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Legend of dragoon is an awful,uninteresting slog of a game and i don't like it

Forums - Sony Discussion - Legend of dragoon is an awful,uninteresting slog of a game and i don't like it

Legend of Dragoon was never anything other than good. Everything about the game is flawed: additions, magic, item limit, Dragoon, story, characters ( Miranda had a really out of place back story). I still like it though.

Btw, LoD does NOT require any grinding. Max level is 60 and both times I played it by the time I got to last dungeon Dart was 45ish. Lv growth is controlled by the fact normal battles outside of special encounters give little exp anf bosses give a huge amount.



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COKTOE said:

I've mentioned this before on this site, but as much as I enjoyed the PS, the loading eventually wore me down to the point that I went "all in" on the N64 in spring/summer 98' and sold my PS and games. I had lots of fun with it but the N64 was hitting it's stride, and covered everything nicely until the Dreamcast launched. Funny thing, I'm currently playing Cyberdimension Neptunia: 4 Goddesses Online on the PS4, and it has the most atrocious loading/boot-up sequence I can maybe ever remember. Tallying the unskippable boot-up credits and the nonsensical loading sequence, it takes roughly 4 minutes to get from the dashboard to the point that you're playing. In game loading is fast at least.

I did something very similar. I had all the great games on the PS1 and loved the machine however the moment I got my hands on the N64 it was very hard to look back. A lot of people hated the cartridge idea at the time however I still felt it was a superior way to game since the N64 had little to no load times and really the only sacrifices made were FMVs which weren't that great to look at anyway since CGI was pretty poorly implemented in the 90s. I never sold my PS1 as I still have it however I went N64 all the way and also followed up with the Dreamcast which was sold accouple years after.. I think after I finished Shenmue since that was probably the peak of that machine.

OT - I couldn't get into LOD, especially after playing FF7. It felt like another knockoff, it took everything from FF7 and just changed the story and characters. The story was meh, the characters were meh, the music was ok and the visuals were good but in 1999, games like Half Life and Zelda OoT hit the scene a year before LoD, also this game suffers from being dated much like FF7. The visuals haven't aged well. I guess its an okay game if you haven't played FF7 and honestly like mentioned in the Post, its nothing special and doesn't really offer anything new to the table. I do respect those who love it as we all have different tastes and opinions in games.



I liked it. Haven’t played it since the psone days but I do remember liking it a lot. Of course, like all jrpgs back then I played it with cheats. Honestly, I don’t think it is possible to play an rpg with random encounters without cheat codes. Random encounters are the worst, have to turn those off if at all possible.



Finale said:

Average games made based on current trends is not a complain that will go away ever in this industry, but every once in a while i have to remember myself that this isn't privilege of the current evil CEO lords trying to destroy gaming. And to do that i just think about playing LoD again, because those were the most wasted 20-25 hours i ever had in my life.

Did you really finish the game? In 20 hours? Nice!

A lot of jrpg's have some huge flaws(a lot of padding, a combat system that requires more grinding than strategy,etc) but at least the good ones will have ambitious behind some aspects of it, the story, the customization, the atmosphere, or all of them. But LoD is not one of those. Playing this game is like looking at a faceless version of someone you love. It has som of the features i come to expect from the genre, but without the interesting or meaningful parts. Nothing interesting ever happens in this game after the first time you see the combat and get your hopes up for a more interactive version of a turn-based rpg, just to discover later you're playing the slowest post-child collection of it's tropes. 

So it didn't find it ambitious or atmospheric? Well it sure has some of the most diverse amount of scenarios and unique music I have ever seem in a JRPG. The story is also very well made and presented, if you wish we can talk about it here, ask me anything. I'll be glad to help.

Combat is easily what makes this game unbearable to me. While it also has the absurd amount of random encounters every bad jrpg has, it is made much worse by the simple fact every single of those encounters is tedious and makes me want to die. Sure timing combos is a neat idea, but what is the point if after it you have to keep pushing the same button forever until your attack ends. And yes,of course you have to do it every time, why wouldn't you want to deal more damage and end this boring ass game faster?. It's obviously an exaggeration, but it felt like i had to wait the length of final fantasy VII Remake development for my attack to properly end. That without counting the Dragoon form attack animations, which also can take an unappropriated amount of time given the already slow pace of every hit.

