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Forums - PC Discussion - Borderlands 3 PC is releasing exclusively on the Epic Store in September

The Fury said:
vivster said:

The most interesting tidbit here is this:

Ismailer didn't elaborate on how the Epic Store will grow the Borderlands audience, but Epic provided some relevant numbers back at GDC, where it announced that the store has accrued 85 million registered users. 40 percent of those users don't have Steam installed

Which is kinda what I expected. A new generation of gamers that don't know or need steam.

Wait. Is the Epic client data mining people's PCs to find out if they have Steam installed? :P

Nah, probably just a big survey.



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Darwinianevolution said:
BasilZero said:

Its not gonna be any more different than the existence of Origin, Uplay, GOG, etc having their own exclusives.

I mean there's probably gonna be one or two exclusives that wont be anywhere else (Fortnite).

If anything, it'll probably be like how the console race is like (Sony, MS and Nintendo in that order) but with Steam having be far ahead due to the advantages.



The most interesting part will be how sales will be like when the games actually come out on Steam next year.

2020 is gonna be a pretty huge year for Steam lol.

Yes, but that's the thing. The only real exclusive Epic has is Fortnite, that's the thing driving the most users to the store. The exclusive hunt Epic is doing is not only temporary, it's costing them a lot of money, and they are probably operating with relatively low profit margains. Taking games like The Outer Worlds and Borderlands 3 as exclusives cannot have been cheap. So by the time they decide this is not worth doing anymore, they must have something in its place, otherwise they are going to be left in the dust. Not to mention all of the problems the store itself has (lack of features, inferior return policies, spyware, Tencent as Epic's shadowy overlord...).

This is pure speculation. You dont know the deals in detail. Me neither. But i can gurantee that both parties assessed the situation thouroughly.

Epic isnt just sending cheques with fixed sums. They offer devs something Valve doesnt: Incentive.



Hunting Season is done...

I blame Steam's 30%.



KLAMarine said:
I blame Steam's 30%.

Them lowering their cut wouldn't stop this at all though.

I really want to be one of those guys, that loves to hold everyone accountable for thinking they know what's up, but don't when proven wrong.

I know the lowering cut wouldn't stop them, because Discord has the objectively superior cut, and no one is flocking to them and Discord isn't locking all sorts of games and devs behind their wall. 

Again, for all the folk saying "it's only down to the cut", I'd like to hold accountable for when Steam lowers the cut and Epic continues doing so.



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Ultr said:

So, if he told everyone months prior, how is he a liar then? :D

He didn't specifically say out loud that he'd made a deal. Randy is really bad at hiding what he's wanting to do. He's been like this for years now. 

If you'd read his tweets from a few months ago, you'd see this. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

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the-pi-guy said:
Chazore said:

Them lowering their cut wouldn't stop this at all though.

I really want to be one of those guys, that loves to hold everyone accountable for thinking they know what's up, but don't when proven wrong.

I know the lowering cut wouldn't stop them, because Discord has the objectively superior cut, and no one is flocking to them and Discord isn't locking all sorts of games and devs behind their wall. 

Again, for all the folk saying "it's only down to the cut", I'd like to hold accountable for when Steam lowers the cut and Epic continues doing so.

Someone on Era pointed out that Steam allows unlimited codes that a developer can sell without taking a cut for steam.  

Steam is far from perfect, but it is troubling that people are ignoring the actions of Epic, because "developers are getting a bigger cut".  

It's also rattling, as to how these people are also ignoring the fact that Discord holds the title of having the better cut for devs, but at the same time, GoG have had to drop their fair price policy. Valve are far from perfect, but they are making games, a store redesign and a headset+controllers. They are doing stuff and all Epic are doing is snatching up exclusives, timed at that, while being very, very slow with their storefront features, and we've yet to see worldwide "trickle down" prices for consumers (outside of the Metro deal, which was US based, not worldwide and no keys to be found anywhere else, same goes for Ubi's TD2).

