It makes a great deal of difference, I would often get hit when trying to block after attacking for so long and I thought I was missing he deflect timing but it turns out it was just the controller. I would not have realized this and I really hope the Ds5 has these Xbox like bummers.Ã‚Â
I've also died to the frame pacing both in fights and while grappling. It sucks that these little issues could cause such a drastic reduction in ability, It makes sense because of the nature of his game but you would think they'd extend the deflect timing by a few milliseconds to address this and offset the input lag. If I noticed it surely the QA testers must have as well.
From Software has always had these frame pacing issues within their games. For the Souls games its not such a big deal because you are not trying to perfect parry within that game but within this one, the slightest hitched can cause you nightmares.Â This game should be a 60FPS standard due to how you have to play it.Â I hope a patch comes out and smooth a lot of the frame issues and stabilize the frame rate if possible.
The controller at the moment is enough of a difference for me, It's such a massive leap input time I can actually see the difference on screen, so can now stop Isshans animations and clip his before he hits without even having to deflect. I agree, this game should have a performance option with 60fps even. He'll, I'd take a 1080p option on pro for those few extra frames and to avoid the stutter.
I really recommend grabbing a cheap controllers to anyone who is having trouble with this game. Here is the one I bought for half the price of a DS4, it's not ideal but it works so, so responsively which makes up for the slight lack of comfort in it's design.
And I'm going to buy this next, looks like it could be great.
Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!
-Android user, please be gentle with critique on my spelling.