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Forums - Gaming Discussion - Mortal Kombat Developer Diagnosed with PTSD

It makes sense that they use real life material as most artist use when doing this type of stuff.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Machiavellian said:
Ljink96 said:

Very true, but for me this surpasses something natural and is more of an ethics issue personally. I understand that we learn how to live by studying death and the process of death, but using it for entertainment I dunno, it just doesn't sit well with me. But yeah like I said, just me. 

Video games have used death as entertainment for a very long time.  Just because you do not consider shooting a digital pixel as death doesn't mean the concept is removed.  From killing monsters to other digital characters, however you do it, death is played out as entertainment in just about every aspect of the medium.  How many gamers turn off the blood in their first person shooter or RPG etc.  Is this any different from your gore fest movie, Anime or comic book.  Not sure why people are acting like this is unnatural, different or new in video games.  Creative artist do this kind of stuff all the time in different media and its not uncommon, strange, different or new. If a person has an issue with this type of stuff, they have to make decisions as one poster already stated and do something else.  If it becomes a problem, then the developer should inform their boss to be moved to something else.  Sometimes they may not be able to be moved to something else and have to consider moving to a different job.  

Like I said...it's just how I personally feel about it. I'm well aware of the history of game development tactics, specifically in the art department...I've worked with several clients in the industry. I'm not a fan of gore in any medium not specifically just games. Also, like I said talk is cheap. It's easy to suggest that someone just "goes to a different job" but everything isn't always as black and white as we'd like to think. Artist generally don't just get to "ask to be moved" I mean...you were brought on as an artist. And at that point you're not irreplaceable. 

None of my comments suggested that this is new, or unnatural in business, like at all. I'm very familiar with the concept of referencing. But instead a personal disapproval. I think I've tried to make that clear. 

Last edited by Ljink96 - on 10 May 2019

And sorry to burst the discussion, but yes Military don't enlist expecting PTSD but they know that is a possible occurrence and mainly they know they are likely to enter battle and kill or die. Same way when you enter a company that makes Mortal Kombat that since the 1st game were about gore and violence you have to expect to be exposed to it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Ljink96 said:
Machiavellian said:

Video games have used death as entertainment for a very long time.  Just because you do not consider shooting a digital pixel as death doesn't mean the concept is removed.  From killing monsters to other digital characters, however you do it, death is played out as entertainment in just about every aspect of the medium.  How many gamers turn off the blood in their first person shooter or RPG etc.  Is this any different from your gore fest movie, Anime or comic book.  Not sure why people are acting like this is unnatural, different or new in video games.  Creative artist do this kind of stuff all the time in different media and its not uncommon, strange, different or new. If a person has an issue with this type of stuff, they have to make decisions as one poster already stated and do something else.  If it becomes a problem, then the developer should inform their boss to be moved to something else.  Sometimes they may not be able to be moved to something else and have to consider moving to a different job.  

Like I said...it's just how I personally feel about it. I'm well aware of the history of game development tactics, specifically in the art department...I've worked with several clients in the industry. I'm not a fan of gore in any medium not specifically just games. Also, like I said talk is cheap. It's easy to suggest that someone just "goes to a different job" but everything isn't always as black and white as we'd like to think. Artist generally don't just get to "ask to be moved" I mean...you were brought on as an artist. And at that point you're not irreplaceable. 

None of my comments suggested that this is new, or unnatural in business, like at all. I'm very familiar with the concept of referencing. But instead a personal disapproval. I think I've tried to make that clear. 

Seems you already erased the memory that you dismissed the guy that said he asked to quit the employment he was making very good money for him and moved to something else because it was bad for him.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Ljink96 said:

Like I said...it's just how I personally feel about it. I'm well aware of the history of game development tactics, specifically in the art department...I've worked with several clients in the industry. I'm not a fan of gore in any medium not specifically just games. Also, like I said talk is cheap. It's easy to suggest that someone just "goes to a different job" but everything isn't always as black and white as we'd like to think. Artist generally don't just get to "ask to be moved" I mean...you were brought on as an artist. And at that point you're not irreplaceable. 

None of my comments suggested that this is new, or unnatural in business, like at all. I'm very familiar with the concept of referencing. But instead a personal disapproval. I think I've tried to make that clear. 

