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Forums - Gaming Discussion - Game engines you especially like/don't like

Mr Puggsly said:
Pemalite said:

Dragon Age: Inquisition being the only exception it seems.

****

For me. I dislike the Unreal Engine... Mostly because during the 7th gen every developer was using it for a title... And because of so many games using it, games started to look samey and have a similar feel with how they controlled and played.

Plus Unreal Engine games tend not to push the PC hard, especially during the 7th gen. We want FoV sliders, we want better visuals.

I kinda agree with your thoughts on UE3 last gen. But there was also a feeling that any game using UE3 is gonna look pretty good. Most notably, Bioshock, Mass Effect, Batman, Gears of War, Guilty Gear Xrd, Enslaved and plenty of other games looked great or had a unique presentation in spite of using the same engine.

I don't disagree with your point, but fun fact; Bioshock (and Bioshock 2) actually run on Unreal Engine 2, not 3.



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Mar1217 said:
Whatever engine Nintendo was using for BOTW !

Anywoo, I do like UE4 especially since it has a lot of versatility in it's utilisation but let's just say the devs behind any game are truly what makes these engines shine through their brightest and worse days.

I'm more impressed by what engine Mario Kart runs on. That's seems like witchcraft compared to what most developers can accomplish. Just now are we getting a Sonic Kart racer that's 60 fps and its not even locked.

BOTW is more like par for the course.



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I have only worked in two engines, being Unity and GameMaker Studio

GameMaker is fine for what it is. If you have never known what it is like to develop a game before, this is not a bad place to begin. You can easily draw sprites, set objects, and work through camera controls with minimal issues. But it is a pretty limited engine in the grand scheme of things, and only a handful of games ever made for it have been any good. Undertale is just about the best game you will ever see out of the GameMaker engine. I understand there is a GameMaker 2 that is a lot better, but I havent used it.

Unity is a much better engine to use once you understand the basics of how a game engine functions. Unity was made to be just that, a super simple game engine that also gives developers a slew of customization options. But like GameMaker although to a lesser extent, it can be hard to hide the fact that games were made in Unity without a really skilled team. I may just be speaking from having a few years of Unity experience now, but when I can easily tell that a game was made in Unity, it makes it feel cheap, and this is usually due to simplified art styles. I'll chalk it up to Unity being easy to learn, easy to master, but difficult to perfect.



curl-6 said:
Mr Puggsly said:

I kinda agree with your thoughts on UE3 last gen. But there was also a feeling that any game using UE3 is gonna look pretty good. Most notably, Bioshock, Mass Effect, Batman, Gears of War, Guilty Gear Xrd, Enslaved and plenty of other games looked great or had a unique presentation in spite of using the same engine.

I don't disagree with your point, but fun fact; Bioshock (and Bioshock 2) actually run on Unreal Engine 2, not 3.

Yeah, I actually knew that. Its like. UE2.5 with a lot of modifications. Ironically the end result is something that just like a UE3 game.

But I would imagine there were some benefits going the route they did.

Last edited by Mr Puggsly - on 21 May 2019

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Mr Puggsly said:
curl-6 said:

I don't disagree with your point, but fun fact; Bioshock (and Bioshock 2) actually run on Unreal Engine 2, not 3.

Yeah, I actually knew that. Its like. UE2.5 with a lot of modifications. Ironically the end result is something that just like a UE3 game.

But I would imagine there were some benefits going the route they did.

A very early version of the concept was in development for the original Xbox using UE2; it was probably easier and cheaper to keep their established baseplate and bolt new techniques and technologies onto it than restart it with UE3.



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For the most part, developers can do so much with an engine that it really shouldn't be obvious to the end user which engine is being used.

That being said, I definitely got fatigued with Unreal Engine last gen. Something about the way it handled textures made it really noticeable across many games. It was like a layer of static in the distance, which gave the game world a very brittle look. Was it because it was so ready to go "out of the box" that some developers were using it "as is"? I don't know.



curl-6 said:
Mr Puggsly said:

Yeah, I actually knew that. Its like. UE2.5 with a lot of modifications. Ironically the end result is something that just like a UE3 game.

