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Witcher 3 revealed for the Switch!

Forums - Nintendo Discussion - Witcher 3 revealed for the Switch!

Nuvendil said:
curl-6 said:

I'm a big believer in the Switch being more capable than a lot of people think, but I just can't see it possibly handling a realtime version of Witcher 3, a demanding 8th gen open world game that can't hold 30fps even on PS4. This is like expecting the Vita to run Red Dead Redemption 1.

It isn't quite that extreme, but it would be a massive undertaking.  It would require a lot more work than what Panic Button and the like usually do.  It would need actual asset rework going beyond texture resolution.  If you look at Dragon Quest XI S, you can see kind of an example of what would be needed.  The Switch version features a lot of newly created versions of various assets.  Of course, that doesn't address the CPU issues, which is the real challenge for an open world in the style of Witcher 3.  Which is where the game might be able to juuuuust about almost get by on the GPD Win 2 despite the glaring GPU deficiencies vs the Switch.

Yeah I guess what I should've said was not so much that it's flat-out impossible, more that it would take such an extensive reworking of the game's technical makeup that I can't see a third party investing that much resources into a Switch port. You couldn't just turn down the settings like with Doom or Wolfenstein II or Hellblade.



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HoangNhatAnh said:
Werix357 said:

The Witcher 3: Wild Hunt Game of the Year on SHIELD

Um, this is streaming, not run natively on Shield. But yeah, if it's streaming, Switch is more than enough to handle it

thanks I didn't read that



Lryu222 said:

https://www.youtube.com/watch?v=y4sG21EKGxw

Witcher 3 Switch footage.

You don't really believe Switch can handle that amount of resolution, lighting and shadows, all at the same time.



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Oneeee-Chan!!! said:
Nuvendil said:
That would be...unexpected for sure.

However, I notice these are all Japanese. So my first thought is...well my first thought is elaborate fake. But my second thought is, it will be a streamed game.

Can't you read chinese ?

They use simple kanji.

*simplified ;)



When DOOM and Wolfenstein were announced many people couldn't believe it. But then they said: "Well, those are 1080p 60fps games. Of course they can run on Switch if you cut the framerate and resolution in half. But there's no way a 1080p 30fps game with very intensive graphics could make it to the Switch.

Then Hellblade was announced. Once again, many people were shocked. But then they said: "Well, it's a very linear game. Of course it runs on the Switch. But there's no way it could run an open world game like The Witcher 3".

So... at this point I'm just waiting for history to repeat yet again.



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cloud version is possible. Everything else isn't really.
The Witcher 3 has parts in it where the framerate can drop a lot. This will never run at 720p with 30 FPS. Unless you absolutely butcher the other graphics settings.



Vodacixi said:
When DOOM and Wolfenstein were announced many people couldn't believe it. But then they said: "Well, those are 1080p 60fps games. Of course they can run on Switch if you cut the framerate and resolution in half. But there's no way a 1080p 30fps game with very intensive graphics could make it to the Switch.

Then Hellblade was announced. Once again, many people were shocked. But then they said: "Well, it's a very linear game. Of course it runs on the Switch. But there's no way it could run an open world game like The Witcher 3".

So... at this point I'm just waiting for history to repeat yet again.

Tbf, even base ps4/xbox 1 struggled to keep 30fps, Switch ver could be 20fps dock and 10 - 15fps undock. Unless it is The Witcher 3 Pocket Edition for Switch then, yeah, definitely 30fps lock



Vodacixi said:
When DOOM and Wolfenstein were announced many people couldn't believe it. But then they said: "Well, those are 1080p 60fps games. Of course they can run on Switch if you cut the framerate and resolution in half. But there's no way a 1080p 30fps game with very intensive graphics could make it to the Switch.

Then Hellblade was announced. Once again, many people were shocked. But then they said: "Well, it's a very linear game. Of course it runs on the Switch. But there's no way it could run an open world game like The Witcher 3".

So... at this point I'm just waiting for history to repeat yet again.

Yep, it's been a downward spiral of goal post moving since the beginning lol. Then when there's no more "well it can't run this because that game is [reason here]" comments for people to make it will probably just default to "well they look like shit on switch anyway" as if it's some sort of revolutionary insight that games on a weaker system will obviously not look or run as good as the other versions. 



Don't say it is impossible when it comes to Switch title, usually demanding ports like this ask for a whole recreation of the game for the Switch, not just a basic conversion of the PS4/Xbox One version



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Barozi said:
cloud version is possible. Everything else isn't really.
The Witcher 3 has parts in it where the framerate can drop a lot. This will never run at 720p with 30 FPS. Unless you absolutely butcher the other graphics settings.

It would need it's very own assets (simplified foliage, for instance) to make it run, and probably would have late pop-ups due to the CPU limitations, but with such deeper changes in mind, there's no reason it would be impossible. Plus, Witcher 3 code is actually not very optimized, maybe that can be optimized a bit while porting.

For instance, TW3 reaches 12(minimum FPS) -15 FPS (max) on such a lowly machine as an A8 5550M on low preset and post-processing in 1024x768. which should fit the Switch's capabilities both on CPU and GPU in handheld mode pretty well. Simplify a few assets, constant map loading with pop-ups and variable resolution and 30fps in something like 840x480 in handheld mode and 720p (both median resolution, drops below that would happen, but mostly be in those resolution) in docked ain't impossible.