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Forums - Sony Discussion - PS5 Confirmed Backward Compatibility

Pemalite said:
taus90 said:

A custom Ray tracing solution designed for closed off API will be much more efficient that a PC version. 

Citation needed.

Did u miss crytek demonstration of Real time ray tracing solution for Cryengine 5.5's which is API and hardware agnostic and running on current gen GPUs. Do u have any doubt Sony's WWS will have a problem coming up with their own Ray tracing solution for their inhouse Engines given the right hardware?



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PS1 games would be a huge plus to me. Just the whole backlog would be nice. No halfbaked PS3 BC and we are good.



Mr Puggsly said:
V-r0cK said:
Will this be the end of remasters that are only 1 gen apart?? lol

If indeed this is true then honestly this is great news as my backlog is taking awhile to complete but would love to move forward as well.

Remasters a gen apart are fine. One of my favorite releases this gen has been Halo:MCC. The jump to 1080p or even 4K with 60 fps is awesome, the definitive experience. The original games struggled to maintain 30 fps and much lower resolution.

Furthermore, a generation can be like 7 years. So sometimes there is still a big gap between a remaster. Maybe a decade, I mean we're just getting Halo Reach on X1.

This doesn't end any need or desire for remasters though. Because some games might be capped at 30 fps, locked at a low resolution (a bigger problem for native BC), or use low quality assets. A remaster can either swap out the visual assets entirely like Gears of War Ultimate, while some remasters might just improve frame rate, resolution and use higher quality assets that may have been exclusive to PC.

Sometimes a game on my backlog might just switch to the remaster. Which is great if the remaster is ultimately the superior experience and I can use my newer hardware.

I think they mean more in the sense of a games being re-released. Take Halo MCC. There is little fathomable reason to make a Xbox Next version of the game when there are still XB1 versions that are BC with the new hardware. For most games, the power difference would require nothing more than a patch, not a complete from a ground up re-release which are usually spurned  unless they expect big sales. Xbox One's hand curated BC announcements did well to encourage the resale of old 360 games, I think that is much more a possibility going forward.

Remake/Remaster culture heavily benefited from the loss of full BC consoles in the last 2 gens. Without it I think their existence is questionable.

Skyrim just simply CANNOT make a PS5 version when the PS4 version will work perfectly fine. They would have to be adding some actual new content and or features to make that worthy and I question if even that could appeal to the audience to get them to buy it a 3rd time when they already have reasonably compatible version.

I stated in a previous thread that I too think the era of Remasters is almost about over because most of the biggest have been remade already in last 10 years, most anyway and the era of the Pro Systems means games are patched for upgrades all the time.



      

      

      

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Trumpstyle said:
Bofferbrauer2 said:

Even at 7nm, a chip with 8 CPU cores, 80 Compute Units and all the caches will be gargantuan, with about 500 mm2 at the very least. 100$ per chip wouldn't even be enough to pay TSMC for the wafers, let alone make any profit for AMD. You can at least double the price for that just to make it covering the costs.

Also, just a 50$ NVME drive? If you really expect PS5 to be SSD only, then that's certainly not nearly enough. 80$ would be a better fit right now when buying in bulk.

As you can see, 400$ for your build are impossible, put at least another 100$ on top of it.

Finally, An Xbox 2 model being considerably less powerful than the One X doesn't make sense at all to me. I think it would at least match the One X in GPU performance, with the better CPU and possibly more RAM making the difference between the two.

There exists differents version of 7nm, a 7nm and a 7nm HPC (high performing computing), the non HPC 7nm has lower performance but should still beat 16/14nm. Amd is using the 7nm HPC for Vega 7 and it has a density of about 40 MTr/mm2 and Apple a12x that uses the normal 7nm has 80 MTr/mm2. My guess is Sony and microsoft will use the non 7nm HPC as they don't need high clock-speed as desktop computers do. So a 8-core zen2 + 80CU navi will be about 300mm2.

About the NVMe drive, 1TB costs slightly above $100 on newegg right now (intel 660p) but I expect 96-layer Nand will drive prices down 30% this year and 128-layer down another 30% next year (96-layer already in production and 128-layer ssd will hit production this summer). I'm sure that Sony and Microsoft has already hit a contract for 1TB NVMe drive for about $50 with 128-layer Nand flash.

