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Forums - Sony Discussion - Legend of dragoon is an awful,uninteresting slog of a game and i don't like it

Finale said:
mZuzek said:

Yes, it's a joke.

I mean, it's kinda obvious, really. It's like making a thread called "Guardians of the Galaxy Vol. 2 is an awful, uninteresting slog of a film and I don't like it" and expect people not to mention me. They're gonna joke about it, it's inevitable.

I just wanted to make sure because i don't trust people on the internet.

I am sorry but I think your entire thread is a calculated personal attack on a particular member here. And you should probably be banned for it. You even said you don't like hi..... I mean it.



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I didn't like this "Final Fantasy killer" much when it originally released. The graphics, cgi, and music were really good. The rest, not so much. The biggest thing was the story. Can't remember much about it these days but back then I thought it was horrible. Compared to games like FF, Grandia (or, as autocorrect called it, "Grandpa"), Skies of Arcadia, Chrono, Mario RPG, Xenogears, and many more (RPGs were my thing back then), it baffled me how much love this game got back then and how much it still gets.

Of course there is nothing wrong with anyone loving this game. There are lots of games that I absolutely adored that aren't critically acclaimed and maybe even hated. If it's for you, enjoy!

Last edited by d21lewis - on 26 May 2019

Legend of Dragoon was never anything other than good. Everything about the game is flawed: additions, magic, item limit, Dragoon, story, characters ( Miranda had a really out of place back story). I still like it though.

Btw, LoD does NOT require any grinding. Max level is 60 and both times I played it by the time I got to last dungeon Dart was 45ish. Lv growth is controlled by the fact normal battles outside of special encounters give little exp anf bosses give a huge amount.



COKTOE said:

I've mentioned this before on this site, but as much as I enjoyed the PS, the loading eventually wore me down to the point that I went "all in" on the N64 in spring/summer 98' and sold my PS and games. I had lots of fun with it but the N64 was hitting it's stride, and covered everything nicely until the Dreamcast launched. Funny thing, I'm currently playing Cyberdimension Neptunia: 4 Goddesses Online on the PS4, and it has the most atrocious loading/boot-up sequence I can maybe ever remember. Tallying the unskippable boot-up credits and the nonsensical loading sequence, it takes roughly 4 minutes to get from the dashboard to the point that you're playing. In game loading is fast at least.

I did something very similar. I had all the great games on the PS1 and loved the machine however the moment I got my hands on the N64 it was very hard to look back. A lot of people hated the cartridge idea at the time however I still felt it was a superior way to game since the N64 had little to no load times and really the only sacrifices made were FMVs which weren't that great to look at anyway since CGI was pretty poorly implemented in the 90s. I never sold my PS1 as I still have it however I went N64 all the way and also followed up with the Dreamcast which was sold accouple years after.. I think after I finished Shenmue since that was probably the peak of that machine.

OT - I couldn't get into LOD, especially after playing FF7. It felt like another knockoff, it took everything from FF7 and just changed the story and characters. The story was meh, the characters were meh, the music was ok and the visuals were good but in 1999, games like Half Life and Zelda OoT hit the scene a year before LoD, also this game suffers from being dated much like FF7. The visuals haven't aged well. I guess its an okay game if you haven't played FF7 and honestly like mentioned in the Post, its nothing special and doesn't really offer anything new to the table. I do respect those who love it as we all have different tastes and opinions in games.



I liked it. Haven’t played it since the psone days but I do remember liking it a lot. Of course, like all jrpgs back then I played it with cheats. Honestly, I don’t think it is possible to play an rpg with random encounters without cheat codes. Random encounters are the worst, have to turn those off if at all possible.



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The bolded parts added to your post are my takes on it.

1-I never said i finished the game,i played until i didn't find it interesting and these are my takes on it
2-I also never said i finished the game twice,so idk where you toke that from

3- i'm very good at additions,thank you very much,i can stream it later in the week if needed.

4-i never denied healing is effective, that is part of the problem.The simple fact this mechanic exists makes the combat takes much longer than it should because now waiting to heal is the objective best strategy.

5-If you really dont see how the story and the scenarios are the most painted by the numbers,generic jrpg things ever idk what to say to you. There's not a single element in this story i didn't saw otherwise

6-about the music and the backgrounds, since it's all personal preferences i have nothing really to say,other than i wouldn't trust your taste for my life

7-Sure they have a story reason to fall in love, what i meant to say is that the way this is done is such a cliche that it's obvious its what is gonna happen. However i didn't worded this properly,so this one i give to you. It was my fault

8-I knew the mario trivia. Good that the guy actually managed to work in a good game after this nothing of a game.

We just really don't see problems in the same places. I can see how you could like it but I'm sorry, i expect much more in story,combat and pacing from an RPG than what this game gives me. This game is as exciting as temperature room water.