I'll be honest with you and say the first thing that crossed my mind when reading this thread title was: "seems like someone sucks at additions, probably Gust of Wind Dance". But maybe it's not the case.

You enjoy more simply pressing buttons than actually participating in your chars evolution of combat? I do not.

You mention played the game twice now, but it seems you still don't know there are accessories you can buy with gold that execute the addition for you, so no, you don't HAVE to do it yourself, even if you should.

You also mention FFVII Remake while talking about how long attacks can be on LoD... I wonder how was your fight with Sephitoth then... or using some of those summon/materia (KotR)..

And of course, this game had the brilliant idea of making you regain health by guarding, and since heal spells are kinda rare you will need to do that, which will consume even more turns since you only regain a small amount of health back after each one(because of course). And yes, you can cheat in this game pretty easily, since most enemy attacks deal less damage than you regain per turn, so if you play properly you can just wait and regain health enough and win almost every battle. And also yes, because of this some battles take even longer, because if you don't grind enough you will have to use this strategy in bosses and stronger enemies, which means you can spend almost 50 minutes in a boss, most of it guarding.

Healing is very effective on LoD, shielding attacks both half all damage (and prevent any status) and heals you for 10% of your maximum health, for free, and healing items will heal either 50% or 100% of your maximum health for one char or the entire party in a single use... you can't possibly complain about healing on LoD.

You can also use healing dragoon magic with any female character in your party. So just stick one into your party.

"Well then just grind" is what you usually do in games like this, and you would think that with the amount of random encounter you have in this it would not take that long. But you silly reader, of course that isn't the case. And it isn't the case because every battle will give you almost nothing in experience. You better prepare a podcast to hear while playing if you decide that i'm not worth trusting and go for it, because you will need a lot of time to gain a single level.

You are right, random encounters give you low exp, but the game is pretty easy, it knows the levels you are around in each boss fights because of that which means they knew the kind of challenge to give you... and aside from maybe the first fight with Lenus you won't be having much trouble anywhere else. Unless you do suck at additions, that is.

The worst part is really that, after getting through all of this, you don't even have a story or characters that are anything more than bland, mediocre and forgettable. Dartz's silly name is the only charming or even memorable thing about him, and i can't even say the same about the other ones(however, look up rose demon's gate on youtube). They're a collection of tropes and cliches that i'm sure were already tame in 2000. The love interest is the love interest for no other reason other than that's how these games do it. The big guy is heavy and dumb, the funny guy says funny things(or try at least), and so on. All of this delivered in the most by the numbers badly localized dialogue ever.

The english localization really is lacking, but neither the characters or the story are bland (maybe Miranda, but that's it).

The love interest has no reason? Aside from the fact both characters grew up together with the protagonist protecting the love interest up to being 18 years old even from back in the day of being kids he would throw himself into dangererous monsters to protect her and in the game age invade the country's more dangerous prision to rescue her, fight all kind of monsters to protect her and defy the will of their world's creator to save her?

Welp, guess they mean nothing to each other.

i summed what really kills this game for me already, but i could go on about how the music is forgetablle, the battles and menus take forever to load, the backgrounds are not impressive for a game released after ffVII, the fact that evey map, be it a town or a dungeon, has awful layout so you waste even more time lost and not knowing where to go, etc. Hopefully you got my point already. I think this is the example of a generic bland waste of a game and it's the worst type in gaming, because a game being bad is not as damaging as a game being bad and boring.

The music is unique and personally I love it.

The backgrounds are not impressive? Sure you jest sir, those scenarios are a joy to look at even today.

You were getting lost? Again, even as you played the game twice you apparently missed a very simple mechanic by just trying your controller buttons where everything of interest in any maps have colored arrows pointing right to it, like blue arrows for shops, yellow for places to heal, green for places to access other parts or exit the map, even color changing ones to warn you about the imminence of random encountours.

If you want a turn-based games with timed combos done better play paper mario. If you want a more traditional fantasy rpg you can try shadow hearts or even chrono cross. I just wanted to voice my opinion that LoD is really not worth even the time i wasted writing this. Have a nice day.

