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Forums - Nintendo Discussion - Nintendo Q&A - China, the End of Tie Ratios, 3DS, Switch Online

I see a lot of questions about China ...



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RolStoppable said:

Q6 The presentation compared revenue per system between Switch and Wii. Why did Switch grow so much more?
A6 Digital business is much bigger on Switch than it was on Wii. Accessory sales (Joy-Cons, Pro Controller) are extremely good.

Digital side was obvious, but controller sales are interesting because they were very good on Wii too.

Q12 Plans to appeal to consumers who have not purchased a Switch console yet?
A12 Nintendo needs to provide more than their usual core IPs, so new kinds of game experiences are necessary.

An answer that points in the direction of something like Wii Sports, because more utilisation of existing controller features such as motion controls is one obvious area. Labo didn't catch on, but that doesn't mean that Nintendo won't try anything else. The slow rollout of such experiences may have been deliberate, because the Wii suffered from getting pushed into the casual corner and as a consequence third parties weren't interested in making games for experienced players. With Switch, Nintendo has established a core player base beyond any doubt, so game experiences that are reminiscent of Wii, for example, wouldn't stop the flow of games for experienced players.

Switch accessories are a double edge sword, the fragility of the joy-cons is way higher than that of the wiimotes, and I can image many more people buying replacement joy-cons rather than wiimotes. Not a good sign for the quality of the controllers, but more money for Nintendo.

And I hope to see more diverse lineup from Nintendo, even if some people didn't like some of the Wii output, it was interesting times to see what they could come up next and not the same old evolved gameplay types and mechanics.

Thanks for the summary and remarks Rol!



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fatslob-:O said:
I see a lot of questions about China ...

It is probably one of the largest growth markets, so not entirely unexpected.



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Pemalite said:

It is probably one of the largest growth markets, so not entirely unexpected.

I think those people should research what happened to iQue when you localize a dozen or less games for each system released ... 

Despite the other major console vendors being banned and with Nintendo having access to the market for the LONGEST of them all, once the former launched their own system's into the market it was the most success ever seen before for dedicated game consoles over there because god forbid they cared about localizing the games too in the process LOL ... 

It cannot be stressed how important it is that Nintendo gets localization right given their previous track record with their past systems ... (it's toxic for chinese gamers that they are not treated like equal customers so they can't get access to all the content when they don't understand it in their own language)



fatslob-:O said:
Pemalite said:

It is probably one of the largest growth markets, so not entirely unexpected.

I think those people should research what happened to iQue when you localize a dozen or less games for each system released ... 

Despite the other major console vendors being banned and with Nintendo having access to the market for the LONGEST of them all, once the former launched their own system's into the market it was the most success ever seen before for dedicated game consoles over there because god forbid they cared about localizing the games too in the process LOL ... 

It cannot be stressed how important it is that Nintendo gets localization right given their previous track record with their past systems ... (it's toxic for chinese gamers that they are not treated like equal customers so they can't get access to all the content when they don't understand it in their own language)

I would put more of the blame on the Chinese government than Nintendo.  The government even put about a year stop on approving games and only started reviewing games again recently.  There is a huge backlog and many small developers in China went belly up because their games were never approved and put on hold.  Look at Tencent which got hit hard from drop in revenues due to the government putting a temp ban on approving games.  To simply caste Nintendo as the problem of not localizing games is a false interpretation.  Sure they might have some to blame but I would put majority of blame on the Chinese government.  I understand they are worried about their people becoming addicted to games but they need to revamp their approval process.  Most Nintendo games are family friendly so they should easily be approved yet I'm sure they have to jump through ridiculous hurdles for the Chinese government.  There are thousands of games (mainly crappy phone games) on backlog for them to review. 

Last edited by sethnintendo - on 09 May 2019

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sethnintendo said:

I would put more of the blame on the Chinese government than Nintendo.  The government even put about a year stop on approving games and only started reviewing more games recently.  There is a huge backlog and many small developers in China went belly up because their games were never approved and put on hold.  Look at Tencent which got hit hard due to drop in revenues due to the government putting a temp ban on approving games.  To simply caste Nintendo as the problem of not localizing games is a false interpretation.  Sure they might have some to blame but I would put majority of blame on the Chinese government.  I understand they are worried about their people becoming addicted to games but they need to revamp their approval process.  Most Nintendo games are family friendly so they should easily be approved yet I'm sure they have to jump through ridiculous hurdles for the Chinese government.

I'm pretty sure domestic policy decisions weren't to blame for Nintendo's past localization performance over there since China didn't actively block the approval process like they did now ... 



fatslob-:O said:

I'm pretty sure domestic policy decisions weren't to blame for Nintendo's past localization performance over there since China didn't actively block the approval process like they did now ... 

Didn't they have a ban on consoles for longest time unless you partnered with one of their companies to share the profit?



Damn, I would've been interested in asking why Nintendo was mum about their progress in Asia last year, when they said something in the prior annual report.



 
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Were there any questions or answers regarding the New Version of Switch? Like the lite or pro?



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TomaTito said:
RolStoppable said:

Q6 The presentation compared revenue per system between Switch and Wii. Why did Switch grow so much more?
A6 Digital business is much bigger on Switch than it was on Wii. Accessory sales (Joy-Cons, Pro Controller) are extremely good.

Digital side was obvious, but controller sales are interesting because they were very good on Wii too.

Q12 Plans to appeal to consumers who have not purchased a Switch console yet?
A12 Nintendo needs to provide more than their usual core IPs, so new kinds of game experiences are necessary.

An answer that points in the direction of something like Wii Sports, because more utilisation of existing controller features such as motion controls is one obvious area. Labo didn't catch on, but that doesn't mean that Nintendo won't try anything else. The slow rollout of such experiences may have been deliberate, because the Wii suffered from getting pushed into the casual corner and as a consequence third parties weren't interested in making games for experienced players. With Switch, Nintendo has established a core player base beyond any doubt, so game experiences that are reminiscent of Wii, for example, wouldn't stop the flow of games for experienced players.

Switch accessories are a double edge sword, the fragility of the joy-cons is way higher than that of the wiimotes, and I can image many more people buying replacement joy-cons rather than wiimotes. Not a good sign for the quality of the controllers, but more money for Nintendo.

And I hope to see more diverse lineup from Nintendo, even if some people didn't like some of the Wii output, it was interesting times to see what they could come up next and not the same old evolved gameplay types and mechanics.

Thanks for the summary and remarks Rol!

I had a huge problem with the left analog stick drifting without being touched on my first pair of joy cons, which led me to buy another pair.  Then the same thing happened.  I was actually on the verge of buying another pair, or at least a left joycon.  But, I looked around online first for other solutions.  I watched a video from Spawn Wave about opening up the joycons and replacing the analog stick yourself.  Before considering that, I also saw other people mentioning spraying under the analog stick with contact cleaner to dislodge whatever debris particles might be causing the drifting.  I had a can of DeoxIt in my house, so I sprayed around the analog stick of both misbehaving left joycons.  It eliminated the drift problem from both analog sticks.  That was several months ago, and the problem hasn't cropped up since fortunately.