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A Look Back At The PS5 Pastebin Leak

Forums - Sony Discussion - A Look Back At The PS5 Pastebin Leak

What Do You Think About The Leak?

It's definitely legit. 8 61.54%
 
It's a fake. 5 38.46%
 
Total:13

The difference between 10 and 14 TF would be almost unnoticeable visually.
For now, i think Stadia, PS5, xbox4 anaconda will all be the same thing in visual capabilities.



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There is a lot of educated guess with some very precise information tagged along.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

The_Liquid_Laser said:
Leak looks legit from what I can tell. I don't expect even the legit ones to be 100% right though. A few details can always change between the time of the leak and "official" release of info. In fact the info that Cerny didn't release to us may be what they are still deciding on. Overall looks reliable to me though.

They can also give different leaks to spot moles.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

thismeintiel said:
Machiavellian said:

I kind of doubt this.  It really does not matter when MS is ready to do their reveal because neither company is going to change course on what they are bringing to market.  Its not like Sony can make any last minute changes and neither can MS at this stage.  MS is going on their own strategy and they either made the right decisions or not.  Nothing Sony does will change anything they have planned at this point and this reveal by Sony probably isn't forcing MS to do anything they have not already planned to do.

That's not really true, though.  When we are about a year or so away from mass production, there are things that can be changed.  Just last gen, MS upped their clock speed to gain a little more power out of the XBO, trying to one up the PS4 slightly in CPU power, since they definitely lost the GPU game.  And when they released the S, they upped the GPU clock to try and shrink the GPU gap a little.

Sure, I doubt anything major, like going with an entire different chipset.  Though, I guess Sony was forced to do that with the PS3 because their two Cell chip solution wasn't working, so they had to delay it a year.  Nothing is impossible.  I do think something that drastic is unlikely without being forced to like Sony was, though, but we may see them adjust clock speeds and/or a slight adjustment to how many CUs are active.

I really doubt it.  Adjusting active CU changes everything as far as cost and yields for the chips but even if MS were willing to do either, neither of those scenarios will be done based on that interview Sony did.  Sony really didn't reveal anything more than what was expected and there wasn't anything groundbreaking that says, we missed something from MS end.  If anything, things seem to be going right in line with expectations and to be honest, its Sony who is in the dark on exactly what MS is cooking up then MS is on what Sony is doing.  Besides the rumor of 2 systems coming out, we really have no clue about what these systems will be bringing to market.



thismeintiel said:

The PS4 was a small reveal?  The event that got its own announcement hype vid?  That lasted 2 hrs and gave us basically every bit of info about the device, except for how it looked and what the price was?  That in no way was a small reveal.  The PS5 was just revealed in an article on a single site, without anything actually concrete, and said article wasn't even announced to be coming out.  There is no similarity between the size of both announcements.

It is possible he would know.  Remember he said he was aiding a larger company develop a AAA game.  Sony has recently has been very communicative with devs, especially when it comes to what they want in a system.  It wouldn't surprise me if those talks didn't involve their plans for announcing the console, letting them know when they will be showing off their games.  Even with less communication in the past, they were undoubtedly having those talks with publishers.

And, yea, I couldn't find any info on that announcement for the PS2.  One article said it was revealed in April, but none said how, and they were all newer ones looking back, nothing from that time.  No citation on Wiki.  Maybe it didn't even happen.  The only concrete info I found was it was unveiled at TGS in Sept of '99.

I believe you brought up the possibility of English not being this person's first language. And based on how some of my EU friends use English terms interchangeably in ways I wouldn't, referring to the initial PS4 reveal as 'small' because it revealed a 'small amount' of information, it's certainly something I can imagine someone doing. Even if they were native English speakers in fact, since I can see myself doing that.
But "small reveal" is ambiguous enough for us to have this discussion where I can't rule out with certainty that it wasn't referring to the small amount of info revealed.