Did you know the guy that made Mario RPG battle system is the same one that created LoD? Good to know you liked combos there.

The bolded parts added to your post are my takes on it.




The bolded parts added to your post are my takes on it.

1-I never said i finished the game,i played until i didn't find it interesting and these are my takes on it
2-I also never said i finished the game twice,so idk where you toke that from

3- i'm very good at additions,thank you very much,i can stream it later in the week if needed.

4-i never denied healing is effective, that is part of the problem.The simple fact this mechanic exists makes the combat takes much longer than it should because now waiting to heal is the objective best strategy.

5-If you really dont see how the story and the scenarios are the most painted by the numbers,generic jrpg things ever idk what to say to you. There's not a single element in this story i didn't saw otherwise

6-about the music and the backgrounds, since it's all personal preferences i have nothing really to say,other than i wouldn't trust your taste for my life

7-Sure they have a story reason to fall in love, what i meant to say is that the way this is done is such a cliche that it's obvious its what is gonna happen. However i didn't worded this properly,so this one i give to you. It was my fault

8-I knew the mario trivia. Good that the guy actually managed to work in a good game after this nothing of a game.

We just really don't see problems in the same places. I can see how you could like it but I'm sorry, i expect much more in story,combat and pacing from an RPG than what this game gives me. This game is as exciting as temperature room water.



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Finale said:

The bolded parts added to your post are my takes on it.

1-I never said i finished the game,i played until i didn't find it interesting and these are my takes on it
2-I also never said i finished the game twice,so idk where you toke that from

3- i'm very good at additions,thank you very much,i can stream it later in the week if needed.

4-i never denied healing is effective, that is part of the problem.The simple fact this mechanic exists makes the combat takes much longer than it should because now waiting to heal is the objective best strategy.

5-If you really dont see how the story and the scenarios are the most painted by the numbers,generic jrpg things ever idk what to say to you. There's not a single element in this story i didn't saw otherwise

6-about the music and the backgrounds, since it's all personal preferences i have nothing really to say,other than i wouldn't trust your taste for my life

7-Sure they have a story reason to fall in love, what i meant to say is that the way this is done is such a cliche that it's obvious its what is gonna happen. However i didn't worded this properly,so this one i give to you. It was my fault

8-I knew the mario trivia. Good that the guy actually managed to work in a good game after this nothing of a game.

We just really don't see problems in the same places. I can see how you could like it but I'm sorry, i expect much more in story,combat and pacing from an RPG than what this game gives me. This game is as exciting as temperature room water.

Oh sorry, I reread your post and apparently the first paragraph about having to remember yourself about some stuff and thinking about playing LoD again, that got me thinking it was about playing the game again (thus why I thought you were saying you played it twice) but it wasn't. It was about something else.

But how are you saying such strong stuff about the chars and story if you didn't even finish the game? Honestly you should at least finish it before saying there is nothing you didn't saw otherwise... you didn't even finished it to have a ground to compare. Not liking is something, for sure you can not like any of it, but not stuff you didn't even got to know. Do you know Emperor Diaz? Did you find the Black Monsters? Did you settle things with Lloyd? Do you know the Miranda I talked about? Damn, I don't even know what you know to not like it

Also you keep complaining about guarding while you don't even need to use it at all, as pointed and confirmed by you, healing items work just fine. Are you complaining because you have an extra option?

About the Mario RPG one, it was before LoD, not after. He worked on the SNES games.

Last edited by BraLoD - on 25 May 2019

Also,if anyone needs help here those are the responsible for the story scenarios of this game, because i'd expect a game to use tropes, not to be them all of the time.



BraLoD said:
Finale said:

1-I never said i finished the game,i played until i didn't find it interesting and these are my takes on it
2-I also never said i finished the game twice,so idk where you toke that from

3- i'm very good at additions,thank you very much,i can stream it later in the week if needed.

4-i never denied healing is effective, that is part of the problem.The simple fact this mechanic exists makes the combat takes much longer than it should because now waiting to heal is the objective best strategy.

