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Mortal Kombat 11 Switch gameplay

Forums - Nintendo Discussion - Mortal Kombat 11 Switch gameplay

Mr Puggsly said:
curl-6 said:

It's not the best looking game on Switch, nor perhaps even the best port, but I think the results are decent considering its a console game running on a contemporaneous mobile chip at 60fps.

One of the main things that make 7th and 8th gen games look different is the adoption of Physically Based Rendering on modern systems, something almost totally unseen on PS3/360. MK11 on Switch still looks like it includes this, which makes it look more like a product of this generation than the last.

Switch has shown in multiple cases it can handle modern games, albeit at a much lower visual fidelity. At some point though I'm not so impressed anymore and its just par for the course. MK11 on Switch is fine, these ports are now just looking like what I expect. People act like every new port means something, but they all kinda hit the same level. They play like other consoles with much lower visual fidelity (muddy/blurry). Sticking with UE3 helped as well I'm sure.

I'm curious to see Doom Eternal on Switch, but I think its gonna look exactly like what we expect, other id shooters but just a little more polished.

7th gen games ended when physically based rendering started to becoming the norm. Maybe that's partly why Switch ports need to reduce the resolution so much. Its interesting to see Switch doing these modern effects, but 7th gen games were generally not this blurry and muddy. Hence, I prefer games that look polished and sharp versus "modern." That's kinda the secret to 1st party Nintendo games. They don't push cutting edge graphics or effects but they're very polished and age well.

Not all Switch ports hit the same level; they can range quite wildly from total garbage (Ark, WWE 2K18) to superb. (Outlast II, Hellblade) I'll wait on DF, but for the moment MK11 seems to be solid.

It's not just a matter of resolution; there were many sub-HD games on PS3/360, one of the reasons demanding Switch ports like Doom and Wolfenstein II look soft is that they use temporal AA, which was rare last gen but has since become pretty much industry standard. Temporal AA eradicates aliasing much more effectively than the AA methods more commonly used on last gen, but at the cost of softening the image. PS3/360 games generally have a lot more jaggies than Switch games.



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curl-6 said:
Mr Puggsly said:

Switch has shown in multiple cases it can handle modern games, albeit at a much lower visual fidelity. At some point though I'm not so impressed anymore and its just par for the course. MK11 on Switch is fine, these ports are now just looking like what I expect. People act like every new port means something, but they all kinda hit the same level. They play like other consoles with much lower visual fidelity (muddy/blurry). Sticking with UE3 helped as well I'm sure.

I'm curious to see Doom Eternal on Switch, but I think its gonna look exactly like what we expect, other id shooters but just a little more polished.

7th gen games ended when physically based rendering started to becoming the norm. Maybe that's partly why Switch ports need to reduce the resolution so much. Its interesting to see Switch doing these modern effects, but 7th gen games were generally not this blurry and muddy. Hence, I prefer games that look polished and sharp versus "modern." That's kinda the secret to 1st party Nintendo games. They don't push cutting edge graphics or effects but they're very polished and age well.

Not all Switch ports hit the same level; they can range quite wildly from total garbage (Ark, WWE 2K18) to superb. (Outlast II, Hellblade) I'll wait on DF, but for the moment MK11 seems to be solid.

It's not just a matter of resolution; there were many sub-HD games on PS3/360, one of the reasons demanding Switch ports like Doom and Wolfenstein II look soft is that they use temporal AA, which was rare last gen but has since become pretty much industry standard. Temporal AA eradicates aliasing much more effectively than the AA methods more commonly used on last gen, but at the cost of softening the image. PS3/360 games generally have a lot more jaggies than Switch games.

The engine they use also matters. I mean Ark is a mess because it always was and UE4 is taxing. Games that were built for next gen and ported to Switch can be a mixed bag. WWE was an exceptionally bad port job, it was probably GPU related as well so they should have just let the resolution drop and pull back the visuals more. Outlast II was impressive and I'm sure because it was built on UE3. Hellblade seems like had more effort than the usual port, but still low res and muddy.

Based on the video it looks like MK11 is fine. Even the Vita did a good job handling some of their fighters with little compromise in gameplay.

I agree that games are using post processing effects that make the presentation too blurry. Its also an issue on X1, but a much bigger problem on Switch obviously. I prefer the jaggies over the soft image based on much of the last gen, maybe developers should give users a choice.



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Mr Puggsly said:
curl-6 said:

Not all Switch ports hit the same level; they can range quite wildly from total garbage (Ark, WWE 2K18) to superb. (Outlast II, Hellblade) I'll wait on DF, but for the moment MK11 seems to be solid.

