Your whole post is a crazy defense of the Wii U. You've taken it to a new level.
1. Splatoon and Super Mario Maker aren't influential games. You won't be seeing other companies make games like those.
All the Wii U's hardware showed was how not to do it. Using your logic, the Virtual Boy is one of the most influential consoles of all times. That's not how it works.
2. The Wii U, along with the Virtual Boy, are the only Nintendo consoles that were not profitable over their lifetime. While the 3DS accounted for losses at first, it at least made it all back. On the other hand, the Wii U was sold at a loss from the start and Nintendo could only explain the continued bleeding to investors by pointing to the lack of massproduction as the culprit for the absence of reductions to the manufacturing costs. There's a reason why the Wii U never got a second price cut.
3. You deny Ocarina of Time's importance in your third response of the quote stack, but acknowledge its importance in the fourth response by twisting it into something negative. You are applying massive double standards by saying that Wii U games still have to be given time to prove their influence whereas the influence of Nintendo 64 games was already omnipresent during the generation they released in.
4. If the Nintendo 64 was so bad in your eyes, then how come that you are championing the Wii U in comparison where everything was worse? Nintendo's momentum going into the Wii U era was better than their momentum going into the N64 era. Wii U is Nintendo's worst generation and it came right after Nintendo's most successful generation.
It's not that I think the Wii U is great. It's that I put the Wii U and N64 in the same category. Other posters in this thread see the N64 as great and the Wii U as a total flop. I see them as more or less the same. Both represent Nintendo in mediocre fail-ish type of mode. Neither is a blunder like the Virtual Boy. Neither is really great either.
When you look at the style of games that Nintendo has made on their home consoles you can basically lump them into 3 categories:
NES/SNES style (i.e. 2D)
N64/Gamecube/Wii U style (i.e. 3D with analogue stick)
Wii style (i.e. 3D with motion controls)
When you look at these types of games, there is only one style where Nintendo's business consistently does poorly: 3D with analogue stick. The N64 set Nintendo on this path. These type of games on the N64 are largely what you see on the Gamecube and Wii U as well. I do see N64 as influential to Nintendo, but the influence was all bad. It set them on the path to repeated failure. Sony can consistently be successful making 3D-analogue stick type of consoles. This has not been a good path for Nintendo and it started with the N64.