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Mortal Kombat Developer Diagnosed with PTSD

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Ljink96 said:

True, but at the same salary? Probably not. In this field there's tons of stories where developers working on high profile franchises can't get work either if it's salary or location, etc. Resumes are also kind of useless in the gaming industry. It's more about who you know than what you know sadly. It's a plus to have a game credit under your belt but connections are almost infinitely more valuable. 

But yes...generally he probably could have gotten grunt work anywhere at least. 

At some point, people have to make decisions for themselves.  I left a very good job with nice benefits because it consisted of repetitive movement that was placing strain on an old injury of mine.  I was taking pain pills during every break and having trouble sleeping.  I didn't blame the company, I simply decided that it wasn't the right job for me and left for the sake of my own well-being.  I'm responsible for me.  When it comes down to it, each person has to decide what they can and cannot handle.  If he wants to stay at a job that's giving him nightmares for the sake of money then that's his own decision and one he's going to have to own.  



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pokoko said:
Ljink96 said:

True, but at the same salary? Probably not. In this field there's tons of stories where developers working on high profile franchises can't get work either if it's salary or location, etc. Resumes are also kind of useless in the gaming industry. It's more about who you know than what you know sadly. It's a plus to have a game credit under your belt but connections are almost infinitely more valuable. 

But yes...generally he probably could have gotten grunt work anywhere at least. 

At some point, people have to make decisions for themselves.  I left a very good job with nice benefits because it consisted of repetitive movement that was placing strain on an old injury of mine.  I was taking pain pills during every break and having trouble sleeping.  I didn't blame the company, I simply decided that it wasn't the right job for me and left for the sake of my own well-being.  I'm responsible for me.  When it comes down to it, each person has to decide what they can and cannot handle.  If he wants to stay at a job that's giving him nightmares for the sake of money then that's his own decision and one he's going to have to own.  

No disagreement from me. I'm more speaking on what Explosion said in terms of finding more work in this specific field of work. I sure as hell wouldn't have put up with it. I'm not sticking up for him blaming the developer at all. But making a decision like this is easier said than done for a lot of employees with differing situations, that's all. 



JRPGfan said:
CaptainExplosion said:

Are you saying he failed to live up to that idea?

So you prefer working on games that are more simplistic and cartoony? I can get behind that.

You can do realistic art, and graphics, without the gore.
Why does a finishing move need to be so bloodly gorey? it doesnt.

Theres nothing wrong with haveing a funny "finishing" move, to show mastery for bragging rights or domination of a opponent in a fighting game.
Whats wrong is these things used to be silly & fun, and now their really just gore grossout shows.

Whats wrong is the mentality of the developers pushing all this unnessary gore into the game.

What annouys me even more is this american puritan view, game devs are takeing.

Women cant wear sexy outfits anymore.

But make a game with so much violence, gore, blood,.... that developers makeing it get PTSD... and its fine.

It is sick..... go back to sexy ladies, and fun finishing moves instead.

I know an artist who's ok doing sexy ladies but he really doesn't like doing gore. Now I'm starting to get why he feels that way.



Some days I just blow up.

along those lines, I've also heard and seen bts videos where the devs that worked on Dante's Inferno had to use real adult entertainment for ah...reference materials. this would certainly cause cringy and uncomfortable situations for many especially at work. can you imagine doing this everyday as your day-job though? our minds would be insanely warped.



pokoko said:
Ljink96 said:

True, but at the same salary? Probably not. In this field there's tons of stories where developers working on high profile franchises can't get work either if it's salary or location, etc. Resumes are also kind of useless in the gaming industry. It's more about who you know than what you know sadly. It's a plus to have a game credit under your belt but connections are almost infinitely more valuable. 

But yes...generally he probably could have gotten grunt work anywhere at least. 

