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PSVR Sells Over 4.2 Million Units Worldwide, Top VR Games Out Now/Coming Soon

Forums - Sony Discussion - PSVR Sells Over 4.2 Million Units Worldwide, Top VR Games Out Now/Coming Soon

KBG29 said:
HollyGamer said:

My prediction , If there is no problem in the future , PSVR 2 will sell double .

If others company also jump into bandwagon, it will make VR as part of big electronic in home entertainment industries in the eyes of casual consumer. 

We need more company to jump on VR/AR, also with new Oculus Go and others casual VR device  i hope VR will be big in 5 years ahead.

Having Microsoft and Nintendo enter the space will be huge. Once that happens the console war side of VR hating can end, and we can all start moving towards a brighter future.

I am really looking forward to Gears, Halo, and Forza in VR once Microsoft dives in fully, and Mario Kart and Zelda once Nintendo is ready to join the party.

Once we have everyone in, then we start having a real shot at getting stuff like Call of Duty VR, Assassins Creed VR, and more AAA 3rd party VR titles.

I do hope Microsoft enter the fray, but probably they will just focusing on AR . But i do really love to see AR used for consoles. It will be great  if they can provide good content and implemented well . But for VR Microsoft will just work with 3rd party VR company like Valve to bring it into their console.

For Nintendo if they can increase Switch performance with rumored Switch Pro , at least they will able to run all simple games at high frames, Then they can just release a real VR device add on like Samsung VR gear and not Labo Head Mounted cardboard that currently plan for Kid. That will be amazing. 



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HollyGamer said:
KBG29 said:

Having Microsoft and Nintendo enter the space will be huge. Once that happens the console war side of VR hating can end, and we can all start moving towards a brighter future.

I am really looking forward to Gears, Halo, and Forza in VR once Microsoft dives in fully, and Mario Kart and Zelda once Nintendo is ready to join the party.

Once we have everyone in, then we start having a real shot at getting stuff like Call of Duty VR, Assassins Creed VR, and more AAA 3rd party VR titles.

I do hope Microsoft enter the fray, but probably they will just focusing on AR . But i do really love to see AR used for consoles. It will be great  if they can provide good content and implemented well . But for VR Microsoft will just work with 3rd party VR company like Valve to bring it into their console.

For Nintendo if they can increase Switch performance with rumored Switch Pro , at least they will able to run all simple games at high frames, Then they can just release a real VR device add on like Samsung VR gear and not Labo Head Mounted cardboard that currently plan for Kid. That will be amazing. 

Not for next 10-15 years. At least not in the way Microsoft has been touting it.



Hunting Season is done...

Zoombael said:
HollyGamer said:

I do hope Microsoft enter the fray, but probably they will just focusing on AR . But i do really love to see AR used for consoles. It will be great  if they can provide good content and implemented well . But for VR Microsoft will just work with 3rd party VR company like Valve to bring it into their console.

For Nintendo if they can increase Switch performance with rumored Switch Pro , at least they will able to run all simple games at high frames, Then they can just release a real VR device add on like Samsung VR gear and not Labo Head Mounted cardboard that currently plan for Kid. That will be amazing. 

Not for next 10-15 years. At least not in the way Microsoft has been touting it.

Yeah agree, the AR they have now is still very expensive and also still a prototype. Only some developer who has it and not gaming developer. They might targeted for general purpose first and gaming latter . I can see the same with you, probably 15 to 20 years from now.



These are kind of bad, and pretty good numbers at the same time.  

4.2 million is pretty bad for a company that would consider 20 million a disappointing console.  

But I'd say it's still pretty solid for a still $200 peripheral that requires a $200 device.  

Mar1217 said:
Sony keeps churning games for this device ? I'd say it is time to concentrate themselves for next VR Gen instead if they want to grab an audience faster and bigger than they did with the PS4.

Most of the VR experiences they are making are fairly small.  They are fairly quick to churn out.  These aren't the 2-4+ year productions that most studios are working on.  They can definitely release these games, and probably make new ones before PS5 comes out. 

Intrinsic said:
Thi really takes off when it can be sold for $100 and you need nothing more than a PS5 to which it will connect wirelessly.

There is still some ways to go for that.

A PSVR esque headset with wireless for $100 would probably be a late PS5 gen device.  Current wireless additions cost about $300 (probably at a good profit though), but it still takes some good hardware to send 1080p90 or better with little latency.  Probably possible, but other improvements are likely to come first.  And there's so much room for improvement with current gen VR.

People have been saying that retina display VR is like trying VR for the first time again. 

HollyGamer said:

I do hope Microsoft enter the fray, but probably they will just focusing on AR . But i do really love to see AR used for consoles. It will be great  if they can provide good content and implemented well . But for VR Microsoft will just work with 3rd party VR company like Valve to bring it into their console.

For Nintendo if they can increase Switch performance with rumored Switch Pro , at least they will able to run all simple games at high frames, Then they can just release a real VR device add on like Samsung VR gear and not Labo Head Mounted cardboard that currently plan for Kid. That will be amazing. 

Microsoft does have mixed reality on PC.  Lenovo, Samsung, HP, and others use their standards that they are developing.  

The mixed reality headsets are basically VR headsets with camera passthrough.  (I firmly believe that's the future, VR/AR combined headsets).

It's a bigger question whether they'll bring some of that to their next Xbox.  



the-pi-guy said:

HollyGamer said:

I do hope Microsoft enter the fray, but probably they will just focusing on AR . But i do really love to see AR used for consoles. It will be great  if they can provide good content and implemented well . But for VR Microsoft will just work with 3rd party VR company like Valve to bring it into their console.

