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Forums - Nintendo Discussion - Witcher 3 revealed for the Switch!

curl-6 said:
linkink said:

Rebuilding a game for hardware is rare these days, most developers just don't do it, especially with how long games take to make these day.

AS for Wolfenstein II on switch, you can't look like a current gen game and be running at 500-600p so what's the point, they should focus on getting the resolution higher, and  overall the game would be much more visually pleasing on the eyes.

That was what i meant, that I can't see them bothering to essentially rebuild the game for the Switch, which is what would need to be done.

And hence "like current gen, just blurrier"; Wolf 2 and Doom on Switch retain almost all of the PS4 tier rendering techniques of the PS4/Xbone versions, just at a lower resolution and framerate. It was probably just easier and cheaper to do it that way than to extensively rework it.

I think dragonquest 11 is getting a reworking, that's why it's taking so long.



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linkink said:
curl-6 said:

That was what i meant, that I can't see them bothering to essentially rebuild the game for the Switch, which is what would need to be done.

And hence "like current gen, just blurrier"; Wolf 2 and Doom on Switch retain almost all of the PS4 tier rendering techniques of the PS4/Xbone versions, just at a lower resolution and framerate. It was probably just easier and cheaper to do it that way than to extensively rework it.

I think dragonquest 11 is getting a reworking, that's why it's taking so long.

Yeah I think you're right, it was already 900p/30fps on PS4 so there wasn't much room to just slash resolution and framerate like you could in Doom. A rework was the only option. 



linkink said:
curl-6 said:

That was what i meant, that I can't see them bothering to essentially rebuild the game for the Switch, which is what would need to be done.

And hence "like current gen, just blurrier"; Wolf 2 and Doom on Switch retain almost all of the PS4 tier rendering techniques of the PS4/Xbone versions, just at a lower resolution and framerate. It was probably just easier and cheaper to do it that way than to extensively rework it.

I think dragonquest 11 is getting a reworking, that's why it's taking so long.

That and the game runs on UE4, which is a third party engine.   So Square was left waiting for some improvements and updates to the foundational elements to come down the pipeline from Epic.  

Yooka-Laylee had similar issues with Unity.  It is part of the risk with relying on a third party engine.

And yes, it is getting a lot of work done to it.  In screens you can see a lot of customization to assets and effects going well beyond just texture resolution.  It looks to have all been done with care so that the overall big picture holds up well, but look for the changes and you can easily spot them.  Which coincidentally is the case with Yooka-Laylee.  And really all the big games that keep the same framerate on Switch vs PS4.  Just some mask it better than others.



Vodacixi said:
HoangNhatAnh said:

Hahaha, important or not, you're funny with your answer. Even base Xbox 1/ps4 only have 30fps with some drops to mid 20s in some areas. Now Switch which is at least 5 times weaker than base Xbox 1/ps4 can do the same? Nice logic here. Hope you didn't forget FFXV Pocket Edition case. Inb4 The Witcher 3 Pocket Edition...

Emm... do you realize that PS4 version is 1080p and XOne is 900p... and that both have medium/high PC settings right? An hypthetical Switch version would not only cut resolution to 720p, but it would also have downgraded visuals that would go even lower than the low PC settings. And just before you say that if the go below low PC settings it will look like shit, DOOM also uses visuals below low PC settings and it still looks fine.

With those changes, I don't see why it couldn't run a 30fps with some heavy drops on busy moments.

Again, you are comparing a linear shooter game to a big open world game with modern graphic. Don't bring Skyrim - a last gen game which was on ps3/360 too, or BoTW which was on Wii U too to the comparison. Not to mention, in term of technically advance graphic, BoTW got nothing on The Witcher 3 



HoangNhatAnh said:
Vodacixi said:

Emm... do you realize that PS4 version is 1080p and XOne is 900p... and that both have medium/high PC settings right? An hypthetical Switch version would not only cut resolution to 720p, but it would also have downgraded visuals that would go even lower than the low PC settings. And just before you say that if the go below low PC settings it will look like shit, DOOM also uses visuals below low PC settings and it still looks fine.

With those changes, I don't see why it couldn't run a 30fps with some heavy drops on busy moments.