As for Sony communicating with developers, they only do so with relevant information. They talk to developers about what they want in a system because they're the ones that will be creating the games for them.
I don't see any scenario where they would tell any developer that they will "reveal the PS5 in an online interview." All of these things are strictly under NDA, and they can only be disclosed when permission is given from higher ups. This is done to prevent unnecessary leaks, because while even those in charge realize that some Sony representatives may use sound judgement when sharing undisclosed information, some times they may not, and you can't account for every possible scenario. Hence why the NDA is simply "do not share this information with anyone else who has not also signed it".

But how the PS5 is revealed is not relevant information to any developer, so if that's what this leaker was referring to then it means they have information that only very few people in Sony should know about.

As for PS2, I found one article from the day after the announcement on IGN, but it did not link to the original announcement, so I still don't know how it was done. Different times back then though, but I am a bit curious about this regardless, so I'll try to look this up later.

Last edited by Hiku - on 26 April 2019

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E3 2020 is going to be huge



REQUIESCAT IN PACE

I Hate REMASTERS

I Hate PLAYSTATION PLUS

https://uploadvr.com/next-generation-psvr/?fbclid=IwAR3tJ5XJzdcrHHUGZtE2b32faZtILQiKqoICZ30VFA4STlBNPKCHkx3qY3M

Much of the VR features were practically confirmed. Not exactly confirmed, but the expected specifications are practically spot on with the leak. With the two obvious corrections. All the less obvious stuff is correct.



jonathanalis said:
The difference between 10 and 14 TF would be almost unnoticeable visually.

This isn't entirely true. The more of those floating point calculations it can do a second, the more complex graphics it can produce. That said, they are mainly used to discuss/measure part performance. Really, 'teraflops' became a nicely little buzzword for console fans this gen, but do people really know what they entail?

As an example, I have a computer that will likely mop the floor with any 9th gen console. How do I measure that? Number of graphics cards/speed/name (Titan Xp SLI - 1.5GHz and the CUDAs matter here since I'm using NVIDIA - which is 3840x2, particularly for rendering), CPU cores/threads/speed (12 cores/24 threads/4.3GHz), RAM amount/speed/type (64GB DDR4/2.1GHz), and storage (3TB total - 2 SATA SSDs). I call my rig SKYLAKE-Xp

My previous machine, which I called XWell-E, contained two SuperClocked (this is important) Titan X Maxwell GPUs @1.2GHz and had 3072x2 CUDAs, an 8core/16thread/4GHz proc, with 32GB of DDR4 @2.1GHz of RAM, and 1.5TB of SATA SSD speed/storage (1TB and 500GB SSDs, respectively). I'll explain the importance of all this shortly. And let's remember that we haven't even touched on Bus Speeds, Transistors (I actually find these better to discuss when looking at one generation versus another), ROPs, TMUs, etc, etc... 

Let's also talk about the type of floating point operations here. We have FP16 (half), FP32 (float), and FP64 (double) (this one is massive for render guys like me). The one most focus on, especially in consoles, is FP32 (float), or single precision/32-bit. The higher the FP32, the better your results (a 4TF difference for polygon pushing is actually quite big). So, my Maxwell Titan X-s were about 5TF behind my current 12TF card(s). Graphically speaking, I can do so much more with my newer cards, because they have that many more performance capabilities (again, this doesn't even include the other variables mentioned above). Theoretically, I have 24.3TF of single precision GPU power (although I don't quite have the CPU power to utilize all that to its absolute fullest capacity yet).

Either way, a 10TF PS5 would be a sizable amount behind a 14TF PS5. 

Edit: Just realizing this is a month old.

Last edited by CGI-Quality - on 24 May 2019

                                                                                                                                            

the-pi-guy said:
https://uploadvr.com/next-generation-psvr/?fbclid=IwAR3tJ5XJzdcrHHUGZtE2b32faZtILQiKqoICZ30VFA4STlBNPKCHkx3qY3M

Much of the VR features were practically confirmed. Not exactly confirmed, but the expected specifications are practically spot on with the leak. With the two obvious corrections. All the less obvious stuff is correct.

