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The cart limitations of the Switch is really starting to hurt the console.

Forums - Nintendo Discussion - The cart limitations of the Switch is really starting to hurt the console.

Getting larger carts out isn't going to bring more titles to Switch.  The real problem, as I see it, is that it's the cost of the carts that's keeping certain games from using them.  YoungBlood is a perfect example.  A budget game getting disc (cheap) release on other platforms, and only a dl code for Switch instead of the pricier cart.



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I'm less bothered by large, expensive games not being given a physical release than I am by smaller games that cost more on Switch than, say, PS4 and XB1 when there is no real justification. If you're going to charge $10 more for Resident Evil 4 on Switch, then why not offer it in physical form? That $10 made all the difference to me because I refuse to be milked. The fact that Capcom couldn't somehow fit twenty year old Mega Man games onto a single card was also somewhat annoying.



It gives off a bad impression when a company doesn't seem to care enough about the quality of their product to get it a proper physical cart.

Yeah, I get it, the cards are not cheap, but then just go digital. I guarantee there are people who bought the physical version of the Megaman Legacy Collection and did not know that the full game was not going to be on the cart.

It's kind of gross.



dharh said:
Eh. Bleeding edge AAA non-nintendo content is not exactly what Switch was ever going to be known for in the first place. If you are a Switch exclusive owner then you don't care necessarily whether the content is on the Switch in the first place or whether it is a compressed lower res version. You bought it for Nintendo, because Nintendo.

If you want the higher res, best version of a AAA game that surpasses the limitations of what is currently possible with the Switch (cart size or otherwise) you buy a PS4 or XBONE. Does it perhaps tilt a _few_ peoples decisions in buying a PS4/XBONE first before buying a Switch? Maybe. But that ship sailed a while ago and there is virtually no turning back at this point. The Switch is going to do just fine and with a few more SKUs will do even better. I might even buy one eventually if the right SKU comes along.

tbh if all gamers wanted the best fidelity of their games we wouldn't have consoles at all, everyone would be playing on a high end PC on a 1ms display monitor, that isn't the reality of the matter though, from steam surveys we get information that the majority of even pc gamers are on mid range hardware and aren't going to shell out extra cash for extra frames or shadow detail, the type of gamer who is put off by a game not being 144hz isn't going to be looking at the Switch anyway simply because on a Venn diagram their interests and what the switch offers do not overlap outside of threads on the internet to complain that the Switch isn't capable of doing 4k/120fps gaming.

People can cry at companies for not supporting sli or not providing games on a cartridge they're going to have to fumble about with on a plane trying to change it over instead of just clicking another title on a list.... but still... sales are all that really matters to these companies and if a game sells fine as a digital only version running 720p/30 on the Switch then the company isn't going to lose a whole pile of sleep thinking about captain 4k physical only media on the internet who didn't buy their game, because it would cost too much to accommodate for that person.



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Ganoncrotch said:
dharh said:
Eh. Bleeding edge AAA non-nintendo content is not exactly what Switch was ever going to be known for in the first place. If you are a Switch exclusive owner then you don't care necessarily whether the content is on the Switch in the first place or whether it is a compressed lower res version. You bought it for Nintendo, because Nintendo.

If you want the higher res, best version of a AAA game that surpasses the limitations of what is currently possible with the Switch (cart size or otherwise) you buy a PS4 or XBONE. Does it perhaps tilt a _few_ peoples decisions in buying a PS4/XBONE first before buying a Switch? Maybe. But that ship sailed a while ago and there is virtually no turning back at this point. The Switch is going to do just fine and with a few more SKUs will do even better. I might even buy one eventually if the right SKU comes along.

tbh if all gamers wanted the best fidelity of their games we wouldn't have consoles at all, everyone would be playing on a high end PC on a 1ms display monitor, that isn't the reality of the matter though, from steam surveys we get information that the majority of even pc gamers are on mid range hardware and aren't going to shell out extra cash for extra frames or shadow detail, the type of gamer who is put off by a game not being 144hz isn't going to be looking at the Switch anyway simply because on a Venn diagram their interests and what the switch offers do not overlap outside of threads on the internet to complain that the Switch isn't capable of doing 4k/120fps gaming.

People can cry at companies for not supporting sli or not providing games on a cartridge they're going to have to fumble about with on a plane trying to change it over instead of just clicking another title on a list.... but still... sales are all that really matters to these companies and if a game sells fine as a digital only version running 720p/30 on the Switch then the company isn't going to lose a whole pile of sleep thinking about captain 4k physical only media on the internet who didn't buy their game, because it would cost too much to accommodate for that person.

Exactly.  I will add that people might be more willing to take the extra step of buying a PS4/XBONE than they would shelling out for a high end or top of the line PC. 

I've always built my PCs and I still hesitate. The machine I built 6 years ago (small upgrades since then) is what i'm using now and still works(ish) with what I want to play, but is definitely showing its age.  I seriously hesitate to drop the 2k to build a PC I know will probably last 6 years just like this one, but I won't hesitate to drop $499-$599 for a PS5/XBTWO. Keeping in mind that 4k is still a couple years away for me at the least.



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JRPGfan said:
Veknoid_Outcast said:
I appreciate this thoughtful thread, but I think it comes down to this: the games that would suffer from this card capacity limitation will not define the success or failure of Nintendo Switch.

Thats basically saying:

"Nintendo makes consoles for themselves and dont care about 3rd party."

But I agree, Nintendo sees themselves as software developers 1st, and dont honestly want too much competition on their hardware.
Its why they often times have "issue's" (eg. lack of CD drive, weaker hardware ect), they just dont care about the loss of 3rd party, and might secretly not want too much competition for their own games on their hardware.

