Amnesia said:
I have lost a friend because we had a rude fight recently, about the fact that I was considering the Switch more in the range of the PS3/XBOX360/WiiU power, and she was telling that the Switch was actually much closer to the base XBOX1...She was saying that XC2 was "miles away" above XCX in term of global graphics and rendering, and I disagree with this. 2019 should bring an answer to this debate.
Bayonetta 3 should be the first really "heavy and graphically serious type" 1st party game built from scratch and optimised for the Switch.
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Not sure about Switch power, but about XC2, it is:
The tech in this game is leagues ahead of Xenoblade X. Lighting, shadows, shaders are all modern, there's volumetric lighting and what appears to be physically based rendering, there's temporal antialiasing, there's soft shadows, HDR transitions, cel shaded character outlines and lighting, SSAO and so on. All in an open world game. Interiors are also very detailed.
XC2 features dynamic lights and shadows, volumetric lighting, ssao, physically based shaders and other cutting edge technical features that were absent from X, along with higher res shadows, longer draw distance, better grass, textures, character animations and models and facial animations
Graphics in tech terminology: polygon count, lighting effects, amount of texture detailing possible.
XC2 is more "graphically: impresive. It's more detailed with its textures, has a higher poly count, and renders more models at a time.
Technically 2 has a number of features X does not that make it the more demanding game it is. Godrays, improved lighting, ambient occlusion, a new rendering pipeline, better handling of materials, new folliage solution, improved texture filtering, volumetric cloud simulation, new water shaders, screenspace reflections, higher quality shadows, TAA. Overall an engine much more in line with current generation standards.
Last edited by HoangNhatAnh - on 08 April 2019