It's not just a matter of resolution; there were many sub-HD games on PS3/360, one of the reasons demanding Switch ports like Doom and Wolfenstein II look soft is that they use temporal AA, which was rare last gen but has since become pretty much industry standard. Temporal AA eradicates aliasing much more effectively than the AA methods more commonly used on last gen, but at the cost of softening the image. PS3/360 games generally have a lot more jaggies than Switch games.

The engine they use also matters. I mean Ark is a mess because it always was and UE4 is taxing. Games that were built for next gen and ported to Switch can be a mixed bag. WWE was an exceptionally bad port job, it was probably GPU related as well so they should have just let the resolution drop and pull back the visuals more. Outlast II was impressive and I'm sure because it was built on UE3. Hellblade seems like had more effort than the usual port, but still low res and muddy.

Based on the video it looks like MK11 is fine. Even the Vita did a good job handling some of their fighters with little compromise in gameplay.

I agree that games are using post processing effects that make the presentation too blurry. Its also an issue on X1, but a much bigger problem on Switch obviously. I prefer the jaggies over the soft image based on much of the last gen, maybe developers should give users a choice.

The engine matters, I agree there, but so does the talent, effort, and investment put into it. The level of quality is not the same between the various ports on Switch; they're handled by numerous different studios which are not all equal in ability or resources.



Looks decent, if I like it enough on xb1x then down the road, its a consideration for a double dip. I would like something like a switch pro or something with more power sometime this year though, hopefully.



 

curl-6 said:

More direct feed surfacing. Gameplay starts around 4:42

I think this has convinced me, I'm going with the switch version.



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XD84 said:
Hiku said:

Looking good.
It'll be interesting to see the Digital Foundry analysis. Without comparing, it seems the biggest differences appear to be in the backgrounds.

Since it doesn't appear to be delayed, I'm guessing they just wanted to make sure that people saw the best looking version, before releasing this trailer.

That makes sense. I look forward to see how this version will hold up against the others.

curl-6 said:
Hiku said:

Since it doesn't appear to be delayed, I'm guessing they just wanted to make sure that people saw the best looking version, before releasing this trailer.

Yeah the version at PAX that they weren't allowed to show was said to be from an older build, so they likely didn't want people to judge it on the basis of a worse looking iteration.

To be clear, when I said best looking version, I didn't necessarily mean the best looking version of the Switch game.

What I mean is that leading up to release, they may not want PS4/XBO/PC players looking at Switch footage, thinking that's how the game will look for them.
And if Switch players look at the PS4/XBO/PC version and think that's what it'll look like on Switch, then that's a plus.

We have some early comparison shots here:


My reasoning for this, aside from being something I probably would do if I worked for marketing, is that the Switch version will release simultaneously as the other versions, in 3 days. Which means they should have been able to create a gameplay trailer for it much earlier.

Last edited by Hiku - on 20 April 2019

Hiku said:
XD84 said:

That makes sense. I look forward to see how this version will hold up against the others.

curl-6 said:

Yeah the version at PAX that they weren't allowed to show was said to be from an older build, so they likely didn't want people to judge it on the basis of a worse looking iteration.

To be clear, when I said best looking version, I didn't necessarily mean the best looking version of the Switch game.

What I mean is that leading up to release, they may not want PS4/XBO/PC players looking at Switch footage, thinking that's how the game will look for them.
And if Switch players look at the PS4/XBO/PC version and think that's what it'll look like on Switch, then that's a plus.

We have some early comparison shots here:


My reasoning for this, aside from being something I probably would do if I worked for marketing, is that the Switch version will release simultaneously as the other versions, in 3 days. Which means they should have been able to create a gameplay trailer for it much earlier.

That looks suspiciously like a video I saw showing the pc version at low settings. I've seen a few trying to pass off the pc version on low settings as the switch version



pikashoe said:

That looks suspiciously like a video I saw showing the pc version at low settings. I've seen a few trying to pass off the pc version on low settings as the switch version

I'll keep that in mind for when the game gets released and see if that's the case.



Great visual effects, I'll definitly buy it.

And please, stop calling it a port, it's was confirmed to be a Switch specific version made by other developers simoultaniously to the PS4/Xbox versions



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Pinkie_pie said:
Its a fighting game so i dont think its a demanding game. I mean tekken 5 was good on the psp and even street fighter 4 was ported to the 3ds

Yeah, but the 3DS version of Street Fighter 4 removed crowd animations for some reason. Don't know if it was hardware limitations or just the usual Capcom laziness.

SKMBlake said:
Great visual effects, I'll definitly buy it.

And please, stop calling it a port, it's was confirmed to be a Switch specific version made by other developers simoultaniously to the PS4/Xbox versions

It was?



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