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Game engines you especially like/don't like

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Pokemon's Gen 4 engine is the worst I've ever come across.

DPPT and HGSS were all great games, but the engines they ran on were so so awful. A minute to save, half the speed of RSE/FRLG, lag in places that utilised 3D models. It seriously detracts from them to the point that even playing them as a child I'd just go back to the GBA games because they were so much smoother to play; I can't fathom playing them now without an emulator put on double speed. The leap between Gen IV and V was incredible, the engine for BW was fantastic, I wish they'd remade GS in that instead.



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Don't like whatever was used to make Minecraft.

Last edited by Keybladewielder - on 21 May 2019

curl-6 said:
Pemalite said:

Unreal Engine 2.5. But it was modified and added a ton of new effects to water, lighting and shadowing. - Helped rewrite some shaders for Bioshock back in the day to enable backwards compatibility on older GPU's just like with Oblivion.

In theory Bioshock 1 and 2 could have been ported to the Original Xbox as the engine was capable of running on that hardware really well

I don't doubt they could have; speaking in purely mechanical terms Bioshock 1/2 weren't highly complex games in terms of having huge levels with lots of moving parts or tons of characters on screen, all you'd need to do was massively cut back on graphical fidelity and maybe break up the levels with loading screens like in Doom 3. The original Xbox ran a port of Half-Life 2 after all.

Still, I'm glad they came to the 7th gen instead as the increased graphical power allowed for a more atmospheric experience. The beautiful, creepy, haunting visuals were a big part of what made Bioshock so incredible, as such I can't help but feel they couldn't have lived up to their proper potential on 6th gen hardware.

Mr Puggsly said:

In regard to UE3, I think I would have liked to seen more developers using that over UE4.

Arkham Knight, Outlast 2 and Mortal Kombat 11 are actually some of the best looking games this gen and run at a high resolution. UE4 though, its really a mixed bag and has games running at 720p on a base X1. It seems to me UE3 would have been sufficient for numerous UE4 games, would have delivered comparable visuals with better resolutions and likely better load times.

The premium consoles do see significant improvments on premium consoles, but sometimes its just for 1080p like on the PS4 Pro. There are exceptions though, I consider Gears 4, Crackdown 3, Fortnite and Days Gone impressive. I'm sure there are other technically notable games using UE4.

On a side note, it possible moving a game from UE3 to UE4 isn't too difficult. However, the Batman remasters showed a simple port would have been better. While Gears of War: Ultimate is basically a great port and engine "upgrade" with improved visuals. Probably could have been 60 fps if they stuck with UE3 though.

While I agree that UE3 has shown some excellent results on current gen hardware, (Outlast II especially) I'd also say UE4 has produced some beautiful games like Hellblade and Yoshi's Crafted World. 

As I mentioned already, the iOS port of Bioshock is probably the best idea of what a 6th gen port could have looked like. Bioshock is a visually stunning game that has an almost ageless presentation. It made great use of lighting and shadow effects that simply weren't available on 6th specs. It wouldn't have had the same impact even on OG Xbox.

I did mention some impressive UE4 games. Hellblade on Switch is not a great looking game in my opinion, but that game wasn't built for Switch anyway. The Yoshi game on Switch has an unusually low resolution albeit 60 fps. Maybe the Yoshi game should have been UE3, could have had similar visuals with a better resolution. I mean its like 600p? That's pretty bad,



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Doom 64
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Mr Puggsly said:

I did mention some impressive UE4 games. Hellblade on Switch is not a great looking game in my opinion, but that game wasn't built for Switch anyway. The Yoshi game on Switch has an unusually low resolution albeit 60 fps. Maybe the Yoshi game should have been UE3, could have had similar visuals with a better resolution. I mean its like 600p? That's pretty bad,

Hellblade on Switch does suffer that characteristic unevenness of being cut down from stronger hardware but at its best it looked better than anything else on the platform so far in my opinion.

As for Yoshi, it may not be the highest res game but to me it still looks beautiful thanks to its charming art direction and fantastic materials.



melbye said:
Frostbite has been a detriment to Bioware it seems, would say tha

twintail said:
Dreams seems goo

SKMBlake said:
I still didn't quite figure out how game engines work so I'm not at a point where I can hate the

dane007 said:
For consoles the worst engines are bethesda own engines, dark souls engine and just causee engine. The best one for me is farcry and assassin creed engine and wolfenstein engin


What's with the posts cutting off at the end? Did you all get kidnapped by Candlejack or something? I mean, it's not like you said his na



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curl-6 said:
Mr Puggsly said:

I did mention some impressive UE4 games. Hellblade on Switch is not a great looking game in my opinion, but that game wasn't built for Switch anyway. The Yoshi game on Switch has an unusually low resolution albeit 60 fps. Maybe the Yoshi game should have been UE3, could have had similar visuals with a better resolution. I mean its like 600p? That's pretty bad,

Hellblade on Switch does suffer that characteristic unevenness of being cut down from stronger hardware but at its best it looked better than anything else on the platform so far in my opinion.

As for Yoshi, it may not be the highest res game but to me it still looks beautiful thanks to its charming art direction and fantastic materials.

I actually feel Doom and Wolfenstein II are more impressive on Switch than Hellblade. They put more enemies on the screen, large environments, textures seem sharper, NPCs, etc.

I think there is balance where a game can maintain a charming presentation with a higher resolution. Maybe the new Yoshi game could have found that with UE3 as some developers have this gen. As I mentioned before some UE3 games look comparable to modern games with better performance and/or resolutions. There are plenty of Nintendo games that look great, hit 60 fps, but don't compromise on resolution that much.



Recently Completed
Doom 64
for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:

[...]

Load times are actually a lot faster on the X1X, probably thanks to the superior CPU speed. Frankly, if you're gonna play UE4 games consider a premium console.

I play those games on my laptop with an i7-7700HQ, 32 Gigs of RAM and a Samsung EVO 860 1TB SSD. The loading times are still getting on my nerves.



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Mr Puggsly said:
curl-6 said:

Hellblade on Switch does suffer that characteristic unevenness of being cut down from stronger hardware but at its best it looked better than anything else on the platform so far in my opinion.

As for Yoshi, it may not be the highest res game but to me it still looks beautiful thanks to its charming art direction and fantastic materials.

I actually feel Doom and Wolfenstein II are more impressive on Switch than Hellblade. They put more enemies on the screen, large environments, textures seem sharper, NPCs, etc.

I think there is balance where a game can maintain a charming presentation with a higher resolution. Maybe the new Yoshi game could have found that with UE3 as some developers have this gen. As I mentioned before some UE3 games look comparable to modern games with better performance and/or resolutions. There are plenty of Nintendo games that look great, hit 60 fps, but don't compromise on resolution that much.

Doom and Wolfenstein II are definitely impressive, but Doom has a less stable framerate than Hellblade and Wolfenstein blurrier image quality.

Compared to other Nintendo games the materials in Yoshi are on another level, though clearly this does not come cheap. I'm fine with the end result honestly; I certainly wouldn't want every Switch game to take this route, but in this instance I think the tradeoff is worth it.



Rockstar Advanced Game Engine



Personally the only engine I dislike is The Walking Dead engine. Mostly because every Telltale single game had some bug that cost me a lot of time.



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