For Nintendo if they can increase Switch performance with rumored Switch Pro , at least they will able to run all simple games at high frames, Then they can just release a real VR device add on like Samsung VR gear and not Labo Head Mounted cardboard that currently plan for Kid. That will be amazing. 

Microsoft does have mixed reality on PC.  Lenovo, Samsung, HP, and others use their standards that they are developing.  

The mixed reality headsets are basically VR headsets with camera passthrough.  (I firmly believe that's the future, VR/AR combined headsets).

It's a bigger question whether they'll bring some of that to their next Xbox.  

Yeah i know, i said that they have AR (Hollo Lens) but not VR for gaming (as current form) . 

They will bring to Xbox , but not anytime soon , probably another 15 years from now , because the tech is not yet mature and still very costly. 



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HollyGamer said:

Yeah i know, i said that they have AR (Hollo Lens) but not VR for gaming (as current form) . 


They will bring to Xbox , but not anytime soon , probably another 15 years from now , because the tech is not yet mature and still very costly.

I'm not talking about Hololens.  

MS has a lot of other headsets (actual VR gaming headsets)  under their standard.  Such as the HP Reverb:

https://cdn.uploadvr.com/wp-content/uploads/bfi_thumb/hp-reverb-vr-headset-1-1000x562-o4x8f5611nfi1itoxlyt7uo1d2ojz4dvlajh1bdcl0.jpeg



the-pi-guy said:
HollyGamer said:

Yeah i know, i said that they have AR (Hollo Lens) but not VR for gaming (as current form) . 


They will bring to Xbox , but not anytime soon , probably another 15 years from now , because the tech is not yet mature and still very costly.

I'm not talking about Hololens.  

MS has a lot of other headsets (actual VR gaming headsets)  under their standard.  Such as the HP Reverb:

https://cdn.uploadvr.com/wp-content/uploads/bfi_thumb/hp-reverb-vr-headset-1-1000x562-o4x8f5611nfi1itoxlyt7uo1d2ojz4dvlajh1bdcl0.jpeg

That's a side project that was done by two or  more than one company. I mean we need  their own VR a project like Hololens that fully developed by Microsoft.  



Mar1217 said:
Intrinsic said:
Thi really takes off when it can be sold for $100 and you need nothing more than a PS5 to which it will connect wirelessly.

How exactly will it pull off that feat ? Autonomously running VR Headsets don't go as far as the newly announced Oculus Quest or the Vive Cosmos. Not even mentioning it'll need it's on hardware and power source (unless you want to make it lass less than 3 hours) if it isn't connected physically with the console doing the operation, wireless connection solves nothing.

Then you go expecting them to sell it 100 bucks at some point ? Unreasonable, that's what it is.

$100 not reasonable but connecting wireless to the PS5 I think is a real possibility.  I actually would be some what surprise if it not a option on the PS VR2.  It could be done with today technology but to prevent latency I would wait to ~2021 which should give them enough time to base it on 802.11ay instead of the solutions that could be used now based on 802.11ad.

The biggest issue right now is price(the wireless adapter for the HTC vive cost $300 by it self)  and latency.  802.11ay should solve most the latency concerns.  Some reviews have been quite happy even with the vive adapter others have notice some latency compared to wired.  For that price am waiting for a 802.11ay based solution.

Price a issue but I don't actually think it cost anywhere close to produce to what HTC vive is charging for it but to keep price down instead of making it wireless only Sony could go the HTC route and have both a option with additional cost for the wireless version or for a adapter.



Cyran said:
Mar1217 said:

How exactly will it pull off that feat ? Autonomously running VR Headsets don't go as far as the newly announced Oculus Quest or the Vive Cosmos. Not even mentioning it'll need it's on hardware and power source (unless you want to make it lass less than 3 hours) if it isn't connected physically with the console doing the operation, wireless connection solves nothing.

Then you go expecting them to sell it 100 bucks at some point ? Unreasonable, that's what it is.

$100 not reasonable but connecting wireless to the PS5 I think is a real possibility.  I actually would be some what surprise if it not a option on the PS VR2.  It could be done with today technology but to prevent latency I would wait to ~2021 which should give them enough time to base it on 802.11ay instead of the solutions that could be used now based on 802.11ad.

The biggest issue right now is price(the wireless adapter for the HTC vive cost $300 by it self)  and latency.  802.11ay should solve most the latency concerns.  Some reviews have been quite happy even with the vive adapter others have notice some latency compared to wired.  For that price am waiting for a 802.11ay based solution.

Price a issue but I don't actually think it cost anywhere close to produce to what HTC vive is charging for it but to keep price down instead of making it wireless only Sony could go the HTC route and have both a option with additional cost for the wireless version or for a adapter.

They can just provide two different variation , one wired the other is wireless . Perhaps a premium one or normal one, or even an addon for wireless connectivity . With this method they can focus more on improving, screen resolution, FOV, lag, screen door effect, frame rates, adding HDR, perfect body motion detection and room sensing without worrying on price.  Also consumer can choose wireless with all the freedom but limited to lag, batteries life and price or wired with unlimited play time but with cable and all the hassle that limit your movement.  



Kerotan said:
Alex_The_Hedgehog said:
Games like No Man's Sky Beyond and Five Nights at Freddy's VR are getting some hype around the internet. 5 Million this year is a possibility.

Apparently it's sold 1.2m in the last 7 months and momentum is growing. No man's sky and Iron man along with the sprinkling of smaller titles will keep it going. 

Right.  I'd say 5 million is a near- certainty by year end.  5.2m would be my guess.