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Anyone else find "bad frame pacing" totally unnoticeable?

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AngryLittleAlchemist said:
I kind of wonder if people in this thread have just never played a game with very bad frame pacing. Just because someone mentions that a game has frame pacing issues doesn't mean they are so severe as to be noticeable. There are very severe cases of it I have played though: Bloodborne and Nier Automata (but I think Nier also runs worse on PRO)

Bolded: Yeah i remember i noticed it like it was in my eyesight but it felt like something was vaguely off and i never thought of it being annoying afterwards.

Its interesting,everyone sees it but we process it very differently,that being said im still playing games like baldurs gate and others from those times so that might make me a but more resistant to bad frame pacing?



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GoOnKid said:

Yeah, I can't see it. It's absolutely insane how much this is blown out of proportion.

I don't think it's blown out of proportion. Just that it affects a small part of the gaming population.

For most people, noticing these differences takes a long time exposure to high fidelity and high performance in graphics (basically talking about the PC master race). Once they become attune to the differences and play on a console or a lower spec rig, I'm sure the differences in experience can be huge to them.

I, myself, am a console peasant and proud of it, lol. But even my eye has been trained to see differences in fidelity and performance that I never did at one time.

For instance, jaggies and resolution. Yeah, I could see them before, but it never irked me until after playing on modern machines that had antialiasing and high definition. At one time, SNES and Playstation had the best graphics my eyes could perceive from a gaming machine. Now, as much as I love those systems, the limitations are very perceivable.

It's a matter of exposure, adaptation, and perspective. DF are trained to pixel count and see this stuff on the regular, so of course it will be a big deal for them even making some games "unplayable" to them.

Luckily (and despite enjoying their videos), I don't share that perspective.



danasider said:
GoOnKid said:

Yeah, I can't see it. It's absolutely insane how much this is blown out of proportion.

I don't think it's blown out of proportion. Just that it affects a small part of the gaming population.

For most people, noticing these differences takes a long time exposure to high fidelity and high performance in graphics (basically talking about the PC master race). Once they become attune to the differences and play on a console or a lower spec rig, I'm sure the differences in experience can be huge to them.

I, myself, am a console peasant and proud of it, lol. But even my eye has been trained to see differences in fidelity and performance that I never did at one time.

For instance, jaggies and resolution. Yeah, I could see them before, but it never irked me until after playing on modern machines that had antialiasing and high definition. At one time, SNES and Playstation had the best graphics my eyes could perceive from a gaming machine. Now, as much as I love those systems, the limitations are very perceivable.

It's a matter of exposure, adaptation, and perspective. DF are trained to pixel count and see this stuff on the regular, so of course it will be a big deal for them even making some games "unplayable" to them.

Luckily (and despite enjoying their videos), I don't share that perspective.

Near perfectly explained!



Thanks!



I don't see it either. I also dont have a problem with variable frame rate. 50-60fps just look 60fps to me.



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Immersiveunreality said:
AngryLittleAlchemist said:
I kind of wonder if people in this thread have just never played a game with very bad frame pacing. Just because someone mentions that a game has frame pacing issues doesn't mean they are so severe as to be noticeable. There are very severe cases of it I have played though: Bloodborne and Nier Automata (but I think Nier also runs worse on PRO)

Bolded: Yeah i remember i noticed it like it was in my eyesight but it felt like something was vaguely off and i never thought of it being annoying afterwards.

Its interesting,everyone sees it but we process it very differently,that being said im still playing games like baldurs gate and others from those times so that might make me a but more resistant to bad frame pacing?

Well with Bloodborne it's a bit worse because along with bad frame pacing, the game regularly dips to the low - mid 20's FPS. 

That being said I'm not entirely sure why playing an old game like baldurs gate would make you less aware of it across the board, especially because it's a slower paced title. 

If I had to guess, the actual reason why people "don't notice it" has more to do with what games have frame pacing issues. I really really think that most people would notice frame pacing issues in their severe form. But when they are minor or barely there, of course they're going to go away thinking the issue is totally unnoticeable. I think I recall Bayonetta for example having some frame pacing issues in Digital Foundry's test, but despite the fact that action games are more negatively affected by frame pacing, the issue wasn't major enough to be noticeable and it usually happened when so much was happening on screen that most players wouldn't be aware of the slight off-ness. The frame drops were the issue in that game, moreso. 

Without the OP listing what games he's referring to, it's hard to know exactly. It could be anything from the game being so slow paced that it's almost unrecognizable, to the frame pacing not being that severe, to simply not recognizing it. 

I don't find complaining about frame rate issues or frame pacing being comparable to nitpicking graphics though, because the former legitimately affects gameplay.

Last edited by AngryLittleAlchemist - on 01 April 2019

There are many things digital foundry note that mean nothing to be me but I actually notice this a lot in Spyro Reignited and i used to mistake it for the game having bad framerate. 



It honestly depends on the game, something like Bloodborne for example, after the 30 or so hours I put into it, I still felt the judder every time I played, although I wouldn't say it distracted me too much, if at all, whereas a game like Final Fantasy XV I stopped even noticing it after the first couple of hours of playing... the same goes for resolution and framerate, I notice them at first, but in most cases I adapt pretty quickly and then they become non-issues, which is why these things never bother me and I can never understand how they can actually make people miss out on some really amazing games, maybe it's that some people just set their standards/expectations much higher than me, lol.



The Souls/Borne series have terrible frame pacing. It's the sole reason why Dark Souls Remastered is better than the original (everything else is worse in the remaster).



Yeah. I'm with you. There was even a video where they counted screen tearing and I couldn't even see it. If you need a computer to tell you there's an issue or you need to zoom in and pause, there's probably not really an issue.

I have the most powerful and least powerful and I never really notice any shortcomings.



Twitter: @d21lewis  --I'll add you if you add me!!