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Forums - Sales Discussion - Switch Close to Passing Sales of N64 (UPDATE: Now Passed!)

The_Liquid_Laser said:
OTBWY said:

It was a profitable console and it was making enough money right with the Pokemon craze. So it did do well enough just not PS1 numbers. Also the system had some of the most influential and gamechaning titles then. Its influences can still be seen today.

Yeah, but everything you just said can also be applied to the Wii U.  This description basically paints the N64 as a niche console with some very vocal fans.  If that is your assertion, then I can agree with that.  N64 is a lot like the Dreamcast or the Wii U.

I would argue that the N64 has had much more of an impact than the Wii U ever will. At least on the software front. We got genre defining games with Super Mario 64 and Ocarina of Time. Without those games who knows how 3D Mario and Zelda would be today. That's not to mention that it started the Mario Party, Paper Mario, Banjo Kazooie and countless other game series regarded as classics. So I'd refrain from calling the N64 "niche". At least for me, it's impacts are still seen. 



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Bofferbrauer2 said:
Mandalore76 said:

PS4 Pro sales #'s haven't been separated from PS4's total.  Why would a Switch Pro be considered the end of liftetime Switch sales?  If we are counting "Pro" sales separately, then I don't think PS4 base model has passed PS3 sales yet.

Possibly, but it wouldn't be too far off now either. I suspect PS4 Pro sales are around 7-10M by now (around a third of the PS4 consoles in the US right now are Pros, for instance), so if the base consoles haven't passed the bar yet, they will do so very soon.

Yeah, I don't disagree at all that will happen.  I was figuring around 10 million myself since Sony PR was stating 1 out of 5 PS4's sold have been the Pro model.  And they were keen to point out that was during supply constraints indicating the Pro ratio might be even better with greater supply. 

Anyway, my point was that it's odd for someone to say that if there was a release of a "Switch Pro", they wouldn't factor that model's sales into the lifetime sales of the Switch.  That hasn't been the case for the PS4 Pro, the Xbox One X, the New Nintendo 3DS, or any other same gen hardware revisions of other gaming platforms.



The_Liquid_Laser said:
OTBWY said:

It was a profitable console and it was making enough money right with the Pokemon craze. So it did do well enough just not PS1 numbers. Also the system had some of the most influential and gamechaning titles then. Its influences can still be seen today.

Yeah, but everything you just said can also be applied to the Wii U.  This description basically paints the N64 as a niche console with some very vocal fans.  If that is your assertion, then I can agree with that.  N64 is a lot like the Dreamcast or the Wii U.

Nintendo never posted any losses during the N64 era.  It wasn't until the Wii U development cycle and release that happened.  The N64 sold 3.6 million units alone in the US in it's first year which is about what the Wii U managed globally.  Also:  "During its first four months, the console yielded 500,000 unit sales in North America.[74] Nintendo successfully outsold Sony and Sega early in 1997 in the United States."  The Wii U didn't even outsell the much older Xbox 360 and PS3 on a week to week basis (even in holiday weeks) during its first year prior to having contend with the PS4 or Xbox One.  So no, not the same situation at all.



The_Liquid_Laser said:
OTBWY said:

It was a profitable console and it was making enough money right with the Pokemon craze. So it did do well enough just not PS1 numbers. Also the system had some of the most influential and gamechaning titles then. Its influences can still be seen today.

Yeah, but everything you just said can also be applied to the Wii U.  This description basically paints the N64 as a niche console with some very vocal fans.  If that is your assertion, then I can agree with that.  N64 is a lot like the Dreamcast or the Wii U.

Not even close. 33 million in the 90s is a significantly bigger deal than selling 13.5 million in the 2010s because of the size of the markets at time. N64 had close to 25% marketshare while Wii U is under 10%.

As for influential software, games like Mario 64, Ocarina of Time and Goldeneye set the trend for those genres going forward and you can still see their influences 20+ years later. Wii U had so really high quality games but high quality and influential are not the same thing.

One other thing to consider is that most of the N64 love comes from America where N64 actually did pretty well and was competitive with PS1 for a few years.



When the herd loses its way, the shepard must kill the bull that leads them astray.

NintendoCM said:
The_Liquid_Laser said:

Yeah, but everything you just said can also be applied to the Wii U.  This description basically paints the N64 as a niche console with some very vocal fans.  If that is your assertion, then I can agree with that.  N64 is a lot like the Dreamcast or the Wii U.

I would argue that the N64 has had much more of an impact than the Wii U ever will. At least on the software front. We got genre defining games with Super Mario 64 and Ocarina of Time. Without those games who knows how 3D Mario and Zelda would be today. That's not to mention that it started the Mario Party, Paper Mario, Banjo Kazooie and countless other game series regarded as classics. So I'd refrain from calling the N64 "niche". At least for me, it's impacts are still seen. 

