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Forums - Nintendo Discussion - Witcher 3 revealed for the Switch!

Vodacixi said:
When DOOM and Wolfenstein were announced many people couldn't believe it. But then they said: "Well, those are 1080p 60fps games. Of course they can run on Switch if you cut the framerate and resolution in half. But there's no way a 1080p 30fps game with very intensive graphics could make it to the Switch.

Then Hellblade was announced. Once again, many people were shocked. But then they said: "Well, it's a very linear game. Of course it runs on the Switch. But there's no way it could run an open world game like The Witcher 3".

So... at this point I'm just waiting for history to repeat yet again.

Yep, it's been a downward spiral of goal post moving since the beginning lol. Then when there's no more "well it can't run this because that game is [reason here]" comments for people to make it will probably just default to "well they look like shit on switch anyway" as if it's some sort of revolutionary insight that games on a weaker system will obviously not look or run as good as the other versions. 



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Don't say it is impossible when it comes to Switch title, usually demanding ports like this ask for a whole recreation of the game for the Switch, not just a basic conversion of the PS4/Xbox One version



Barozi said:
cloud version is possible. Everything else isn't really.
The Witcher 3 has parts in it where the framerate can drop a lot. This will never run at 720p with 30 FPS. Unless you absolutely butcher the other graphics settings.

It would need it's very own assets (simplified foliage, for instance) to make it run, and probably would have late pop-ups due to the CPU limitations, but with such deeper changes in mind, there's no reason it would be impossible. Plus, Witcher 3 code is actually not very optimized, maybe that can be optimized a bit while porting.

For instance, TW3 reaches 12(minimum FPS) -15 FPS (max) on such a lowly machine as an A8 5550M on low preset and post-processing in 1024x768. which should fit the Switch's capabilities both on CPU and GPU in handheld mode pretty well. Simplify a few assets, constant map loading with pop-ups and variable resolution and 30fps in something like 840x480 in handheld mode and 720p (both median resolution, drops below that would happen, but mostly be in those resolution) in docked ain't impossible.



Bofferbrauer2 said:
Barozi said:
cloud version is possible. Everything else isn't really.
The Witcher 3 has parts in it where the framerate can drop a lot. This will never run at 720p with 30 FPS. Unless you absolutely butcher the other graphics settings.

It would need it's very own assets (simplified foliage, for instance) to make it run, and probably would have late pop-ups due to the CPU limitations, but with such deeper changes in mind, there's no reason it would be impossible. Plus, Witcher 3 code is actually not very optimized, maybe that can be optimized a bit while porting.

For instance, TW3 reaches 12(minimum FPS) -15 FPS (max) on such a lowly machine as an A8 5550M on low preset and post-processing in 1024x768. which should fit the Switch's capabilities both on CPU and GPU in handheld mode pretty well. Simplify a few assets, constant map loading with pop-ups and variable resolution and 30fps in something like 840x480 in handheld mode and 720p (both median resolution, drops below that would happen, but mostly be in those resolution) in docked ain't impossible.

If even base PS4/Xbox 1 sometimes struggled to keep 30fps, Switch which is 4-5 times weaker than those systems, no way it can achieve 30fps, more like 20fps at most

Last edited by HoangNhatAnh - on 28 May 2019

HoangNhatAnh said:
Bofferbrauer2 said:

It would need it's very own assets (simplified foliage, for instance) to make it run, and probably would have late pop-ups due to the CPU limitations, but with such deeper changes in mind, there's no reason it would be impossible. Plus, Witcher 3 code is actually not very optimized, maybe that can be optimized a bit while porting.

For instance, TW3 reaches 12(minimum FPS) -15 FPS (max) on such a lowly machine as an A8 5550M on low preset and post-processing in 1024x768. which should fit the Switch's capabilities both on CPU and GPU in handheld mode pretty well. Simplify a few assets, constant map loading with pop-ups and variable resolution and 30fps in something like 840x480 in handheld mode and 720p (both median resolution, drops below that would happen, but mostly be in those resolution) in docked ain't impossible.

If even base PS4/Xbox 1 sometimes struggled to keep 30fps, Switch which is 4-5 times weaker than those systems, no way it can achieve 30fps, more like 20fps at most

Honestly it depends on the port team and budget. They got rise of the tomb raider to run on 360 and look pretty damn good, probably one of the most impressive ports  ever. of course this is  much more difficult Job. I feel like they would have to make the game from the ground up.



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Vodacixi said:
When DOOM and Wolfenstein were announced many people couldn't believe it. But then they said: "Well, those are 1080p 60fps games. Of course they can run on Switch if you cut the framerate and resolution in half. But there's no way a 1080p 30fps game with very intensive graphics could make it to the Switch.

Then Hellblade was announced. Once again, many people were shocked. But then they said: "Well, it's a very linear game. Of course it runs on the Switch. But there's no way it could run an open world game like The Witcher 3".

So... at this point I'm just waiting for history to repeat yet again.

No one said it's impossible. What make people doubt is, will it be playable as fun as other version with the same graphic and level of detail. Doom and Wolfenstein especially Hellblade are corridor linear games .  The Witcher is like a next gen of Zelda Breath of The Wild in terms of graphic and design. If it's come to Switch the games will not be called The Witcher 3 , it might be called " The Witcher: Breath of the Wild (cell ceded edition) " with super reduction of graphic fidelity.  