5-If you really dont see how the story and the scenarios are the most painted by the numbers,generic jrpg things ever idk what to say to you. There's not a single element in this story i didn't saw otherwise

6-about the music and the backgrounds, since it's all personal preferences i have nothing really to say,other than i wouldn't trust your taste for my life

7-Sure they have a story reason to fall in love, what i meant to say is that the way this is done is such a cliche that it's obvious its what is gonna happen. However i didn't worded this properly,so this one i give to you. It was my fault

8-I knew the mario trivia. Good that the guy actually managed to work in a good game after this nothing of a game.

We just really don't see problems in the same places. I can see how you could like it but I'm sorry, i expect much more in story,combat and pacing from an RPG than what this game gives me. This game is as exciting as temperature room water.

Oh sorry, I reread your post and apparently the first paragraph about having to remember yourself about some stuff got me thinking it was about the game (thus why I thought you were saying you played it twice) but it wasn't. It was about something else.

But how are you saying such strong stuff about the chars and story if you didn't even finish the game? Honestly you should at least finish it before saying there is nothing you didn't saw otherwise... you didn't even finished it to have a ground to compare. Not liking is something, for sure you can not like any of it, but not stuff you didn't even got to know. Do you know Emperor Diaz? Did you find the Black Monsters? Did you settle things with Lloyd? Do you know the Miranda I talked about? Damn, I don't even know what you know to not like it

Also you keep complaining about guarding while you don't even need to use it at all, as pointed and confirmed by you, healing items work just fine. Are you complaining because you have an extra option?

About the Mario RPG one, it was before LoD, not after. He worked on the SNES games.

If a game after 25 hours doesn't get any good i'm sorry,it's already fundamentally flawled to me. This is why i put the lenght i spended on it in the first paragraph. And i say that about the story because after the scenarios i experienced,i really doubt it's gonna get any better, unless the point of it is to subvert the entire jrpg genre. Btw,i finished disc 1, so i was probably lowbailing how much i played it since i imagine it's longer than that.

and you don't seem to understand, i complain about healing by guarding because it is another factor that increases the lenght of the battles and because it doesn't make for engaging mechanic. Healing using guarding is the best option since healing magic is limited, so this makes any battle just a waiting game in the worst of scenarios. There's no strategy required, you just take you time. 

And i quoted paper mario on my original post, so idk why you cited a mario rpg developer if that's the case, since i recomended the former not the latter.

idk bruh, game is just boring im sorry.



Finale said:

Sure timing combos is a neat idea, but what is the point if after it you have to keep pushing the same button forever until your attack ends. And yes,of course you have to do it every time, why wouldn't you want to deal more damage and end this boring ass game faster?

I've only played LoD very briefly many years back. I remember trying the combat system, and that's it. Not enough to form an opinion on it, but regarding mechanics that encourage you to repeatedly time button presses for attacks, I have had positive experiences with some of those.

I don't know if you've played Shadow Hearts, but if you have, what's your take on its combat system compared to LoD?



In case you haven't, you try to time your presses to coincide with the colored areas. Red is basically a critical hit. But if you miss and don't land on either orange or red, then your combo will end there, a.k.a. only be as many hits as the amount of successful timing presses you connected.
Because your combo is cut short if you miss (if you miss the first one, you won't even make an attack at all), the risk/reward factor became greater, so you really want to be calculative about when to go for critical hits or not. Especially if they are particularly small.
There are ways to expand the red and yellow zones as you progress through the game, but they'd never be comfortably or consistently large.

This system is also applied to items, so landing on the red strike zone with a potion will let you heal up more than you normally would.
Because of this I ended up having one of the most intense and memorable boss fights I've ever had, when I challenged the end game super boss while not being prepared. I was able to make up for it by doing two critical heals, and then attack once. Rinse and repeat for 45 minutes. One single slip up, and it would have been game over. lol

Not the way you're supposed to fight that boss I'm sure, but it resulted in a fight I won't soon forget.

I don't remember exactly, but in LoD if you miss timed any of the attacks, the worst thing that happened was that you got a weaker attack?

Last edited by Hiku - on 26 May 2019

Well, I enjoyed it back in the day...but never finished it. It is on my list for overrated games TBH.



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