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Forums - Nintendo Discussion - The cart limitations of the Switch is really starting to hurt the console.

Mr Puggsly said:
Carts are expensive, they get more expensive based on storage space. Frankly, publishers would obviously like to avoid producing them.

Yeah, up until 8GB it's really cheap, but then it starts curbing upwards. 16GB should be pretty cheap too nowadays, with 32GB however starting to become expensive. 64GB, while technically very possible, would eat to much of the profits to make then viable right now.

On that note, Optical dics are also getting more and more expensive since they are getting less and less mass produced. With movies increasingly coming in digital form through the internet, the demand for Blu-Rays has been dropping for years, making the production more expensive in turn. In other words, for smaller capacities, Switch cartridges should slowly actually become cheaper than Blu-Ray Discs in the smaller categories (4 and 8GB).



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Jranation said:
I thought people are saying that we are entering the digital generation?

We are, those people are mostly playing on something other than Nintendo, though. We shouldn't forget that Nintendo is only a small slice of the gaming market. PC and mobile are already 100% digital and PS4 and Xbox are approaching 50%, if they haven't already passed it. So yes, we're already very much in that digital generation with the vast majority of games not coming with a physical release anymore.



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Cobretti2 said:
well damn another game I won't be buying.

How hard is it to compress video files for cut scene to make it fit a cart lol. If pirates can do it, so can developers

Pre-rendered cutscenes?
I play a lot of games and I've noticed that nearly everything is real time nowadays.
Hellblade doesn't have any pre-rendered cutscenes FYI.



RetroGamer94 said:
Seems more like a lazy developer issue more then a switch issue, why not just compress the files or figure a way out to split the files, 16 G on the card and download the other 2G prior to playing.

Yes bigger cards would be great as well but I just find the size of files these days are getting absurd. (Not talking about this game specifically as 18G isn’t that bad this day and age. Talking about games that are 50-100 Gb destroying my PS4 hard drive lol)

Yer this whole release incomplete games with bugs then suddenly need a day 1 20GB file to fix shit is getting beyond stupid.

How are you meant to manage all these downloads? What happens when the gen ends and you haven't had a chance to install all your games and patches and then the services are shutdown? You have a lot of broken games, or games that are tide to a console.



 

 

gergroy said:
Better digital only than physical only... of course, I’m slightly biased... haven’t bought a physical game in almost a decade...

This is something I don't get. How do you manage all your digital downloads for when the online services eventually get shut down? you won't be able to download and reinstall the games again.



 

 

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Barozi said:
Cobretti2 said:
well damn another game I won't be buying.

How hard is it to compress video files for cut scene to make it fit a cart lol. If pirates can do it, so can developers

Pre-rendered cutscenes?
I play a lot of games and I've noticed that nearly everything is real time nowadays.
Hellblade doesn't have any pre-rendered cutscenes FYI.

interesting, i didn't realise that they all did it on the fly. Thought it was still videos haha.

sometimes the video scenes seem better quality then the game lol, so assumed was all pre-rendered videos



 

 

its no good the cart sizes are too small even if you compress your lessening the game and its hardly got any space in internal memory, i think the only reason publishers are porting over is cashing in on switch success



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Its more to do with price than storage. The limitation of game cards can be bigger than Blu Ray.. they just cost alot more to produce.



Cobretti2 said:
gergroy said:
Better digital only than physical only... of course, I’m slightly biased... haven’t bought a physical game in almost a decade...

This is something I don't get. How do you manage all your digital downloads for when the online services eventually get shut down? you won't be able to download and reinstall the games again.

I have enough storage that I can download everything?  I have a 250 gig card in there now and it isn’t even half full... Nintendo games aren’t that big...  PS4 and Xbox I use external hard drives.  However, in my experience, I doubt I will actually need the ability to go back and play by the time the service gets cut, if it ever does.   I have barely touched my ps3,360, or Wii U in the last few years and everything before that I actually boxed up and they are all just sitting in my closet.  



V-r0cK said:
tripenfall said:

I saw some footage of Hellblade running on Switch and honestly it looks like a technical marvel. I'm very excited for the game but was slightly disappointed when I heard the game was digital only. The reason? The game is 18.2GB and unable to fit on the 16GB cart that Nintendo is currently offering. I'm aware that apparently FFX and X2 are releasing on a 32GB cart but the cart cost is 60% greater than the 16GB cart and it's hard to expect Ninja Theory to wear that cost for Hellblade.

The point is it's ironic that we have a hybrid console that seems to mainly be constrained by the size of the cart as opposed to the performance of the console. Sure, some games will never run on the Switch and the Switch isn't competing for that market but there are TONS of games that would be on the Switch if devs could fit it on physical media. GTA V anyone?

While I agree that digital distribution is the future in 2019 many devs will pass on the Switch if they can't have a physical version of their AAA on the shelves. Nintendo need to rectify this pronto. The Switch carts have a theoretical capacity of 64GB and this needs to be realized sooner rather than later - subsidized if need be but Nintendo need more 3rd party AAA games to be able to be ported and they need it now.

Thoughts? 

I thought FFX/X2 physical bundle was only going to have FFX on cart and FFX2 digital code? Can you confirm?

Jranation said:
I thought people are saying that we are entering the digital generation?

I think digital and physical will co-exist.  Digital is growing hard because there wasn't a huge market at first, but not strong enough to take over physical as there are still many that prefer physical as well. Doesn't help that Switch only has a 32gb storage either.

http://www.nintendolife.com/news/2019/01/final_fantasy_x_x-2_hd_remaster_are_both_included_on_the_one_game_card_in_southeast_asia

For some reason they're both on the card in Asia only with no download required, whereas the US version has FFX on the cart and X2 is a download. To my knowledge this is the first use of a 32GB Switch Card.