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Forums - Gaming Discussion - Anyone else find "bad frame pacing" totally unnoticeable?

I can't tell 60 fps from 30 fps so no I don't notice bad frame pacing.



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I notice frame issues quite easily, playing at higher resolutions makes it stand it more as well.



I can see it when digital foundry has a Wavey graph they point to as though it's important.

Then I post about how they claim it makes the game feel very unresponsive so I never play it myself. Watching a frame time graph complaining about it online almost provides that same feeling of... Fun that I used to get from playing games, but now it's like I'm playing them online when I help others to see that the games they're playing aren't responsive and they stop playing and agree with me online.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

I can see it, but I agree that It's blown out of proportion. It's barely an issue for me.



the-pi-guy said:
I haven't had any problems playing Bloodborne. Either I got lucky and it wasn't too bad or I'm not very good at noticing.

Thats kinda the thing,most overlook it and others focus on it and get annoyed.



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I kind of wonder if people in this thread have just never played a game with very bad frame pacing. Just because someone mentions that a game has frame pacing issues doesn't mean they are so severe as to be noticeable. There are very severe cases of it I have played though: Bloodborne and Nier Automata (but I think Nier also runs worse on PRO)



AngryLittleAlchemist said:
I kind of wonder if people in this thread have just never played a game with very bad frame pacing. Just because someone mentions that a game has frame pacing issues doesn't mean they are so severe as to be noticeable. There are very severe cases of it I have played though: Bloodborne and Nier Automata (but I think Nier also runs worse on PRO)

Bolded: Yeah i remember i noticed it like it was in my eyesight but it felt like something was vaguely off and i never thought of it being annoying afterwards.

Its interesting,everyone sees it but we process it very differently,that being said im still playing games like baldurs gate and others from those times so that might make me a but more resistant to bad frame pacing?



GoOnKid said:

Yeah, I can't see it. It's absolutely insane how much this is blown out of proportion.

I don't think it's blown out of proportion. Just that it affects a small part of the gaming population.

For most people, noticing these differences takes a long time exposure to high fidelity and high performance in graphics (basically talking about the PC master race). Once they become attune to the differences and play on a console or a lower spec rig, I'm sure the differences in experience can be huge to them.

I, myself, am a console peasant and proud of it, lol. But even my eye has been trained to see differences in fidelity and performance that I never did at one time.

For instance, jaggies and resolution. Yeah, I could see them before, but it never irked me until after playing on modern machines that had antialiasing and high definition. At one time, SNES and Playstation had the best graphics my eyes could perceive from a gaming machine. Now, as much as I love those systems, the limitations are very perceivable.

It's a matter of exposure, adaptation, and perspective. DF are trained to pixel count and see this stuff on the regular, so of course it will be a big deal for them even making some games "unplayable" to them.

Luckily (and despite enjoying their videos), I don't share that perspective.



danasider said:
GoOnKid said:

Yeah, I can't see it. It's absolutely insane how much this is blown out of proportion.

I don't think it's blown out of proportion. Just that it affects a small part of the gaming population.

For most people, noticing these differences takes a long time exposure to high fidelity and high performance in graphics (basically talking about the PC master race). Once they become attune to the differences and play on a console or a lower spec rig, I'm sure the differences in experience can be huge to them.

I, myself, am a console peasant and proud of it, lol. But even my eye has been trained to see differences in fidelity and performance that I never did at one time.

For instance, jaggies and resolution. Yeah, I could see them before, but it never irked me until after playing on modern machines that had antialiasing and high definition. At one time, SNES and Playstation had the best graphics my eyes could perceive from a gaming machine. Now, as much as I love those systems, the limitations are very perceivable.

It's a matter of exposure, adaptation, and perspective. DF are trained to pixel count and see this stuff on the regular, so of course it will be a big deal for them even making some games "unplayable" to them.

Luckily (and despite enjoying their videos), I don't share that perspective.

Near perfectly explained!



Thanks!