linkink said:
Digital foundry called rise tomb raider one of the best looking games of this gen. I think cut back have to made for frame rate and resolution, you can cram all the current gen effects you want, it's not gonna look good running sub HD. |
Rise of the Tomb Raider came out in 2015. It has been long surpassed and had been by the time Switch launched.
And you are free to argue that. Some will agree with you on that. And it is entirely possible that if they had slashed the geometry, removed the physically based rendering, removed the volumetric lighting, disabled the gpu accelerated particles, disabled the motion blur, and replaced the cutting edge AA with something more rudimentary, that Doom and Wolf 2 could have targetted 60fps. Maybe. But they would have at that point been essentially recreated into 7th gren games in terms of technical makeup. Which is exactly what was done with rise of the tomb raider. Like I said, something has got to give.