By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Is the market ready for a $500 console yet?

 

What should the PS5 & Xbox 4 cost at launch?

$500 (high specs) 45 60.81%
 
$450 (moderate specs) 8 10.81%
 
$400 (low specs) 21 28.38%
 
Total:74
haxxiy said:
Alby_da_Wolf said:
$400 is the right price at launch for the entry level version. If that model is offered, and it will do the majority of sales, nothing wrong about offering a premium model too at $500 or even more. But a $500 version alone wouldn't sell enough.

AFAIK both the X360's and the PS3's more expensive models sold better than their cheaper counterparts, though.

XB360 premium launch version was actually priced $400, while the core version, while cheaper, was too poorly equipped, anybody wanting to add a HDD, necessary for downloaded games and proprietary, so a lot more expensive than standard HDD, would have ended up spending more than buyin a premium.
PS3 "cheap" model wasn't cheap at all at $500, so people preferred the better equipped one, but sales for PS3 really took off when the revised model, decently equipped and at $400, was launched.
$400 is good, but while nobody will ask for a princely equipment at that price, most will ask at least for a decent one.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Around the Network
Dulfite said:
Consumers: Everything else has gotten more expensive, but we will riot if game consoles and video games become more expensive!

Companies: Well everyone, looks like we have to cut some people from their jobs because we didn't sell ludicrous numbers that we need to make a profit off our game because the consumers don't understand inflation, good luck on your future endeavors!

Consumers: Why did you fire those poor people? We riot!

Companies: Ok, Ok! We won't fire anymore! We will release DLC after games to make up for the lost profit on ya'll not understanding inflation. Sound fair?

Consumers: No! NO DLC! That just means you didn't put in enough effort into the game in the first place! We will only buy game of the year editions at 87% off on Steam sale now! Take that you capitalist pigs!

Companies: Uh...

You failed to mention the main problem: explosion of cost in developing games. In 1990 Monkey Island was made by ten people. In 2018 God of War was developed by 270 people over four years. The costs are just incomparable, and number of gamers didn't grow in the same way as the costs. That is the core of the problem.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

I honestly am fine with $500... or more honestly. I don’t really care that much about the price of the console actually... what really matters are the games that are available. Games are what matters the most.



Conina said:

SKMBlake said:

How come my argument (which is said by many here) is weaker than saying "people are willing to pay more because of the inflation" ? Who the hell gives a bread about the inflation when they go shopping ?

When they are shopping for bread, they also are confronted with higher prices due to inflation:

http://www.in2013dollars.com/Bread/price-inflation

Did people stop buying bread?

OK, this is ridiculous. While I think ignoring inflation is wrong, you can't compare bread with a luxury item like video game consoles. People need to buy bread, even if they can't afford luxury. In fact increasing prices on basic items like food might cut short expenses for luxury.

Also looking at inflation alone is outright wrong. If inflation grows slower than incomes, then people have more moeny to put on luxury items. If it is the other way around, the people stop  buying luxury stuff.

The comparison with past consoles is also faulty, because most of them were bought by a small amount of people. Exactly as you would expect of expensive items. As I said before, intensive gamer like us pay pretty much everything for our hobby, but other people prioritize it lower. Each higher pricepoint leads to lost sales. How much is hard to gauge. But this fight about bread and inflation and stuff does really not help to answer this question.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
Conina said:

When they are shopping for bread, they also are confronted with higher prices due to inflation:

http://www.in2013dollars.com/Bread/price-inflation

Did people stop buying bread?

OK, this is ridiculous. While I think ignoring inflation is wrong, you can't compare bread with a luxury item like video game consoles. People need to buy bread, even if they can't afford luxury. In fact increasing prices on basic items like food might cut short expenses for luxury.

Didn't you see the smiley? It was a joke and a reaction to "Well, guess what, people don't give a bread about how consoles cost 20 years ago." and "Who the hell gives a bread about the inflation when they go shopping ?"

No, I'm comparing consoles not to food or other life necessary things, but to other luxory/entertainment price developments over the last decades. 



Around the Network
Conina said:
Mnementh said:

OK, this is ridiculous. While I think ignoring inflation is wrong, you can't compare bread with a luxury item like video game consoles. People need to buy bread, even if they can't afford luxury. In fact increasing prices on basic items like food might cut short expenses for luxury.

Didn't you see the smiley? It was a joke and a reaction to "Well, guess what, people don't give a bread about how consoles cost 20 years ago." and "Who the hell gives a bread about the inflation when they go shopping ?"

No, I'm comparing consoles not to food or other life necessary things, but to other luxory/entertainment price developments over the last decades. 

OK, sorry I unloaded my rant on you.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Specs aside, history has proven time and again that a base SKU cannot exceed $399 and achieve widespread adoption. I suppose if both Sony and MS launched at $499, it would be interesting to see how that played out. But, if one of them is at $399, and the other at $499, I suspect the $399 will win handily. We've seen it over and over again.

And, yes, inflation..... But, inflation in video games has not been a thing.



I think the community is ready to accept a more expensive console, but I dont think its ready to accept a higher price of games. Specially with the GaS trend.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Knowing that the PS5 will be BWC i'm down to pay $500 for it :)



Mnementh said:

You failed to mention the main problem: explosion of cost in developing games. In 1990 Monkey Island was made by ten people. In 2018 God of War was developed by 270 people over four years. The costs are just incomparable, and number of gamers didn't grow in the same way as the costs. That is the core of the problem.

Profits have been ever-increasing as costs have been increasing... And the entire gaming market has been growing at around 2-5% a year.

So whilst people claim that "increasing costs" are responsible for "higher game prices" - They need to keep everything in perspective, there is simply more money to be made.



--::{PC Gaming Master Race}::--