Ocarina and Smash Bros were definitely important games.  It may be too early to tell with the Wii U, but it also has games like Splatoon and Mario Maker.  It's hardware is also important in leading to the Switch.  In these ways it is influential.  It was just not terribly successful.


Mandalore76 said:
The_Liquid_Laser said:

Yeah, but everything you just said can also be applied to the Wii U.  This description basically paints the N64 as a niche console with some very vocal fans.  If that is your assertion, then I can agree with that.  N64 is a lot like the Dreamcast or the Wii U.

Nintendo never posted any losses during the N64 era.  It wasn't until the Wii U development cycle and release that happened.  The N64 sold 3.6 million units alone in the US in it's first year which is about what the Wii U managed globally.  Also:  "During its first four months, the console yielded 500,000 unit sales in North America.[74] Nintendo successfully outsold Sony and Sega early in 1997 in the United States."  The Wii U didn't even outsell the much older Xbox 360 and PS3 on a week to week basis (even in holiday weeks) during its first year prior to having contend with the PS4 or Xbox One.  So no, not the same situation at all.

Nintendo's losses were due to the 3DS.  Their first loss came before the Wii U was even released.  

On the other hand Nintendo had a perfect record before the N64 was released.  It got clobbered by Sony.  It's influence is how it influenced Nintendo away from first place for generations to come.

zorg1000 said:
The_Liquid_Laser said:

Yeah, but everything you just said can also be applied to the Wii U.  This description basically paints the N64 as a niche console with some very vocal fans.  If that is your assertion, then I can agree with that.  N64 is a lot like the Dreamcast or the Wii U.

Not even close. 33 million in the 90s is a significantly bigger deal than selling 13.5 million in the 2010s because of the size of the markets at time. N64 had close to 25% marketshare while Wii U is under 10%.

As for influential software, games like Mario 64, Ocarina of Time and Goldeneye set the trend for those genres going forward and you can still see their influences 20+ years later. Wii U had so really high quality games but high quality and influential are not the same thing.

One other thing to consider is that most of the N64 love comes from America where N64 actually did pretty well and was competitive with PS1 for a few years.

Ocarina of Time mostly influenced the Zelda series and little else.  Zelda was actually more influential when it was 2D, because it inspired a lot more direct competitors than Ocarina ever did.  Goldeneye is not nearly as important to FPS as Doom or Call of Duty. 

Mario 64 is more well known for it's negative influence on platformers than anything else.  The 8/16 bit eras are known for having tons of platformers.  All of these games were imitating 2D Mario.  How many 3D platformers are made nowadays?  Not many.  3D platformers are now a niche genre.  2D platformers used to be the primary genre.  That is the legacy of Mario 64.

Really, you left out the best game: Smash Bros.  It's funny what people think are the "influential games".

RolStoppable said:
The_Liquid_Laser said:
It's a milestone sure, but I don't know why there is so much love for the N64. It was Nintendo's worst selling console at the time and it marked when Nintendo lost the first place spot in the home console business. N64 didn't do terribly well from a business perspective, especially when compared to Nintendo's other systems at the time: NES, SNES and Gameboy.

Age plays a big role in the perception of a console. The vocal N64 fans usually had that certain age where just about anything leaves the biggest impressions. You can also find vocal GC fans who are unsurprisingly on average five years younger than the N64 fans.

While such people tend to give too much credit to those consoles, it needs to be said that those consoles weren't without great games and the introduced standard of four controller ports shouldn't be brushed off. Since it was much less of a hassle to play multiplayer with three or four people simultaneously, such multiplayer sessions became more widespread and that has an impact when a console manufacturer's games are famous for local multiplayer.

The_Liquid_Laser said:

Yeah, but everything you just said can also be applied to the Wii U.  This description basically paints the N64 as a niche console with some very vocal fans.  If that is your assertion, then I can agree with that.  N64 is a lot like the Dreamcast or the Wii U.

That is just about the worst follow-up post I've ever seen. Initially you cited the business perspective, then you proceed to toss it out of the window in the next post.

Wii U wasn't profitable and it does not have a legacy of laying the groundwork for future game development. When you compare Super Mario 64 from summer 1996 to Tomb Raider from fall 1996, it becomes quickly apparent that there was a world of difference in the game quality of actual 3D games at the time. The Nintendo 64 solved multiple problems of the new era of 3D games with its launch title, proceeded to establish the FPS genre on consoles and in 1998 tackled the problem of combat in Ocarina of Time. The lock-on of that Zelda title made 3D games a lot more playable, be it in manual, semi-automatic or automatic lock-on form in later games in a variety of genres.