The cheap Xbox (4TF Navi) will not play enhanced Xbox one X titles, it will play Xbox one S titles with improved FPS and maybe higher resolution for those titles under 1080p. I also thought 4TF didn't make much sense when I first saw it, but it actually makes perfect sense, game developers will target the cheap xbox first with 1080p and just simply scale up the resolution on PS5 and the more expensive Xbox. And if they want really high graphic fidelity they can target 1080p Checkerboard rendering (CB) for the cheap xbox and up the resolution to 4k CB for the other consoles.

Apple can allow packing them closer together, becasue of the lower clock speeds. Bulk processes, as they are used in mobile chips, are packed closer together as the heat from the different chips doesn't matter much. But on a chip with high clock speeds and high TDP, they simply can't do so without overheating the transistors, and with it the whole chip. That's the main difference between HPP (it's called HPP or HP+, for High Power Plus, not HPC, though HPC (High Power Computing) are certainly one of the target markets) and bulk processes, and the reason why there are several different processes per node for every Fab.

An 8 core Zen 2 with 80 CU Navi could technically come down to 300-400mm2 on a 7nm process, but then don't expect it to beat the One X by much, as it would be severely clock speed limited (As in, about 2 Ghz for the CPU and 1Ghz for the GPU maximum)



TranceformerFX said:
"Cerny claims the console will support resolutions up to 8K along with ray tracing"

4K gaming is BARELY hitting it's stride and Cerny is all about potential 8K gaming? RIGHT, CUZ WE ALL HAVE 8K TV'S AND JUST WAITING FOR 8K GAMEZ TO COME OUT...
Seriously dude, one step at a time... Alot of people still have 1080 TV's despite 4K TV's being super affordable. The consumer market is NO WHERE near the phase of comfortably pushing for 8K gaming, cuz gamers are barely adopting 4K gaming as the standard.

And only an idiot would be excited for ray tracing because HDR was supposed to be the big thing for PS4 Pro/One X but developers STILL haven't gotten implementation and tech for it to work smoothly on 4K TV's that are HDR compatible.

Everyone's super excited about this, but I'm like "whatever" about it - Mark Cerny needs to come back to reality.

Well from my understanding it wont be native 8k support just like PS4 Pro 4k support, this will be sony next iteration of their check boarding rendering, which will be beneficial for VR and also Cheap AA solution via super sampling an upscale 8k image. 



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AMD is lounching NAVI at E3. Sooo....PS5 in march?

https://www.tweaktown.com/news/65560/amd-launch-next-gen-navi-graphics-cards-e3-2019/index.html



simek said:

AMD is lounching NAVI at E3. Sooo....PS5 in march?

https://www.tweaktown.com/news/65560/amd-launch-next-gen-navi-graphics-cards-e3-2019/index.html

this is so exciting, I also wonder what will be MS GPU solution could it be Navi?, Although I wont be surprised if its heavily customized 7nm Vega. As Amd has stated that Navi was built for Sony..



simek said:
Random_Matt said:
By the way, this is at least $499 already, probably more.

I think they aiming 499. Going above is a suicide.  With the psn and ps4 money (the PSN is making as much as whole Nintendo yearly) they can take a hit in the first year and subsidies the cost. I think its all in next generation as it may be the last generation (streaming taking over), and the one who wins take the most of the market.

The specs are important but what is really imprtant they left for the real annoucments:

-the controller

-vr

-portable strategy

-streaming and all the services

Not sure if someone already corrected this but I believe the PSN number you are referring to is the revenue & you're comparing to Nintendo's profit - so apples and oranges!



OTBWY said:
PS1 games would be a huge plus to me. Just the whole backlog would be nice. No halfbaked PS3 BC and we are good.

For the life of me I could never understand why PS1 games were not available on PS4, surely the emulation involved is tiny/easy now. They are missing out of huge amounts of revenue to be made off classic games.

... basically I just want to play and own the Discworld series without spending £70-100 on ebay. :P



Hmm, pie.

The Fury said:
OTBWY said:
PS1 games would be a huge plus to me. Just the whole backlog would be nice. No halfbaked PS3 BC and we are good.

For the life of me I could never understand why PS1 games were not available on PS4, surely the emulation involved is tiny/easy now. They are missing out of huge amounts of revenue to be made off classic games.

... basically I just want to play and own the Discworld series without spending £70-100 on ebay. :P

Exactly. There was no reason for them to not just pour it all onto the PS4. It sucks. They also had PS2 games.. but they pretty much forgotten about adding more to it. It's crayz, considering the huge backlog of the system. So much money could be made. The selection now is good but not enough. Very little to choose from tbh.