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Game engines you especially like/don't like

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Mr Puggsly said:
Pemalite said:

Mass Effect 1 looked brilliant on Unreal Engine 3 at the time... Same with Mass Effect 2, Especially on 360. - The engine wasn't regarded as archaic by that point.
But by the time we got to Mass Effect 3 the engine limitations were starting to become readily apparent with blurry textures, skyboxes with limited resolution,  that sort of thing... Still a highly artistic game, but the engine was certainly holding it back compared to say... What Frostbite could deliver, especially on PC.

Unreal Engine 2.5. But it was modified and added a ton of new effects to water, lighting and shadowing. - Helped rewrite some shaders for Bioshock back in the day to enable backwards compatibility on older GPU's just like with Oblivion.

In theory Bioshock 1 and 2 could have been ported to the Original Xbox as the engine was capable of running on that hardware really well.

Mass Effect 3's underwhelming presentation might be more reflective of Bioware than the engine. Frostbite delivers great visuals but primarily just when DICE is using it for Battlefield games. Also, the Battlefield games tend to treat PC as the lead especially during the 7th gen.

I think the OG Xbox could have handled Bioshock in some form. Just look at the iOS version of Bioshock, that looks much worse than games like Doom 3, Half Life 2 and Riddick on the OG Xbox. What I was really saying is the project likely changed very much over what might have been planned for 6th gen hardware, it just kept the same engine. That's why UE is so popular though, it certainly does scale.

I think the engine in general was getting stale around Mass Effects 3's release.
I would constantly "moan" when I heard a new title was using Unreal Engine 3 at that point. Haha

Mostly it's due to the way it streams/mips in textures, it was entirely unnecessary on PC with it's abundance of memory and horsepower.

curl-6 said:

I don't doubt they could have; speaking in purely mechanical terms Bioshock 1/2 weren't highly complex games in terms of having huge levels with lots of moving parts or tons of characters on screen, all you'd need to do was massively cut back on graphical fidelity and maybe break up the levels with loading screens like in Doom 3. The original Xbox ran a port of Half-Life 2 after all.

Still, I'm glad they came to the 7th gen instead as the increased graphical power allowed for a more atmospheric experience. The beautiful, creepy, haunting visuals were a big part of what made Bioshock so incredible, as such I can't help but feel they couldn't have lived up to their proper potential on 6th gen hardware.

The water effects would have been the biggest hindrance, Bioshock was pushing some pretty cutting edge water effects back then which made efforts more difficult to "downgrade" the game.

And water was very much a big part of that games atmosphere, in-fact the entire game was built around it as a concept.

Still, it's a beautiful and charming game, it would have been capable of running on the OG Xbox with relatively minimal effort... But that is likely a testament to how powerful the Original Xbox was... But there would have been concessions with textures, lighting, shadowing and... Water effects, no doubt.




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Any engine that creates those creepy eyes that keep happening in modern games...



Pemalite said:
Mr Puggsly said:

Mass Effect 3's underwhelming presentation might be more reflective of Bioware than the engine. Frostbite delivers great visuals but primarily just when DICE is using it for Battlefield games. Also, the Battlefield games tend to treat PC as the lead especially during the 7th gen.

I think the OG Xbox could have handled Bioshock in some form. Just look at the iOS version of Bioshock, that looks much worse than games like Doom 3, Half Life 2 and Riddick on the OG Xbox. What I was really saying is the project likely changed very much over what might have been planned for 6th gen hardware, it just kept the same engine. That's why UE is so popular though, it certainly does scale.

I think the engine in general was getting stale around Mass Effects 3's release.
I would constantly "moan" when I heard a new title was using Unreal Engine 3 at that point. Haha

Mostly it's due to the way it streams/mips in textures, it was entirely unnecessary on PC with it's abundance of memory and horsepower.

I think I was more skeptical about the engine based on who was using it. By the time Mass Effect 3 released we were kinda bored of what they were doing.

However, Batman Arkham City looked fantastic and made better use of PC hardware. There are notable games that made great use of the engine but also a long list of crap.



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Capcom has been doing some great work with their RE Engine (which I learned doesn't stand for Resident Evil but for Reach for the moon).

Last edited by TruckOSaurus - on 23 May 2019

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Dulfite said:
Any engine that creates those creepy eyes that keep happening in modern games...

This isn't as much on the engine as it is on the artist(s).



                                                                                                                                            

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Never really cared what engine a game uses. I guess I need to turn my PC master race badge in.



I like the Frostbite engine in Battlefield And the engines for the forza series and im really exited for the slipstream engine in halo infinite because it looked more like the original halo art style and not like the "comic" sequels.



sethnintendo said:
Never really cared what engine a game uses. I guess I need to turn my PC master race badge in.

From an end-user perspective, a game's graphical fidelity isn't really as obviously limited by engines today as it was in the 90s.  I mean, back then, I could immediately tell when a game was made in the Doom, Build, Quake, Unreal, Lithtech, etc. engines.  They kind of all had their looks and feels.  But these days, a game's look and feel is generally determined (and limited) by the devs and artists.



CGI-Quality said:
Dulfite said:
Any engine that creates those creepy eyes that keep happening in modern games...

This isn't as much on the engine as it is on the artist(s).

Ah, my mistake.



CladInShadows said:
sethnintendo said:
Never really cared what engine a game uses. I guess I need to turn my PC master race badge in.

From an end-user perspective, a game's graphical fidelity isn't really as obviously limited by engines today as it was in the 90s.  I mean, back then, I could immediately tell when a game was made in the Doom, Build, Quake, Unreal, Lithtech, etc. engines.  They kind of all had their looks and feels.  But these days, a game's look and feel is generally determined (and limited) by the devs and artists.

Yea back in day I could tell what some games were using as engines.  Can't really tell myself anymore.