JRPGfan said:
curl-6 said:
Thanks for the heads up.
I was worried we'd see serious framerate drops but it seems pretty solid here, some minor fluctuations but nothing serious
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That makes it obvious its not just Resolution, but texture quality, lightning, shadows, effects ect ect. that are scaled back. There was a few times there was slight stutter on the switch that wasnt on the PS4 side (loading after Cutscenes), but apart from that runs just as smooth I think.
Overall its impressive that this runs on the Switch. Resolution is def. below 720p though, sometimes its quite blurry (its more noticeable when watching that compairson video).
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Well yeah, at the end of the day, they're taking a game that runs on a home console with 1152 GPU cores, 176GB/s of RAM bandwidth, 5GB of RAM for games, which sucks about 140 watts, and squeezing into on a mobile device with 256 GPU cores, 25GB/s of bandwidth, 3GB of RAM for games, which uses about 11 watts docked. A simple resolution reduction alone was never going to get the job done.
Speaking of resolution, having played about 2 hours in now, it's definitely dynamic. More complex areas, especially with a lot of foliage, appear noticeably softer. I wouldn't want to guess at the number, I'll leave that to digital foundry, but the end results look close to Doom on Switch.
I still have yet to come across any serious framerate drops though, so that's a plus.