to make it run at 30fps, but it worked and looked fairly decent).



Vodacixi said:
linkink said:

Yea i remember people seeing the footage could have been recorded at 30fps which is not unheard of. 

You are comparing games made for last gen specs in mind, and even then zelda struggles to maintain 30fps, and that was ported by nintendo, witcher 3 is game made for consoles with 4-5X the power, it's massive open world game that's a generation ahead of Zelda graphically.

So, every game on a Nintendo Direct that is 60fps looks like 60fps... but suddenly DOOM is rendered at 60 and recorded at 30. Got it.

I'm mentioning those games because the other user said that the Switch struggled to mantain 30fps with last gen open world games. Which is false. Getting 30 fps at 95% of the game and some drops here and there is not struggling. It would be struggling if the framerate was constantly dropping below that number. Which is not happening.

Sorry i'm not paying attention to every direct, or what frame rate are running. I just remember many saying it would be 60fps, and i thought it was possible. switch had just come out and has never been to the test like that, so it wasn't some impossible task. especially when  wolfienstein was able to run 60fps on 360/ps3.

Switch ports of lastgen open world have struggled so far. almost all have except for skyrim, but that game is 8 years old. zelda drop frames often, sure it's not a big deal but' it's no where near locked.