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Forums - Sony Discussion - PSVR Sells Over 4.2 Million Units Worldwide, Top VR Games Out Now/Coming Soon

Mar1217 said:
Intrinsic said:
Thi really takes off when it can be sold for $100 and you need nothing more than a PS5 to which it will connect wirelessly.

How exactly will it pull off that feat ? Autonomously running VR Headsets don't go as far as the newly announced Oculus Quest or the Vive Cosmos. Not even mentioning it'll need it's on hardware and power source (unless you want to make it lass less than 3 hours) if it isn't connected physically with the console doing the operation, wireless connection solves nothing.

Then you go expecting them to sell it 100 bucks at some point ? Unreasonable, that's what it is.

$100 not reasonable but connecting wireless to the PS5 I think is a real possibility.  I actually would be some what surprise if it not a option on the PS VR2.  It could be done with today technology but to prevent latency I would wait to ~2021 which should give them enough time to base it on 802.11ay instead of the solutions that could be used now based on 802.11ad.

The biggest issue right now is price(the wireless adapter for the HTC vive cost $300 by it self)  and latency.  802.11ay should solve most the latency concerns.  Some reviews have been quite happy even with the vive adapter others have notice some latency compared to wired.  For that price am waiting for a 802.11ay based solution.

Price a issue but I don't actually think it cost anywhere close to produce to what HTC vive is charging for it but to keep price down instead of making it wireless only Sony could go the HTC route and have both a option with additional cost for the wireless version or for a adapter.



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Cyran said:
Mar1217 said:

How exactly will it pull off that feat ? Autonomously running VR Headsets don't go as far as the newly announced Oculus Quest or the Vive Cosmos. Not even mentioning it'll need it's on hardware and power source (unless you want to make it lass less than 3 hours) if it isn't connected physically with the console doing the operation, wireless connection solves nothing.

Then you go expecting them to sell it 100 bucks at some point ? Unreasonable, that's what it is.

$100 not reasonable but connecting wireless to the PS5 I think is a real possibility.  I actually would be some what surprise if it not a option on the PS VR2.  It could be done with today technology but to prevent latency I would wait to ~2021 which should give them enough time to base it on 802.11ay instead of the solutions that could be used now based on 802.11ad.

The biggest issue right now is price(the wireless adapter for the HTC vive cost $300 by it self)  and latency.  802.11ay should solve most the latency concerns.  Some reviews have been quite happy even with the vive adapter others have notice some latency compared to wired.  For that price am waiting for a 802.11ay based solution.

Price a issue but I don't actually think it cost anywhere close to produce to what HTC vive is charging for it but to keep price down instead of making it wireless only Sony could go the HTC route and have both a option with additional cost for the wireless version or for a adapter.

They can just provide two different variation , one wired the other is wireless . Perhaps a premium one or normal one, or even an addon for wireless connectivity . With this method they can focus more on improving, screen resolution, FOV, lag, screen door effect, frame rates, adding HDR, perfect body motion detection and room sensing without worrying on price.  Also consumer can choose wireless with all the freedom but limited to lag, batteries life and price or wired with unlimited play time but with cable and all the hassle that limit your movement.  



Kerotan said:
Alex_The_Hedgehog said:
Games like No Man's Sky Beyond and Five Nights at Freddy's VR are getting some hype around the internet. 5 Million this year is a possibility.

Apparently it's sold 1.2m in the last 7 months and momentum is growing. No man's sky and Iron man along with the sprinkling of smaller titles will keep it going. 

Right.  I'd say 5 million is a near- certainty by year end.  5.2m would be my guess.



BuckStud said:

The sales got a boost because they were selling for as little as $100 near me last Christmas.  I'm sure they've slowed way down since the deals went away. 

Yeah, I jumped in this Christmas with a $250 bundle with 2 games, move controllers, and eye.  

With that said, the last two holiday seasons have had great deals.  And, with a likely slowdown in console sales ahead of the PS5, I can see Sony aggressively discounting PSVR again this year, so they have something to pick up the slack   

If they were to leak info that it will be PS5 compatible, that would also help.  



good infos, the future is interesting.