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Forums - Sales Discussion - Switch Close to Passing Sales of N64 (UPDATE: Now Passed!)

N64 was all about quality over quantity. It has around 15-20 absolutely unmissiable games plus a ton of decent game. Unfortunately for nintendo, ps1 also had a ton of unmissable games AND a tonne of decent games. Plus a load of shite lol.



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We can absolutely blame the N64 for breaking Nintendo's strong advantage - and in many ways, handing it off to Sony. That was the generation they lost all of their exclusive third parties and most of their second parties. Nintendo became incredibly arrogant with their "Dream Team" and going cartridges against the wishes of their development community. While Wii U was a colossal failure, no permanent damage to Nintendo's foundation occurred the way it did from the N64.

I would call the N64 Nintendo's biggest and most damaging blunder. Yamauchi did so much damage to the company in his final years.

Last edited by Jumpin - on 07 April 2019

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RolStoppable said:
The_Liquid_Laser said:

It's not that I think the Wii U is great.  It's that I put the Wii U and N64 in the same category.  Other posters in this thread see the N64 as great and the Wii U as a total flop.  I see them as more or less the same.  Both represent Nintendo in mediocre fail-ish type of mode.  Neither is a blunder like the Virtual Boy.  Neither is really great either. 

When you look at the style of games that Nintendo has made on their home consoles you can basically lump them into 3 categories:

NES/SNES style (i.e. 2D)

N64/Gamecube/Wii U style (i.e. 3D with analogue stick)

Wii style (i.e. 3D with motion controls)


When you look at these types of games, there is only one style where Nintendo's business consistently does poorly: 3D with analogue stick.  The N64 set Nintendo on this path.  These type of games on the N64 are largely what you see on the Gamecube and Wii U as well.  I do see N64 as influential to Nintendo, but the influence was all bad.  It set them on the path to repeated failure.  Sony can consistently be successful making 3D-analogue stick type of consoles.  This has not been a good path for Nintendo and it started with the N64.

The thing about the Nintendo 64 is that there was no sales data that indicated that it will be a bad direction. On the other hand, the Wii U had more than enough sales data available to never greenlight the console in the first place.

It's also wrong to blame the Nintendo 64 for a path of repeated failure when each new generation is free to have its own decisions. What you convey is that the N64 should be considered a mitigating factor for the Wii U blunder, but it's actually the opposite. Because of the N64 and GC, Nintendo could have predicted that Wii U will fail. But they made the Wii U anyway.

Sony has not been consistently successful. Once again, you only put on the business hat when it suits your argument, but completely dismiss the financial side when it's not convenient.

You're right.  With the N64 they didn't know better, and with the Wii U they should have known better.  And yet the lesson they should have learned with the Wii U was "Don't be like the N64."



The_Liquid_Laser said:

4 controller ports is a legitamitely great contribution.  I'll give you that.  Because that lead to games like Smash Bros which is still growing in popularity today.


All of the other "contributions" you listed actually helped Sony more than Nintendo.  They solved 3D camera and combat for Playstation games.  They brought FPS to consoles so that it could be done better by Playstation games (and the third party games that are mostly on Playstation/XBox).  They solved a lot of technical problems that helped their competitors more than it helped Nintendo.  If the N64 influenced anything, then it influenced Nintendo's downfall.

On top of that, while N64 may have innovated in very technical ways, it actually had very few great games.  Donkey Kong, Duck Hunt, Super Mario Bros (1&3), The Legend of Zelda, Tetris, and Mario Kart are really some of the greatest and most influential games ever made.  That is the Nintendo from the arcade/8-bit-16-bit eras.  All of the games I just listed are more important than anything the N64 turned out.  And all of the games I listed made Nintendo a crap-ton of money.  They excited fans like the N64 games never could.

That is why I compare the N64 to the Wii U.  It sold better objectively, but Nintendo had a lot of momentum and positive good will going into the N64 era and they squandered it all away.  By the Wii U era, Nintendo had already pissed off lots and lots of people.  Both have a few good games, but neither is really successful as a whole.  But I feel the N64 did a lot more permanent damage.  Nintendo started focusing on games that most people don't want, and it had just kept doing this sort of thing for several generations now.

The difference is that, at least in North America, the N64 succeeded in achieving massive mainstream appeal.  If you were a kid in 1997 and you had an N64 in your house, every kid on the block wanted to come over.  If you were a kid in 2013 with a Wii U, most of your friends would roll their eyes and go back to their smartphone.  

Games like Goldeneye, Star Fox, Smash Bros, Mario 64, Ocarina of Time created massive popularity and hype and made the N64 a household name for at least the first half of its life.  Even though the Wii U had some great games, Mario Kart 8 was probably its biggest title from a popularity standpoint and it faded from memory after a month or two.  

What really kills the Wii U though is how its legacy got cannibalized by the Switch.  Nobody is going to remember that Splatoon or Mario Maker were Wii U games because most people will have played these games for the first time on the Switch.  Very few people 10 years from now will think back to their childhood and remember the Wii U fondly like people today remember those sleepovers in the 90's playing Goldeneye with their friends.  I would argue that the Wii U isn't even as impactful as the Dreamcast was despite selling more units just because so many of the special experiences that the Wii U had have been completely recreated and enhanced on the Switch.  The Wii U's legacy was destroyed in order to make the Switch a success.



