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The cart limitations of the Switch is really starting to hurt the console.

Forums - Nintendo Discussion - The cart limitations of the Switch is really starting to hurt the console.

I saw some footage of Hellblade running on Switch and honestly it looks like a technical marvel. I'm very excited for the game but was slightly disappointed when I heard the game was digital only. The reason? The game is 18.2GB and unable to fit on the 16GB cart that Nintendo is currently offering. I'm aware that apparently FFX and X2 are releasing on a 32GB cart but the cart cost is 60% greater than the 16GB cart and it's hard to expect Ninja Theory to wear that cost for Hellblade.

The point is it's ironic that we have a hybrid console that seems to mainly be constrained by the size of the cart as opposed to the performance of the console. Sure, some games will never run on the Switch and the Switch isn't competing for that market but there are TONS of games that would be on the Switch if devs could fit it on physical media. GTA V anyone?

While I agree that digital distribution is the future in 2019 many devs will pass on the Switch if they can't have a physical version of their AAA on the shelves. Nintendo need to rectify this pronto. The Switch carts have a theoretical capacity of 64GB and this needs to be realized sooner rather than later - subsidized if need be but Nintendo need more 3rd party AAA games to be able to be ported and they need it now.

Thoughts? 



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Compression would make Hellblade fit on a 16 GB card without any serious concessions.

To my knowledge, there has not been a single AAA game that has not come to Switch because of cards.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

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RolStoppable said:
Compression would make Hellblade fit on a 16 GB card without any serious concessions.

To my knowledge, there has not been a single AAA game that has not come to Switch because of cards.

No, but several have not gotten a physical release because of it.



KLXVER said:
RolStoppable said:
Compression would make Hellblade fit on a 16 GB card without any serious concessions.

To my knowledge, there has not been a single AAA game that has not come to Switch because of cards.

No, but several have not gotten a physical release because of it.

Not really. If a developer/publisher wants a physical release and the cost of game cards is an issue for them, their first option is compression. So the situation isn't that there's no physical release because of the cost of cards, but because those publishers couldn't be bothered to release a physical version.

When we have the concrete example of Activision compressing Crash Bandicoot N.Sane Trilogy by a 4:1 ratio while still ending up with a port that can be called competent, then we have to think critically and ask why other publishers aren't doing something that's perfectly feasible. Given what the size of games and cards are, it's not even necessary to accomplish a 4:1 ratio. Less than that would still do the job.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

I appreciate this thoughtful thread, but I think it comes down to this: the games that would suffer from this card capacity limitation will not define the success or failure of Nintendo Switch.



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well damn another game I won't be buying.

How hard is it to compress video files for cut scene to make it fit a cart lol. If pirates can do it, so can developers



 

 

I can sorta understand that SOME publishers don't want to invest in a 32GB cart because they are probably really expensive, i have a bigger problem with Capcom who couldn't even invest in 4GB cart for Mega Man Legacy Collection. But i absolutely refuse to buy physical editions that come with a code in the box



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I thought people are saying that we are entering the digital generation?



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tripenfall said:

I saw some footage of Hellblade running on Switch and honestly it looks like a technical marvel. I'm very excited for the game but was slightly disappointed when I heard the game was digital only. The reason? The game is 18.2GB and unable to fit on the 16GB cart that Nintendo is currently offering. I'm aware that apparently FFX and X2 are releasing on a 32GB cart but the cart cost is 60% greater than the 16GB cart and it's hard to expect Ninja Theory to wear that cost for Hellblade.

The point is it's ironic that we have a hybrid console that seems to mainly be constrained by the size of the cart as opposed to the performance of the console. Sure, some games will never run on the Switch and the Switch isn't competing for that market but there are TONS of games that would be on the Switch if devs could fit it on physical media. GTA V anyone?

While I agree that digital distribution is the future in 2019 many devs will pass on the Switch if they can't have a physical version of their AAA on the shelves. Nintendo need to rectify this pronto. The Switch carts have a theoretical capacity of 64GB and this needs to be realized sooner rather than later - subsidized if need be but Nintendo need more 3rd party AAA games to be able to be ported and they need it now.

Thoughts? 

I thought FFX/X2 physical bundle was only going to have FFX on cart and FFX2 digital code? Can you confirm?

Jranation said:
I thought people are saying that we are entering the digital generation?

I think digital and physical will co-exist.  Digital is growing hard because there wasn't a huge market at first, but not strong enough to take over physical as there are still many that prefer physical as well. Doesn't help that Switch only has a 32gb storage either.



Jranation said:
I thought people are saying that we are entering the digital generation?

That's just the speech of people favorising digital though. Both alternatives will always exist.



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