Of all the non-winning consoles in video game history, the Nintendo 64 is the most important one that has existed. While it's common that the love for a console can be unreasonably high, the Nintendo 64 has legitimately something going for it. The fandom for the initially mentioned GC is much, much more perplexing than the love for the N64 could ever be.

4 controller ports is a legitamitely great contribution.  I'll give you that.  Because that lead to games like Smash Bros which is still growing in popularity today.

All of the other "contributions" you listed actually helped Sony more than Nintendo.  They solved 3D camera and combat for Playstation games.  They brought FPS to consoles so that it could be done better by Playstation games (and the third party games that are mostly on Playstation/XBox).  They solved a lot of technical problems that helped their competitors more than it helped Nintendo.  If the N64 influenced anything, then it influenced Nintendo's downfall.

On top of that, while N64 may have innovated in very technical ways, it actually had very few great games.  Donkey Kong, Duck Hunt, Super Mario Bros (1&3), The Legend of Zelda, Tetris, and Mario Kart are really some of the greatest and most influential games ever made.  That is the Nintendo from the arcade/8-bit-16-bit eras.  All of the games I just listed are more important than anything the N64 turned out.  And all of the games I listed made Nintendo a crap-ton of money.  They excited fans like the N64 games never could.

That is why I compare the N64 to the Wii U.  It sold better objectively, but Nintendo had a lot of momentum and positive good will going into the N64 era and they squandered it all away.  By the Wii U era, Nintendo had already pissed off lots and lots of people.  Both have a few good games, but neither is really successful as a whole.  But I feel the N64 did a lot more permanent damage.  Nintendo started focusing on games that most people don't want, and it had just kept doing this sort of thing for several generations now.



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zorg1000 said:

Not even close. 33 million in the 90s is a significantly bigger deal than selling 13.5 million in the 2010s because of the size of the markets at time. N64 had close to 25% marketshare while Wii U is under 10%.

As for influential software, games like Mario 64, Ocarina of Time and Goldeneye set the trend for those genres going forward and you can still see their influences 20+ years later. Wii U had so really high quality games but high quality and influential are not the same thing.

One other thing to consider is that most of the N64 love comes from America where N64 actually did pretty well and was competitive with PS1 for a few years.

Ocarina of Time mostly influenced the Zelda series and little else.  Zelda was actually more influential when it was 2D, because it inspired a lot more direct competitors than Ocarina ever did.  Goldeneye is not nearly as important to FPS as Doom or Call of Duty. 

Mario 64 is more well known for it's negative influence on platformers than anything else.  The 8/16 bit eras are known for having tons of platformers.  All of these games were imitating 2D Mario.  How many 3D platformers are made nowadays?  Not many.  3D platformers are now a niche genre.  2D platformers used to be the primary genre.  That is the legacy of Mario 64.

Really, you left out the best game: Smash Bros.  It's funny what people think are the "influential games"

Almost everything you said is wrong.



When the herd loses its way, the shepard must kill the bull that leads them astray.

While N64 got a lot right, going with cartridges was a blunder Nintendo has still yet to fully recover from.



I describe myself as a little dose of toxic masculinity.

Mandalore76 said:
The_Liquid_Laser said:

Yeah, but everything you just said can also be applied to the Wii U.  This description basically paints the N64 as a niche console with some very vocal fans.  If that is your assertion, then I can agree with that.  N64 is a lot like the Dreamcast or the Wii U.

Nintendo never posted any losses during the N64 era.  It wasn't until the Wii U development cycle and release that happened.  The N64 sold 3.6 million units alone in the US in it's first year which is about what the Wii U managed globally.  Also:  "During its first four months, the console yielded 500,000 unit sales in North America.[74] Nintendo successfully outsold Sony and Sega early in 1997 in the United States."  The Wii U didn't even outsell the much older Xbox 360 and PS3 on a week to week basis (even in holiday weeks) during its first year prior to having contend with the PS4 or Xbox One.  So no, not the same situation at all.

It was because of the popularity explosion of the handheld industry. If it weren't for that, N64 and Gamecube would have bankrupted Nintendo.



I describe myself as a little dose of toxic masculinity.

RolStoppable said:
The_Liquid_Laser said:

1. Ocarina and Smash Bros were definitely important games.  It may be too early to tell with the Wii U, but it also has games like Splatoon and Mario Maker.  It's hardware is also important in leading to the Switch.  In these ways it is influential.  It was just not terribly successful.

2. Nintendo's losses were due to the 3DS.  Their first loss came before the Wii U was even released.  


On the other hand Nintendo had a perfect record before the N64 was released.  It got clobbered by Sony.  It's influence is how it influenced Nintendo away from first place for generations to come.

