John2290 said:
It has the same system yes in that you use idols, a version of DS's bonefires however like darksouls you do not loose progress in this game, only currency and here it is halved instead of a loss but what might be the best thing for you is my only real complaint of the game, the checkpoints are placed so close together that you will never "loose progress". They are set up here in a way that even DMC5 had a larger and more punishing checkpoint system in terms of loosing ground convered. At the very max and this is like MAXIMUM, you'll loose 15 minutes in one particular spot at mid game. Most of the time the check points are a few minutes apart depending on what exactly it is you are doing. |
That's not exactly true, both for if you're talking about progress as in experience, and if you're talking about progress as land covered.
In Souls games Souls are both currency AND progression since they help you level up.
In Sekiro the death system makes you automatically lose half of your experience and money earned.
It's also really misleading to say that this game has a more forgiving checkpoint system than Devil May Cry 5. The way Sekiro works, checkpoints are a vital part of the game. The way checkpoints work in DMC5, they are almost a non-entity and they're really only used for no-damage runs or when you fuck up really bad, in which case the user always has to instigate the use of a checkpoint. In other words you may lose more land covered in DMC5 using a single checkpoint compared to a single checkpoint in Sekiro, but no one uses the checkpoint system anyways because that's the point of having endless revives, whereas you'll be forced many times to restart at checkpoints in Sekiro upon your 2nd death in a row. You'll end up spending way more time recovering land in Sekiro. You could argue that the revive system in DMC5 punishes you more because you have to use red orbs or a gold orb, but not really because you have plenty of those and in DMC5 you'll die like 4 times on normal mode. Whereas in Sekiro you will continously lose EXP and Currency (you can also revive with full health in DMC5 unlike in Sekiro thus far at least).
Last edited by AngryLittleAlchemist - on 26 March 2019