Soundwave said:

N64 is an example of a console that should have sold 70-100 million units and was totally shot in the foot by really dumb hardware decisions. If they had compromised and included a CD drive, they would have beat Sony that generation because 3rd party devs like Squaresoft, Enix, Capcom, EA, would have no reason to bail out.

The fact that it sold as well as it did with such a low number of software titles released is impressive. 

Seriously. I am a massive Nintendo fanboy, I was too young at the time to actually be buying consoles, but I would have skipped N64 for PSX. Unless you love 3D platformers, the N64 had shit all games, it's easily the worst Nintendo console, even the Wii U (which I practically skipped) is better imo.



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Good. IMO the N64 is arguably one of the worst systems ever made by Nintendo, right there with the WiiU and Virtual Boy.
The Switch is just so much better than that thing ever was in 2 years, its just not in the same league. Hell, the Gamecube blew it out of the water within the first year.



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Illusion said:

The_Liquid_Laser said:

4 controller ports is a legitamitely great contribution.  I'll give you that.  Because that lead to games like Smash Bros which is still growing in popularity today.


All of the other "contributions" you listed actually helped Sony more than Nintendo.  They solved 3D camera and combat for Playstation games.  They brought FPS to consoles so that it could be done better by Playstation games (and the third party games that are mostly on Playstation/XBox).  They solved a lot of technical problems that helped their competitors more than it helped Nintendo.  If the N64 influenced anything, then it influenced Nintendo's downfall.

On top of that, while N64 may have innovated in very technical ways, it actually had very few great games.  Donkey Kong, Duck Hunt, Super Mario Bros (1&3), The Legend of Zelda, Tetris, and Mario Kart are really some of the greatest and most influential games ever made.  That is the Nintendo from the arcade/8-bit-16-bit eras.  All of the games I just listed are more important than anything the N64 turned out.  And all of the games I listed made Nintendo a crap-ton of money.  They excited fans like the N64 games never could.

That is why I compare the N64 to the Wii U.  It sold better objectively, but Nintendo had a lot of momentum and positive good will going into the N64 era and they squandered it all away.  By the Wii U era, Nintendo had already pissed off lots and lots of people.  Both have a few good games, but neither is really successful as a whole.  But I feel the N64 did a lot more permanent damage.  Nintendo started focusing on games that most people don't want, and it had just kept doing this sort of thing for several generations now.

The difference is that, at least in North America, the N64 succeeded in achieving massive mainstream appeal.  If you were a kid in 1997 and you had an N64 in your house, every kid on the block wanted to come over.  If you were a kid in 2013 with a Wii U, most of your friends would roll their eyes and go back to their smartphone.  

Games like Goldeneye, Star Fox, Smash Bros, Mario 64, Ocarina of Time created massive popularity and hype and made the N64 a household name for at least the first half of its life.  Even though the Wii U had some great games, Mario Kart 8 was probably its biggest title from a popularity standpoint and it faded from memory after a month or two.  

What really kills the Wii U though is how its legacy got cannibalized by the Switch.  Nobody is going to remember that Splatoon or Mario Maker were Wii U games because most people will have played these games for the first time on the Switch.  Very few people 10 years from now will think back to their childhood and remember the Wii U fondly like people today remember those sleepovers in the 90's playing Goldeneye with their friends.  I would argue that the Wii U isn't even as impactful as the Dreamcast was despite selling more units just because so many of the special experiences that the Wii U had have been completely recreated and enhanced on the Switch.  The Wii U's legacy was destroyed in order to make the Switch a success.

The problem with this post is that it does not describe reality.  Was N64 popular with kids?  Of course.  Every Nintendo console is popular with young kids.  That includes the Wii U.  Kids did not roll their eyes at the Wii U.  (Everyone else did, but young kids did not.)  The issue Nintendo has is getting people other than young kids to like their console.  Also the N64 did not have massive mainstream appeal.  It was, at best, tied with the PS1 in North America.  And that was during it's best years which did not last.  Also people still liked games like Mario Kart 8 and Smash Bros on Wii U.  But this was not enough to get people to buy a Wii U. 

And I am not saying all of this because I think the Wii U was great.  I am saying all of this as a reality check on the N64.  So much of what you describe as great about the N64 also applies to the Wii U.  Maybe this is not really why the N64 sold better than the Wii U?  Nintendo had a huge amount of positive momentum going into the N64 generation.  The name Nintendo was synonymous with gaming in those days.  The Wii U did not have that kind of positive momentum.  Other than that the N64 is not really that different than the Wii U.  Although the Wii U gamepad was even worse than the N64 controller.  One positive the N64 had is that it's controller was less terrible.  Other than that it's main advantage was Nintendo as a brand.  Nintendo's name used to be a lot stronger.




I must be in a twilight zone. N64 as bad as the Wii U someone said worst Nintendo console, Gamecube better? different strokes I guess



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RolStoppable said:
Baddman said:
I must be in a twilight zone. N64 as bad as the Wii U someone said worst Nintendo console, Gamecube better? different strokes I guess

Don't forget the most recent post that the Wii U did not have positive Nintendo brand momentum going for it, because Nintendo only sold ~255m units between the Wii and DS combined while the 3DS had already wiped the floor with PlayStation Vita leading up to Wii U's launch.

I think you know that the 3DS caused Nintendo to post their first loss.  Also the annual sales of the Wii plummeted before the Wii U released.  Yes, they didn't have momentum going into the Wii U's launch.