Also,if anyone needs help here those are the responsible for the story scenarios of this game, because i'd expect a game to use tropes, not to be them all of the time.



BraLoD said:
Finale said:

1-I never said i finished the game,i played until i didn't find it interesting and these are my takes on it
2-I also never said i finished the game twice,so idk where you toke that from

3- i'm very good at additions,thank you very much,i can stream it later in the week if needed.

4-i never denied healing is effective, that is part of the problem.The simple fact this mechanic exists makes the combat takes much longer than it should because now waiting to heal is the objective best strategy.

5-If you really dont see how the story and the scenarios are the most painted by the numbers,generic jrpg things ever idk what to say to you. There's not a single element in this story i didn't saw otherwise

6-about the music and the backgrounds, since it's all personal preferences i have nothing really to say,other than i wouldn't trust your taste for my life

7-Sure they have a story reason to fall in love, what i meant to say is that the way this is done is such a cliche that it's obvious its what is gonna happen. However i didn't worded this properly,so this one i give to you. It was my fault

8-I knew the mario trivia. Good that the guy actually managed to work in a good game after this nothing of a game.

We just really don't see problems in the same places. I can see how you could like it but I'm sorry, i expect much more in story,combat and pacing from an RPG than what this game gives me. This game is as exciting as temperature room water.

Oh sorry, I reread your post and apparently the first paragraph about having to remember yourself about some stuff got me thinking it was about the game (thus why I thought you were saying you played it twice) but it wasn't. It was about something else.

But how are you saying such strong stuff about the chars and story if you didn't even finish the game? Honestly you should at least finish it before saying there is nothing you didn't saw otherwise... you didn't even finished it to have a ground to compare. Not liking is something, for sure you can not like any of it, but not stuff you didn't even got to know. Do you know Emperor Diaz? Did you find the Black Monsters? Did you settle things with Lloyd? Do you know the Miranda I talked about? Damn, I don't even know what you know to not like it

Also you keep complaining about guarding while you don't even need to use it at all, as pointed and confirmed by you, healing items work just fine. Are you complaining because you have an extra option?

About the Mario RPG one, it was before LoD, not after. He worked on the SNES games.

If a game after 25 hours doesn't get any good i'm sorry,it's already fundamentally flawled to me. This is why i put the lenght i spended on it in the first paragraph. And i say that about the story because after the scenarios i experienced,i really doubt it's gonna get any better, unless the point of it is to subvert the entire jrpg genre. Btw,i finished disc 1, so i was probably lowbailing how much i played it since i imagine it's longer than that.

and you don't seem to understand, i complain about healing by guarding because it is another factor that increases the lenght of the battles and because it doesn't make for engaging mechanic. Healing using guarding is the best option since healing magic is limited, so this makes any battle just a waiting game in the worst of scenarios. There's no strategy required, you just take you time. 

And i quoted paper mario on my original post, so idk why you cited a mario rpg developer if that's the case, since i recomended the former not the latter.

idk bruh, game is just boring im sorry.



Well, I enjoyed it back in the day...but never finished it. It is on my list for overrated games TBH.



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Hiku said:
Finale said:

Sure timing combos is a neat idea, but what is the point if after it you have to keep pushing the same button forever until your attack ends. And yes,of course you have to do it every time, why wouldn't you want to deal more damage and end this boring ass game faster?

I've only played LoD very briefly many years back. I remember trying the combat system, and that's it. Not enough to form an opinion on it, but regarding mechanics that encourage you to repeatedly time button presses for attacks, I have had positive experiences with some of those.

I don't know if you've played Shadow Hearts, but if you have, what's your take on its combat system compared to LoD?



In case you haven't, you try to time your presses to coincide with the colored areas. Red is basically a critical hit. But if you miss and don't land on either orange or red, then your combo will end there, a.k.a. only be as many hits as the amount of successful timing presses you connected.
Because your combo is cut short if you miss (if you miss the first one, you won't even make an attack at all), the risk/reward factor became greater, so you really want to be calculative about when to go for critical hits or not. Especially if they are particularly small.
There are ways to expand the red and yellow zones as you progress through the game, but they'd never be comfortably or consistently large.

This system is also applied to items, so landing on the red strike zone with a potion will let you heal up more than you normally would.
Because of this I ended up having one of the most intense and memorable boss fights I've ever had, when I challenged the end game super boss while not being prepared. I was able to make up for it by doing two critical heals, and then attack once. Rinse and repeat for 45 minutes. One single slip up, and it would have been game over. lol

Not the way you're supposed to fight that boss I'm sure, but it resulted in a fight I won't soon forget.

I don't remember exactly, but in LoD if you miss timed any of the attacks, the worst thing that happened was that you got a weaker attack?

Shadow hearts is the game that took LoD system and made it on something playable. I find it decent enough( i recomended it on the last paragraph of my op post too).