But I would imagine there were some benefits going the route they did.

A very early version of the concept was in development for the original Xbox using UE2; it was probably easier and cheaper to keep their established baseplate and bolt new techniques and technologies onto it than restart it with UE3.

Based on how great the game looks, I can't imagine much remained from an original Xbox tech. Also, Xbox support was pretty much dead by 2004 in my opinion.

I guess it makes sense to stick with UE2.5 if they were really comfortable with the engine. Also, the early days of UE3 seemed like a struggle. I think I'm more curious why did Splinter Cell games stuck with UE2.5 even in 2013. I would have never guessed that was UE2.5 and it looks great considering.



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I have played 150 hours of odyssey on xbox one x due to 100% completion and had zero fps issue or any bugs. Popup happens in all open world games. Even witcher 3 and rdr 2 had it. Cant be helped on consolez. I rather have a stable fps with those issues . Bugs too happens in all open world.games. at least its not game breaking like bethesda ones 😂.

Their engine much like far cry can do native 4k res and stable frame rate. Amazing visuals and one best open world.games in terms of story and graphics at 4k out there.

Sure  dark souls engine has improved but they still have frame pacing issue which plagued bloodbourne. You would think they would have fixed it for sekiro lol.

Just cause maybe better optimized but the graphics in jc4 looks like 3 which is alright a tad on the ugly side.

Wished rage 2 used a better engine as playing it at 1080p 60fps on x is shameful at best. 

 

Mr Puggsly said:

dane007 said:
For consoles the worst engines are bethesda own engines, dark souls engine and just causee engine. The best one for me is farcry and assassin creed engine and wolfenstein engine

I believe the FromSoftware's (Dark Souls) engine improved very much with the 8th gen. Last gen was really bad.

Just Cause 4 is actually really well optimized on the CPU side, thus fixing the major problems in JC3.

I think Rage 2 actually uses the Just Cause engine, or at least some of their tech. Same developer either way.

The Assassin's Creed engine is sufficient more than "best." There is frame rate issues regardless of console. There is significant pop in, bugs, just weird open world jank. I really notice this because I play every game in the series and X1X hasn't addressed much of what annoys me albeit much sharper and better performing.

The id Tech 6 engine has been very impressive, that's what runs Wolfenstein II and Doom. While Doom Eternal will be using id Tech 7.



Mr Puggsly said:
curl-6 said:

A very early version of the concept was in development for the original Xbox using UE2; it was probably easier and cheaper to keep their established baseplate and bolt new techniques and technologies onto it than restart it with UE3.

Based on how great the game looks, I can't imagine much remained from an original Xbox tech. Also, Xbox support was pretty much dead by 2004 in my opinion.

I guess it makes sense to stick with UE2.5 if they were really comfortable with the engine. Also, the early days of UE3 seemed like a struggle. I think I'm more curious why did Splinter Cell games stuck with UE2.5 even in 2013. I would have never guessed that was UE2.5 and it looks great considering.

Probably not much left from the early build in terms of graphics, but it's amazing how long legacy code can hang around in an engine; I read a Treyarch dev during the 7th gen say the COD engine circa 2009 still contained remnants from the original Doom and Wolfenstein 3D.

And yeah, Blacklist's use of UE2 as late as 2013 was quite an interesting oddity, especially as, yeah, it looks damn good considering. It's a similar situation to how this year's Mortal Kombat 11 still runs on a heavily modified UE3. A lot of the time when devs have years worth of work invested in their own customized version of an older engine they can be loathe to part with it simply cos it saves them so much time and money to have a lot of their work already in place from past games.



I like the source engine. It's kinda old, but it was buttery smooth from the very beginning and the dev tools are a pleasure to use.

I dislike Unreal Engine 4 with a passion. Working with it is really clunky and most, if not all games based on it have loading times from hell.



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