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Forums - Gaming Discussion - The PS4 Won The Console Generation By Being Boring: Can The PS5 Do The Same?

Replicant said:

Well, a wireless and smaller PSVR could turn out to be very interesting next gen. Though I generally prefer when manufacturers innovate through software (e.g. Dreams, Splatoon) rather than hardware (e.g. Vita, Wii U). The PS4 has given me loads of fun so if that's a boring console, I won't necessarily be unhappy with a "boring" PS5 either.

Consumers have largely ignored novel features on the PS platforms so why wouldn't Sony go with something that works instead?

2000: PS2 backwards compatibility (with PS1)
2003: PlayStation EyeToy
2003: PSX
2004: Cross Play (Final Fantasy XI cross play between PS2 and PC)
2006: Remote Play (PS3 on PSP)
2006: Sixaxis
2006: PS3 backwards compatibility (with PS2 and PS1)
2008: PSP Cradle (PSP on TV)
2008: PlayStation Home
2008: PlayTV
2009: PSP Go
2009: Stereoscopic 3D gaming
2009: Invizimals (real world AR monster hunting)
2010: PlayStation Plus (on PS3)
2011: Xperia Play
2012: Cross Buy
2013: Remote Play (PS4 on PS Vita, PC, Mac, Mobile)
2013: PlayStation TV
2014: Share Play
2014: PlayStation Now

Customers, don't ignore novel features...

Just when Sony does them.



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Azzanation said:
Rafie said:

No that is incorrect. It mostly won because it was cheaper, yet the most powerful console at the time. The exclusives helped it stay on top. The competition messing up did play a role, but it wasn't the biggest factor.

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The point i am trying to make here is that the X1 and WiiU had a debatably better line up which basically says that the console down falls and the PS4 up rise had nothing to do with the game library. All three consoles didnt have system sellers yet 1 sold incredibly well, 1 sold below par and 1 basically flopped.. this shows the power of marketing. 

Also if you do a game comparison list and even do a meta comparison you will see my point in the 1st 2 years of these machines.

I don't know what the mythical "X factor" is. All I know is that I got a PS2 within the first few months and, up until Christmas 2001, all I had to play were NBA Street (I hated sortss games), Red Faction (I hated FPSs), Zone of the Enders and The Bouncer.

Aside from that, the pickings were slim. I rented Onimusha and beat it in a day. Time and time again, I went to the store and came home empty handed. If I didn't have a Dreamcast, I might have died that year.

The PS2 went on to become the best selling console, ever.

Just goes to show that there are a ton of factors that decide what wins for the gen.



d21lewis said:

Azzanation said:

---

The point i am trying to make here is that the X1 and WiiU had a debatably better line up which basically says that the console down falls and the PS4 up rise had nothing to do with the game library. All three consoles didnt have system sellers yet 1 sold incredibly well, 1 sold below par and 1 basically flopped.. this shows the power of marketing. 

Also if you do a game comparison list and even do a meta comparison you will see my point in the 1st 2 years of these machines.

I don't know what the mythical "X factor" is. All I know is that I got a PS2 within the first few months and, up until Christmas 2001, all I had to play were NBA Street (I hated sortss games), Red Faction (I hated FPSs), Zone of the Enders and The Bouncer.

Aside from that, the pickings were slim. I rented Onimusha and beat it in a day. Time and time again, I went to the store and came home empty handed. If I didn't have a Dreamcast, I might have died that year.

The PS2 went on to become the best selling console, ever.

Just goes to show that there are a ton of factors that decide what wins for the gen.

Thank you again sir.



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Azuren said:
Replicant said:

Well, a wireless and smaller PSVR could turn out to be very interesting next gen. Though I generally prefer when manufacturers innovate through software (e.g. Dreams, Splatoon) rather than hardware (e.g. Vita, Wii U). The PS4 has given me loads of fun so if that's a boring console, I won't necessarily be unhappy with a "boring" PS5 either.

Consumers have largely ignored novel features on the PS platforms so why wouldn't Sony go with something that works instead?

2000: PS2 backwards compatibility (with PS1)
2003: PlayStation EyeToy
2003: PSX
2004: Cross Play (Final Fantasy XI cross play between PS2 and PC)
2006: Remote Play (PS3 on PSP)
2006: Sixaxis
2006: PS3 backwards compatibility (with PS2 and PS1)
2008: PSP Cradle (PSP on TV)
2008: PlayStation Home
2008: PlayTV
2009: PSP Go
2009: Stereoscopic 3D gaming
2009: Invizimals (real world AR monster hunting)
2010: PlayStation Plus (on PS3)
2011: Xperia Play
2012: Cross Buy
2013: Remote Play (PS4 on PS Vita, PC, Mac, Mobile)
2013: PlayStation TV
2014: Share Play
2014: PlayStation Now

Customers, don't ignore novel features...

Just when Sony does them.

Hence the: Consumers have largely ignored novel features *on the PS platforms*



CGI-Quality said:
FattyDingDong said:

I am not saying I agree with the article or disagree I just find it interesting.  What do you think?

Why do you find it interesting?

I find it interesting because I have never heard this argument before that it's a boring console. Whenever I think of the term boring I associate it with products that people easily forget about, however we cannot say that same about the PS4 right? It's massively popular. So can boring also be popular?  I find this thought process very interesting so I figured I ask the community on what they think. 



I trust no one, not even myself.

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d21lewis said:

I don't know what the mythical "X factor" is. All I know is that I got a PS2 within the first few months and, up until Christmas 2001, all I had to play were NBA Street (I hated sortss games), Red Faction (I hated FPSs), Zone of the Enders and The Bouncer.

Aside from that, the pickings were slim. I rented Onimusha and beat it in a day. Time and time again, I went to the store and came home empty handed. If I didn't have a Dreamcast, I might have died that year.

The PS2 went on to become the best selling console, ever.

Just goes to show that there are a ton of factors that decide what wins for the gen.

---

Couldnt agree more. Good Games help but not are necessary. You can actually win a console generation without having the best games. 

The PS2 did the exact same thing the PS4 did, they kept it simple and ironically enough,  the PS2 also went up against poor competition in the DreamCast which was also pushing innovation and change. The PS2 stayed closer to its PS1 causin and played it safe.