Last edited by HollyGamer - on 28 May 2019

It would require a bigger rework than any Switch conversion to date, by far, and as such I find it hard to believe any third party dev would make such a heavy investment in a Switch port. Third parties can't even be arsed to bring over games that would be much, much easier to pull off like Overwatch, GTA5, RE7, Spyro Reignited, etc.

Last edited by curl-6 - on 29 May 2019

HollyGamer said:
Vodacixi said:
When DOOM and Wolfenstein were announced many people couldn't believe it. But then they said: "Well, those are 1080p 60fps games. Of course they can run on Switch if you cut the framerate and resolution in half. But there's no way a 1080p 30fps game with very intensive graphics could make it to the Switch.

Then Hellblade was announced. Once again, many people were shocked. But then they said: "Well, it's a very linear game. Of course it runs on the Switch. But there's no way it could run an open world game like The Witcher 3".

So... at this point I'm just waiting for history to repeat yet again.

No one said it's impossible. What make people doubt is, will it be playable as fun as other version with the same graphic and level of detail. Doom and Wolfenstein especially Hellblade are corridor linear games .  The Witcher is like a next gen of Zelda Breath of The Wild in terms of graphic and design. If it's come to Switch the games will not be called The Witcher 3 , it might be called " The Witcher: Breath of the Wild (cell ceded edition) " with super reduction of graphic fidelity.  

Actually, many people (not only here, I mean in general) say it's impossible. In this thread alone we can count like 5 or 6 people.

My point is that people keep saying that some things can't be done on Switch. Only for them to be proven wrong. And after being proven wrong, they put another wall that they claim cannot be climbed by the Switch. And then they are proven wrong again. And they put another wall. And so on. First DOOM and Wolfenstein, then Hellblade, then Mortal Kombat 11... now it's The Witcher 3.

I don't know much about the technical side of videogames. And thus, I can't say if the Switch can or cannot run The Witcher 3 with a reasonable downgrade. But looking at the precedents, I'm pretty confident that it can be done.

Also, you say that all of the games I mention are linear... but I also remind you that before they were announced NO ONE expected them to be ported to the Switch. Not only for being bloody games, but for being 8th gen graphically intensive games. Now the ceiling is at open world games. We'll see if you're right or not.



Vodacixi said:
HollyGamer said:

No one said it's impossible. What make people doubt is, will it be playable as fun as other version with the same graphic and level of detail. Doom and Wolfenstein especially Hellblade are corridor linear games .  The Witcher is like a next gen of Zelda Breath of The Wild in terms of graphic and design. If it's come to Switch the games will not be called The Witcher 3 , it might be called " The Witcher: Breath of the Wild (cell ceded edition) " with super reduction of graphic fidelity.  

Actually, many people (not only here, I mean in general) say it's impossible. In this thread alone we can count like 5 or 6 people.

My point is that people keep saying that some things can't be done on Switch. Only for them to be proven wrong. And after being proven wrong, they put another wall that they claim cannot be climbed by the Switch. And then they are proven wrong again. And they put another wall. And so on. First DOOM and Wolfenstein, then Hellblade, then Mortal Kombat 11... now it's The Witcher 3.

I don't know much about the technical side of videogames. And thus, I can't say if the Switch can or cannot run The Witcher 3 with a reasonable downgrade. But looking at the precedents, I'm pretty confident that it can be done.

Also, you say that all of the games I mention are linear... but I also remind you that before they were announced NO ONE expected them to be ported to the Switch. Not only for being bloody games, but for being 8th gen graphically intensive games. Now the ceiling is at open world games. We'll see if you're right or not.

Are you sure about this? When doom was announced many expected it to target 60fps on switch. I was one of those people as well. It's just after seeing the results of doom, and Wolfenstein, that some  people think Witcher 3 is impossible on switch. 



Vodacixi said:

Actually, many people (not only here, I mean in general) say it's impossible. In this thread alone we can count like 5 or 6 people.

My point is that people keep saying that some things can't be done on Switch. Only for them to be proven wrong. And after being proven wrong, they put another wall that they claim cannot be climbed by the Switch. And then they are proven wrong again. And they put another wall. And so on. First DOOM and Wolfenstein, then Hellblade, then Mortal Kombat 11... now it's The Witcher 3.

I don't know much about the technical side of videogames. And thus, I can't say if the Switch can or cannot run The Witcher 3 with a reasonable downgrade. But looking at the precedents, I'm pretty confident that it can be done.

Also, you say that all of the games I mention are linear... but I also remind you that before they were announced NO ONE expected them to be ported to the Switch. Not only for being bloody games, but for being 8th gen graphically intensive games. Now the ceiling is at open world games. We'll see if you're right or not.

So you think it's just random that not one single AAA current gen open world title was ported to switch? whe even last gen open world ports keep struggling to reach 30 fps. Ignoring open world, you could only name 3 current gen AAA games that got a good port on switch, meanwhile 30+ AAA games release on ps4/xbox one every year.