Nintendo see's themselves as software developers that make hardware.
Sony see's themselves as hardware makers, that also make software.
Microsoft see's themselves as a service provider, that also makes hardware.

The 3 differ slightly with their approuch to consoles.

No, what Veknoid_Outcast is saying is that Nintendo doesn't need to comply to the wishes of third parties who have no influence on Switch hardware sales. Nintendo isn't doing anything different to Sony or Microsoft, because those two don't design their consoles for third parties who are non-factors either.

Your assertion that Nintendo doesn't want competition on their hardware is demonstrably false, because Nintendo paid for Monster Hunter exclusivity, which back then was Japan's biggest third party IP as it had passed even Dragon Quest in popularity. Speaking of which, Nintendo got Dragon Quest on their consoles as well.

The catch is that lots of people have a hard time to accept that American and European AAA publishers aren't any more important than Japanese publishers for Nintendo hardware sales. Those people believed that the AAA industry decides which consoles succeed and which ones fail, so they doomed Switch in their predictions because Nintendo catered to consumers instead of the AAA industry. This thread is detached from reality, because it states in its title that Switch is in trouble at a time when its sales are considerably up year over year.

It's also concerning that we are on a sales and gaming website and about half of the people in this thread don't even know that there's a difference between carts and cards.



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RolStoppable said:
JRPGfan said:

Thats basically saying:

"Nintendo makes consoles for themselves and dont care about 3rd party."

But I agree, Nintendo sees themselves as software developers 1st, and dont honestly want too much competition on their hardware.
Its why they often times have "issue's" (eg. lack of CD drive, weaker hardware ect), they just dont care about the loss of 3rd party, and might secretly not want too much competition for their own games on their hardware.

Nintendo see's themselves as software developers that make hardware.
Sony see's themselves as hardware makers, that also make software.
Microsoft see's themselves as a service provider, that also makes hardware.

The 3 differ slightly with their approuch to consoles.

No, what Veknoid_Outcast is saying is that Nintendo doesn't need to comply to the wishes of third parties who have no influence on Switch hardware sales. Nintendo isn't doing anything different to Sony or Microsoft, because those two don't design their consoles for third parties who are non-factors either.

Your assertion that Nintendo doesn't want competition on their hardware is demonstrably false, because Nintendo paid for Monster Hunter exclusivity, which back then was Japan's biggest third party IP as it had passed even Dragon Quest in popularity. Speaking of which, Nintendo got Dragon Quest on their consoles as well.

The catch is that lots of people have a hard time to accept that American and European AAA publishers aren't any more important than Japanese publishers for Nintendo hardware sales. Those people believed that the AAA industry decides which consoles succeed and which ones fail, so they doomed Switch in their predictions because Nintendo catered to consumers instead of the AAA industry. This thread is detached from reality, because it states in its title that Switch is in trouble at a time when its sales are considerably up year over year.

It's also concerning that we are on a sales and gaming website and about half of the people in this thread don't even know that there's a difference between carts and cards.

Doesn't help that:

https://en.wikipedia.org/wiki/Nintendo_game_card

A Nintendo game card (trademarked as Game Card) is a cartridge-based format used to physically distribute video games for certain Nintendo systems. The game cards resemble smaller, thinner versions of the Game Pak cartridges for previous portable gaming consoles released by Nintendo, such as the Game Boy and Game Boy Advance.[1] The mask ROM chips are manufactured by Macronix and have an access speed of 150 ns.[2] The cards contain flash memory,[citation needed] including game data, and a writable portion for saving user data for Nintendo DS and Nintendo 3DS titles.


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I was just hearing about the physical version of Wolfenstein: Youngblood coming later this year. The game is getting a release on PS4/XB1 and Switch but the Switch version is just a download code in a box - the other versions will contain a Blu Ray. At this stage I have been unable to find out what the file size of the game is but a size bigger than 16GB is certainly possible.
Here is the link -
https://www.gameshedge.com/wolfenstein-youngblood-physical-edition/

So why not go digital only for Switch? Because devs want a physical presence in stores, they want retail exposure for their games and this physical version allows them to garner the sales that make it worth porting the game to the Switch in the first place. The 16GB physical limitation that currently exists for Switch IMO is directly affecting what games are announced for the system because if a game is >16GB then it's digital only and that reduces sales for that title. This in turn reduces the games coming out for the system which then affects the overall sales of the console. The Switch is great, but it could be better if Nintendo sorted out that issue and if that means taking a small hit per card and offering devs a 32GB card for the same price as the 4/8/16GB card it would be great for the system as a whole.
Let's face it, Nintendo imposed this proprietary format and could certainly afford to subsidize it, especially when they offer a paltry 32GB internal memory on the console itself.



tripenfall said:

The point is it's ironic that we have a hybrid console that seems to mainly be constrained by the size of the cart as opposed to the performance of the console.

Thoughts? 

I don't see how the console is constrained.  The game is still coming, right?

I also don't see how this hurts the console.  Can you provide evidence for it hurting the console?



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SpokenTruth said:
tripenfall said:

The point is it's ironic that we have a hybrid console that seems to mainly be constrained by the size of the cart as opposed to the performance of the console.

Thoughts? 

I don't see how the console is constrained.  The game is still coming, right?

I also don't see how this hurts the console.  Can you provide evidence for it hurting the console?

THIS game is still coming but others have undoubtedly not come for the fact a physical release is impossible. If you can't see how a reduction in games coming for the console hurts the console I can't help you. 

https://www.youtube.com/watch?v=ApX0WuLSyWA&t=480s

Check this video - go to 5:08 and maybe this opinion piece can explain my point of view a bit better.... More games - more momentum for the console. Bigger cards = more games coming to the console but the cost of the 32GB cards is prohibitive....