Seems you already erased the memory that you dismissed the guy that said he asked to quit the employment he was making very good money for him and moved to something else because it was bad for him.

Well, this commentary wasn't directed specifically at this employee, but more of a general commentary...

I made a more direct comment about the employee earlier, that yes he can and has go find something else, but salary is often an issue when moving to a different position in this specific industry. Sometimes it's hard balancing what's "good for you" and making ends meet. 

Last edited by Ljink96 - on 10 May 2019

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Jesus lol If you can't handle MK don't play it or watch. No wonder everything is so toned down and censored these days. So many whiners. As for the developer, if the story is true no one told him to do that. He knew what he signed up for and he's getting PTSD from stuff like that and he shouldn't have even been hired in the first place.



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

C'mon, if know MK, know what you signed up for. Shouldn't have taken the job in the first place if he/she was sensitive to that kind of material.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

I don't think people read the full article, he was warned what he signed up for...

"All the developer remembers getting was a verbal heads-up during the hiring process, when the interviewer noted that since they were working on a Mortal Kombat game, the work could be “a little violent.”

I don't think that's what's being argued...and in that case, what's the point of the article again? Oh crap, it's Kotaku nvm...



Ljink96 said:
Machiavellian said:

Video games have used death as entertainment for a very long time.  Just because you do not consider shooting a digital pixel as death doesn't mean the concept is removed.  From killing monsters to other digital characters, however you do it, death is played out as entertainment in just about every aspect of the medium.  How many gamers turn off the blood in their first person shooter or RPG etc.  Is this any different from your gore fest movie, Anime or comic book.  Not sure why people are acting like this is unnatural, different or new in video games.  Creative artist do this kind of stuff all the time in different media and its not uncommon, strange, different or new. If a person has an issue with this type of stuff, they have to make decisions as one poster already stated and do something else.  If it becomes a problem, then the developer should inform their boss to be moved to something else.  Sometimes they may not be able to be moved to something else and have to consider moving to a different job.  

Like I said...it's just how I personally feel about it. I'm well aware of the history of game development tactics, specifically in the art department...I've worked with several clients in the industry. I'm not a fan of gore in any medium not specifically just games. Also, like I said talk is cheap. It's easy to suggest that someone just "goes to a different job" but everything isn't always as black and white as we'd like to think. Artist generally don't just get to "ask to be moved" I mean...you were brought on as an artist. And at that point you're not irreplaceable. 

None of my comments suggested that this is new, or unnatural in business, like at all. I'm very familiar with the concept of referencing. But instead a personal disapproval. I think I've tried to make that clear. 

It really doesn't matter if its easy or not to leave a job. Anyone who has worked long enough has always come to those types of decisions.  The thing is to blame the company for the work that you do especially when its no secret as to the type of work you are getting in to.  Not every job is cut out for everyone.  If you are scared of fire but decide to be a firefighter then go and complain that you do firefighting work seems silly.  Its not like NR just started doing death scenes in their video games so people trying to act as if this is something new, different, strange or bad seems silly.  Even if you decided you can do a job but then find out that you cannot, whose responsibility is it to make a choice and leave.

I have no problems with people not wanting to do gore type work which is definitely something an artist would do if they are working on a MK game.  Its the fact that the person decides to complain about doing the work and people judging the company as if its the company fault this person chose poorly.  At some point responsibility has to be on the employee to make a decision and a change.



Ljink96 said:
DonFerrari said:

Seems you already erased the memory that you dismissed the guy that said he asked to quit the employment he was making very good money for him and moved to something else because it was bad for him.

Well, this commentary wasn't directed specifically at this employee, but more of a general commentary...

I made a more direct comment about the employee earlier, that yes he can and has go find something else, but salary is often an issue when moving to a different position in this specific industry. Sometimes it's hard balancing what's "good for you" and making ends meet. 

Yes you could chose a career that pays 10x more but you didn't should that be a problem? Nope.

And sorry these aren't some very low paying career that if you don't have the best paying company on it you can't make ends meet. There are plenty of developers and also work outside of gaming for this type of worker (or let's say go indie) that he isn't totally closed out to have to work on NR.

Should NR make family friendly games and pay the same amount for the workers on it so this and other that are there but can't handle MK move to a different project?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."