At some point, people have to make decisions for themselves.  I left a very good job with nice benefits because it consisted of repetitive movement that was placing strain on an old injury of mine.  I was taking pain pills during every break and having trouble sleeping.  I didn't blame the company, I simply decided that it wasn't the right job for me and left for the sake of my own well-being.  I'm responsible for me.  When it comes down to it, each person has to decide what they can and cannot handle.  If he wants to stay at a job that's giving him nightmares for the sake of money then that's his own decision and one he's going to have to own.  

Someone with a logical mind. Good post.



 

 

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pokoko said:
Ljink96 said:

True, but at the same salary? Probably not. In this field there's tons of stories where developers working on high profile franchises can't get work either if it's salary or location, etc. Resumes are also kind of useless in the gaming industry. It's more about who you know than what you know sadly. It's a plus to have a game credit under your belt but connections are almost infinitely more valuable. 

But yes...generally he probably could have gotten grunt work anywhere at least. 

At some point, people have to make decisions for themselves.  I left a very good job with nice benefits because it consisted of repetitive movement that was placing strain on an old injury of mine.  I was taking pain pills during every break and having trouble sleeping.  I didn't blame the company, I simply decided that it wasn't the right job for me and left for the sake of my own well-being.  I'm responsible for me.  When it comes down to it, each person has to decide what they can and cannot handle.  If he wants to stay at a job that's giving him nightmares for the sake of money then that's his own decision and one he's going to have to own.  

it must be nice to have perfect foresight. maybe he really wanted the job, but it got too real. no one joins the miltary hoping to end up with PTSD. none of us really know the whole story, but your take bothers me



SquirrelWhisperer said:
pokoko said:

At some point, people have to make decisions for themselves.  I left a very good job with nice benefits because it consisted of repetitive movement that was placing strain on an old injury of mine.  I was taking pain pills during every break and having trouble sleeping.  I didn't blame the company, I simply decided that it wasn't the right job for me and left for the sake of my own well-being.  I'm responsible for me.  When it comes down to it, each person has to decide what they can and cannot handle.  If he wants to stay at a job that's giving him nightmares for the sake of money then that's his own decision and one he's going to have to own.  

it must be nice to have perfect foresight. maybe he really wanted the job, but it got too real. no one joins the miltary hoping to end up with PTSD. none of us really know the whole story, but your take bothers me

Perfect foresight?  I literally--as you just quoted it--posted about a job I had that turned out differently than I thought it would when I accepted it.  Perfect foresight?  Really?



At least they protected us from the real traumatizing content: tiddies.



I saw this, and I wonder how Netherealm and Ed Boon will react to it.

It's hard to imagine they'd change the direction of Fatalities for the next MK, but at the same time they'd have to make sure that people who start to feel any symptoms will be able to remove themselves from that specific projects easily without complications.



Ljink96 said:

Death is not something I take lightly, but for those that can handle this type of work environment, kudos to you.

It is certainly not something that should be taken lightly... However it is also a natural process and a part of life.

pokoko said:
I mean, yeah. If someone doesn't like the sight of blood or death, should they work as a doctor in an emergency room? Probably not. Should they work for a software developer that has depended on that kind of thing for many years? Hm.

Why didn't he just say that it wasn't for him and resign?

Everyone has different degrees of tolerances... And you don't actually know what your tolerance is until you actually see and experience it in person.

Some people can handle it, some cannot... And it is perfectly okay either way, you aren't any less of a person.
Sometimes people get exposed to this stuff and seem okay, only for issues to crop up at a later date, sometimes years later.

I have seen and dealt with allot as a first responder, so I am desensitized to it after all these years... But one thing you never do is downplay anything and try to be mindful that everyone has different limitations.

Hiku said:

I saw this, and I wonder how Netherealm and Ed Boon will react to it.

Hopefully they provide this individual with all the services and help he needs to deal with what he has witnessed and move past it.
It will take time... And hopefully they offer similar support to all their other employees as well... Because if it has happened once, it can potentially happen again.