It feels like Valve making a lower cut won't do anything. I guarantee you that the same uneducated folk will simply mutter "where's my HL3" next, followed by "why aren't the "crappy" games gone", Despite the fact that we already have tools to disable/ignore said "crappy games" (seriously, they've never heard of "one man's trash, is another man's treasure" before or something).

In fact, I want those same tools on the Switch eshop, because I'm getting fed up of having to manually sift through their store page. I'm actually having to look up the few games that look interested for the Switch on a website, rather than on the Switch itself, because their storefront doesn't contain the proper toolset for me to curate how I can view their storefront. People seem to throw this off as being "non important", but at the same time they will whine that said storefront is a mess and filled with "garbage" games, often citing the ened for curation, yet have already has it and it's called customer curation, with a hint of Valve trying to block the edgelord games (I say this, because the Rapeday dev was a complete edgelord, sending the wrong message at the worst time, instead of actually talking directly to Valve themselves, and even they couldn't catch onto the game until it was too late and the dev knew this and abused it).

I would absolutely like if Valve would lower their cut, but at the same time I am not wanting them to bleed for the sake of the devs, because I know that's not a sound business plan, but at the same time I'd like for them to offer devs a bit more assistance in getting them to make use of their own engine, the way Epic is clearly trying to rope everyone into using theirs (it's obvious Epic would love if everyone just used UE4, so I'd love Valve to counteract that with Source 2).



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Zoombael said:
Darwinianevolution said:

Yes, but that's the thing. The only real exclusive Epic has is Fortnite, that's the thing driving the most users to the store. The exclusive hunt Epic is doing is not only temporary, it's costing them a lot of money, and they are probably operating with relatively low profit margains. Taking games like The Outer Worlds and Borderlands 3 as exclusives cannot have been cheap. So by the time they decide this is not worth doing anymore, they must have something in its place, otherwise they are going to be left in the dust. Not to mention all of the problems the store itself has (lack of features, inferior return policies, spyware, Tencent as Epic's shadowy overlord...).

This is pure speculation. You dont know the deals in detail. Me neither. But i can gurantee that both parties assessed the situation thouroughly.

Epic isnt just sending cheques with fixed sums. They offer devs something Valve doesnt: Incentive.

They are not small games. Even with a bigger percentage, the potential losses due to many customers not bothering with it plus people boycotting it are considerable, much bigger than smaller indie projects would suffer. Epic must have given them quite a green check to keep the exclusivity deal going.



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The Fury said:
vivster said:

The most interesting tidbit here is this:

Ismailer didn't elaborate on how the Epic Store will grow the Borderlands audience, but Epic provided some relevant numbers back at GDC, where it announced that the store has accrued 85 million registered users. 40 percent of those users don't have Steam installed

Which is kinda what I expected. A new generation of gamers that don't know or need steam.

Wait. Is the Epic client data mining people's PCs to find out if they have Steam installed? :P

Yes. It was proved and confirmed by Epic that they access your Steam data and upload it to Epic servers. All without the permission of the user or Valve. Valve is already looking into it. 



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Darwinianevolution said:
This makes me wonder what's going to happen a year from now. I doubt they will keep getting exclusives at this rate, it's not finantially viable. When all of the games come back to Steam, will the Epic Store have enough moment to survive, or will just be left alone when the exclusives are not a draw anymore?

They will continue to do so until they are big enough to walk there own ground. Epic can make games and while there main competitor Steam doesnt or rarey make games themselves, you can argue there is very little exclusives on Steam recently. 

Launchers will improve and when EGS gets its major updates, its going to only get bigger. It also shows EGS isnt afraid to spend money. I am hoping this is a wake up call for the PC industry which will only benefit Steam users in the long run.



Zoombael said:

This is pure speculation. You dont know the deals in detail. Me neither. But i can gurantee that both parties assessed the situation thouroughly.

Epic isnt just sending cheques with fixed sums. They offer devs something Valve doesnt: Incentive.

To be fair, Valve doesn't need to send any incentives, the Steam monopoly is incentive enough and it's the reason why the deal only lasts for 6 months. Valve basically made a deal without actually making a deal.



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