3. Ocarina of Time mostly influenced the Zelda series and little else.  Zelda was actually more influential when it was 2D, because it inspired a lot more direct competitors than Ocarina ever did.  Goldeneye is not nearly as important to FPS as Doom or Call of Duty. 

Mario 64 is more well known for it's negative influence on platformers than anything else.  The 8/16 bit eras are known for having tons of platformers.  All of these games were imitating 2D Mario.  How many 3D platformers are made nowadays?  Not many.  3D platformers are now a niche genre.  2D platformers used to be the primary genre.  That is the legacy of Mario 64.

Really, you left out the best game: Smash Bros.  It's funny what people think are the "influential games".

4. 4 controller ports is a legitamitely great contribution.  I'll give you that.  Because that lead to games like Smash Bros which is still growing in popularity today.

All of the other "contributions" you listed actually helped Sony more than Nintendo.  They solved 3D camera and combat for Playstation games.  They brought FPS to consoles so that it could be done better by Playstation games (and the third party games that are mostly on Playstation/XBox).  They solved a lot of technical problems that helped their competitors more than it helped Nintendo.  If the N64 influenced anything, then it influenced Nintendo's downfall.

On top of that, while N64 may have innovated in very technical ways, it actually had very few great games.  Donkey Kong, Duck Hunt, Super Mario Bros (1&3), The Legend of Zelda, Tetris, and Mario Kart are really some of the greatest and most influential games ever made.  That is the Nintendo from the arcade/8-bit-16-bit eras.  All of the games I just listed are more important than anything the N64 turned out.  And all of the games I listed made Nintendo a crap-ton of money.  They excited fans like the N64 games never could.

That is why I compare the N64 to the Wii U.  It sold better objectively, but Nintendo had a lot of momentum and positive good will going into the N64 era and they squandered it all away.  By the Wii U era, Nintendo had already pissed off lots and lots of people.  Both have a few good games, but neither is really successful as a whole.  But I feel the N64 did a lot more permanent damage.  Nintendo started focusing on games that most people don't want, and it had just kept doing this sort of thing for several generations now.

Your whole post is a crazy defense of the Wii U. You've taken it to a new level.

1. Splatoon and Super Mario Maker aren't influential games. You won't be seeing other companies make games like those.

All the Wii U's hardware showed was how not to do it. Using your logic, the Virtual Boy is one of the most influential consoles of all times. That's not how it works.

2. The Wii U, along with the Virtual Boy, are the only Nintendo consoles that were not profitable over their lifetime. While the 3DS accounted for losses at first, it at least made it all back. On the other hand, the Wii U was sold at a loss from the start and Nintendo could only explain the continued bleeding to investors by pointing to the lack of massproduction as the culprit for the absence of reductions to the manufacturing costs. There's a reason why the Wii U never got a second price cut.

3. You deny Ocarina of Time's importance in your third response of the quote stack, but acknowledge its importance in the fourth response by twisting it into something negative. You are applying massive double standards by saying that Wii U games still have to be given time to prove their influence whereas the influence of Nintendo 64 games was already omnipresent during the generation they released in.

4. If the Nintendo 64 was so bad in your eyes, then how come that you are championing the Wii U in comparison where everything was worse? Nintendo's momentum going into the Wii U era was better than their momentum going into the N64 era. Wii U is Nintendo's worst generation and it came right after Nintendo's most successful generation.

It's not that I think the Wii U is great.  It's that I put the Wii U and N64 in the same category.  Other posters in this thread see the N64 as great and the Wii U as a total flop.  I see them as more or less the same.  Both represent Nintendo in mediocre fail-ish type of mode.  Neither is a blunder like the Virtual Boy.  Neither is really great either. 

When you look at the style of games that Nintendo has made on their home consoles you can basically lump them into 3 categories:

NES/SNES style (i.e. 2D)

N64/Gamecube/Wii U style (i.e. 3D with analogue stick)

Wii style (i.e. 3D with motion controls)


When you look at these types of games, there is only one style where Nintendo's business consistently does poorly: 3D with analogue stick.  The N64 set Nintendo on this path.  These type of games on the N64 are largely what you see on the Gamecube and Wii U as well.  I do see N64 as influential to Nintendo, but the influence was all bad.  It set them on the path to repeated failure.  Sony can consistently be successful making 3D-analogue stick type of consoles.  This has not been a good path for Nintendo and it started with the N64.



MasonADC said:
Signalstar said:
The N64 did not sell well because most people were only born with two hands.

I’ve never held a N64 controller, is it really that bad?

Do you need 4 thumbs on modern controllers so you can use both analogue sticks as well as the dpad and face buttons, if you know know the obvious answer to this then you know that it's a joke to suggest that you needed 3 hands to use the N64 pad.



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