Pemalite said:
For sound? Not so much. We have actually been down this Audio path once before... Aka. Aureal A3D, before Creative bought them up and shuttered them. Also. Nothing has been confirmed, these are rumors, grain of salt and all of that.
Supercomputer on a chip not happening then?
Fast wireless charging is pretty accessible now, even earphones are coming with the technology these days.
Well. Nothing is confirmed yet.
Citation needed.
End of the day... If it comes packed with a large and fast SSD... Then it's good for gamers and I am happy to be wrong... But the original idea was that it won't come with an SSD and fit in at the $400 USD price point, still stand by that.
Mechanical Hard Drives aren't completely useless, that benchmark uses a 1 Terabyte Western Digital Black which is far from being the fastest mechanical disk on the market... Those drives came out in 2008 and usually topped out at around 100MB/s.. Today's decent mechanical disks can top out at around 180-250MB/s.
Probably integrated straight onto the motherboard to reduce costs and complexity and piggy backing off PCI-Express. What will be interesting is if Sony will still include expandable storage via a SATA outlet.
Stadia beats the Xbox One X. It's Vega 56 vs Radeon RX 580 levels of difference. (I.E. Bit less than double the performance.)
Also likely confirms that Zen 2 is going to have 8-core CPU complexes. Which is a good thing in my eyes.
The exception here is if the console has the NAND integrated onto the motherboard and will cache any and all drives on the system automagically.
Sony do not own the IP to Navi.
The irony is... We were heading down this road in regards to Audio, then in the last decade or so the entire industry went backwards. |
It is no rumor, it is an interview with Cerny.
Sony can sell it for 399 if they want, it certainly won't cost less than it to make though. And I wasn't aiming at you, but you know that in that thread it was about "SSD is impossible, even if small, consoles are price sensitive so they will only use HDD".
I was aware that Stadia would beat X1X, but what I had was that it was close, not about twice stronger. That is good =]
spemanig said:
Stadia is more powerful than XBO X and PS4 Pro combined. That was confirmed by the specs shown at its reveal. I don't know where you heard that it's only XBO X-level, but that's false. Stadia is also shooting for 4K 60fps at launch, with 8K 60fps as time progressed. I don't really like thrown out numbers like that anyway because it's just unsubstantiated flexing, but that's also something that was said explicitly at reveal. It has as much validity atm as anything confirmed so far for PS5. I'm really just curious how streaming platforms will compare spec-wise to standalone consoles. The next 3 years will be buy far the most interesting in gaming since maybe the Wii/DS/XB Live era. So transformative with streaming, VR, and new hybrid platforms like Switch entering the mainstream. (pun intended) Considering rumors of PS5 being $500, I wonder if they'll consider selling a cheaper $400/$450 model that's digital only. Exciting times! |
On the reveal I just heard they were posed for next gen. And if you knew the specs why were you asking?
Digital only just saves the money on the drive, 30USD by losing the drive doesn't seem exciting at all.
And yes being server based they can up the spec of their server as much and often as they want, but considering what we have been seeing on Netflix, Youtube, PSNow and internet infrastructure I don't think real experience on streaming will be better than regular console for next gen.
Mr Puggsly said:
I call bullshit on that. We see games loading faster and streaming data better on Xbox One X even without a SSD. We even see 360 content benefit significantly from BC like faster loading and less texture pop in issues. SSDs certainly help load times, mostly in open world games as well. But when open world games are actually running its CPUs, GPUs and RAM that matter. With that said we're likely gonna be stuck with 1TB SSD, but I guess they determined its fine for the average consumer. |
You certainly didn't read the interview them. Simply putting a good SSD and making the system based on it have made it possible to travel faster in game (like Infamous and SM had traverse speed limited due to rendering) and of course the fast travel became real fast travel. It certainly will also make reload/retry much faster. He also talked about loading screens being a thing of the past.
Dante9 said:
Turning rumble off and turning the controller light dimmer probably help somewhat, but I tend to have gaming sessions so long that even those are not enough. My solution? An extra controller. It's so convenient, I always have a fully charged controller at the ready when the other one dies out. If you don't wanna pony up for another controller(which may be used in local co-op as well), just get a long ass charging cable so you can charge while playing. Haptic feedback? Nah, I'm good. |
I prefer to have 2 controls (so when I have someone else playing together I'm good to go) than to have additional batteries. You can always have a control in charge if you want, and if the control is out of juice you just hook a cable (I have an outlet near my sitting position that I can use for the controller when needed). If you are out of battery on X1 then you have to put it to charge before using or going out to buy more. I have a lot of batteries but all the time I discover all being uncharged.
taus90 said:
Well from my understanding it wont be native 8k support just like PS4 Pro 4k support, this will be sony next iteration of their check boarding rendering, which will be beneficial for VR and also Cheap AA solution via super sampling an upscale 8k image. |
I would say it is more likely that the HDMI output and a chip for upscale is present when you hook it up to a 8K TV, so movies/shows that are 8K can be played on it and games can be upscaled in the future. But I don't think a single relevant AAA game will be over 4k native.
Biggerboat1 said:
Not sure if someone already corrected this but I believe the PSN number you are referring to is the revenue & you're comparing to Nintendo's profit - so apples and oranges! |
Nope, there have been some years, mostly during WiiU time, where PSN made more money than Nintendo, just look for the threads here on VGC.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."