Again, you are comparing a linear shooter game to a big open world game with modern graphic. Don't bring Skyrim - a last gen game which was on ps3/360 too, or BoTW which was on Wii U too to the comparison. Not to mention, in term of technically advance graphic, BoTW got nothing on The Witcher 3 

I am not comparing those. I'm saying that even if the graphics are a little lower than the low PC settings, it would still look reasonably decent. I mentioned DOOM and Wolfenstein only as precedents of this fact. I'm just talking about the hypothetical graphic quality of the game.



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linkink said:
Vodacixi said:

On the first video... you think that ocasional 1 frame dips are enough to say the game struggles? Ok, I see there's no point in trying to reason with you.

Oh, btw... about the second video, which is the one where the game actually shows heavy slowdowns. First, as I said, it only happens on the big towns (and the kokiri forest). And second... if you could actually put one and one together, you would have noticed that the second video is from version 1.1.1 while the forst one is from version 1.2. And... surprise, surprise: Kakariko Village is shown in both videos and while in 1.1.1 it shows heave drops, in 1.2 it shows NONE. And that's version 1.2. Now we are at 1.6, which is nearly perfect in both handheld and docked.

Next time put a little effort into your evidences. I have nothing more to say to you.

Yes its struggling it drops frames with basically nothing going on. Not struggling means it's nearly locked. obviously zelda BOTW is not anywhere near that. Not saying the game is not mostly 30fps. Drops are common though which means it's struggling to maintain that 30fps.  

Also the first video shows 5 seconds of Kakariko village not exactly a valid comparison.

Well then... PS4 must be struggling to run a last gen game like GTA V because it has some drops here and there during busy sequences. Or Skyrim. Or many others.

Is this all you got? Can you stop this useless and hollow argument of yours?



linkink said:
Vodacixi said:

Emm... do you realize that PS4 version is 1080p and XOne is 900p... and that both have medium/high PC settings right? An hypthetical Switch version would not only cut resolution to 720p, but it would also have downgraded visuals that would go even lower than the low PC settings. And just before you say that if the go below low PC settings it will look like shit, DOOM also uses visuals below low PC settings and it still looks fine.

With those changes, I don't see why it couldn't run a 30fps with some heavy drops on busy moments.

You are making it sound much easier then it really is. wolfenstein 2  and doom both targeting 1080p/60fps on base ps4, both run mostly below sub HD resolution/lowest settings, and had the frame rate cut in half on Switch. Id tech 6 engine is also known for its great scalability. It really is a gigantic task. I would love to see it, but people are doubting it for good reason. Switch also has 50% weaker CPU the current gen, and open world games rely heavily on that as well. 

I'm not saying it would be easy. I'm saying is perfectly possible and viable.



Vodacixi said:
linkink said:

Yes its struggling it drops frames with basically nothing going on. Not struggling means it's nearly locked. obviously zelda BOTW is not anywhere near that. Not saying the game is not mostly 30fps. Drops are common though which means it's struggling to maintain that 30fps.  

Also the first video shows 5 seconds of Kakariko village not exactly a valid comparison.

Well then... PS4 must be struggling to run a last gen game like GTA V because it has some drops here and there during busy sequences. Or Skyrim. Or many others.

Is this all you got? Can you stop this useless and hollow argument of yours?

GTAV runs 99% locked now. It's the most technically demanding last gen game, it's not even close. Aside from that, big upgrades were made to the ps4 version graphically, and significantly increased traffic density, foliage, etc. Now compare that to the zelda video from DF, a night and day difference. Another point why we use zelda, it's the only impressive open world game on switch that runs well. skyrim is not impressive, it was ugly game even on 360 in 2011.

s

  



I am quite interested to see what will actually be the most advanced/impressive/"impossible" port to Switch by the end of its lifespan. 

So far I'd say it's between Hellblade, Doom, and Wolfenstein II, but we have Doom Eternal on the way, and probably other current gen ports we don't yet know about.

Last edited by curl-6 - on 30 May 2019

Vodacixi said:
HoangNhatAnh said:

Again, you are comparing a linear shooter game to a big open world game with modern graphic. Don't bring Skyrim - a last gen game which was on ps3/360 too, or BoTW which was on Wii U too to the comparison. Not to mention, in term of technically advance graphic, BoTW got nothing on The Witcher 3 

I am not comparing those. I'm saying that even if the graphics are a little lower than the low PC settings, it would still look reasonably decent. I mentioned DOOM and Wolfenstein only as precedents of this fact. I'm just talking about the hypothetical graphic quality of the game.

Yeah, just like FFXV case you mean? It's graphic is only the same or near The Witcher 3 at best, and you know the result