Man, didn't see when you put this up.  Interesting article.  So, let's see how it checks out with the leak.

PSVR2 in 2020, reveal with ps5 - This one is a wait and see, but I think most likely Sony will show all at this year's PSX or E3 2020.

resolution boost probably 2560x1440 - This would put the PSVR2's resolution at ~1.8x that of the PSVR1, so "roughly double."

120hz -
Considering Sony was aiming for 60Hz, with the option of interpolated 120Hz, with the PSVR1, I think this is obviously the next goal is native 120hz.

220 field of view -
Not sure what happened here.  Could be as simple as a typo, where he meant to type 120, as well. Or misheard the info. Still, if those in doubt wish to chalk it up as a "wrong," then I suppose that's fair.

eye tracking - All but confirmed by the article.

wireless -
All but confirmed by the article.  It seems that they may come out with either just a wireless or two different versions, one wired and one wireless.  My guess is that Sony isn't 100% sure just yet on how they will approach that.

battery life 4-5 hours -
Have to wait and see on this one.

headphones integrated -
Seems likely, since the updated PSVR1 also had them integrated.

less motion sickenss -
I'm sure this is always the goal.  And I'm sure they will hit it with a higher resolution and refresh rate.

no breaker box -
I'm sure this will happen, though not addressed in the article.

price around 250$
- Another wait and see.  Like I sated before, I take around to mean a range of $250-$300.  I'm sure Sony will have the PSVR1's price down to $199 by the time the PS5 launches, so I don't think it's hard to believe an updated version, mainly just an update in resolution and wireless technology, would be out for $100 more.



thismeintiel said:
the-pi-guy said:
https://uploadvr.com/next-generation-psvr/?fbclid=IwAR3tJ5XJzdcrHHUGZtE2b32faZtILQiKqoICZ30VFA4STlBNPKCHkx3qY3M

Much of the VR features were practically confirmed. Not exactly confirmed, but the expected specifications are practically spot on with the leak. With the two obvious corrections. All the less obvious stuff is correct.

Man, didn't see when you put this up.  Interesting article.  So, let's see how it checks out with the leak.

PSVR2 in 2020, reveal with ps5 - This one is a wait and see, but I think most likely Sony will show all at this year's PSX or E3 2020.

resolution boost probably 2560x1440 - This would put the PSVR2's resolution at ~1.8x that of the PSVR1, so "roughly double."

120hz -
Considering Sony was aiming for 60Hz, with the option of interpolated 120Hz, with the PSVR1, I think this is obviously the next goal is native 120hz.

220 field of view -
Not sure what happened here.  Could be as simple as a typo, where he meant to type 120, as well. Or misheard the info. Still, if those in doubt wish to chalk it up as a "wrong," then I suppose that's fair.

eye tracking - All but confirmed by the article.

wireless -
All but confirmed by the article.  It seems that they may come out with either just a wireless or two different versions, one wired and one wireless.  My guess is that Sony isn't 100% sure just yet on how they will approach that.

battery life 4-5 hours -
Have to wait and see on this one.

headphones integrated -
Seems likely, since the updated PSVR1 also had them integrated.

less motion sickenss -
I'm sure this is always the goal.  And I'm sure they will hit it with a higher resolution and refresh rate.

no breaker box -
I'm sure this will happen, though not addressed in the article.

price around 250$
- Another wait and see.  Like I sated before, I take around to mean a range of $250-$300.  I'm sure Sony will have the PSVR1's price down to $199 by the time the PS5 launches, so I don't think it's hard to believe an updated version, mainly just an update in resolution and wireless technology, would be out for $100 more.

???

Just recently Sony had something to say about their next generation VR device.

No 2020 release. I dont know how anyone with insight would make such a claim. I think the website (uploadvr) also reported the latest update on PSVR2 by Sony. Id be surprised if they revealed it next year. And no wireless. Not feasible within acceptable price range.



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